diff options
| -rw-r--r-- | engines/toltecs/TODO.txt | 3 | ||||
| -rw-r--r-- | engines/toltecs/movie.cpp | 3 | ||||
| -rw-r--r-- | engines/toltecs/toltecs.cpp | 10 | 
3 files changed, 3 insertions, 13 deletions
diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt index cac88e4d4d..31215f7fff 100644 --- a/engines/toltecs/TODO.txt +++ b/engines/toltecs/TODO.txt @@ -18,9 +18,6 @@ TODO  - When getting the piano player off the well, he walks up facing to the left (his side    animation is shown).  - Load/start sound and music of the saved scene when loading. -- The animation changes in commit 105 (probably) seem to be insufficient - some animations -  exceed the screen height (together with the interface) - perhaps the interface height  -  should not be saved?  - Some sounds are cut off prematurely (e.g. when an animation finishes before the sound    sample, when changing scenes and a dialog is immediately started afterwards).  - When saving a game, save the whole screen when an animation is playing diff --git a/engines/toltecs/movie.cpp b/engines/toltecs/movie.cpp index c396d6d4b5..b90015fb26 100644 --- a/engines/toltecs/movie.cpp +++ b/engines/toltecs/movie.cpp @@ -47,6 +47,7 @@ void MoviePlayer::playMovie(uint resIndex) {  	int16 savedCameraHeight = _vm->_cameraHeight;  	int16 savedCameraX = _vm->_cameraX;  	int16 savedCameraY = _vm->_cameraY; +	int16 savedGuiHeight = _vm->_guiHeight;  	byte moviePalette[768];  	_vm->_isSaveAllowed = false; @@ -72,6 +73,7 @@ void MoviePlayer::playMovie(uint resIndex) {  	_vm->_cameraHeight = 400;  	_vm->_cameraX = 0;  	_vm->_cameraY = 0; +	_vm->_guiHeight = 0;  	_audioStream = Audio::makeQueuingAudioStream(22050, false); @@ -178,6 +180,7 @@ void MoviePlayer::playMovie(uint resIndex) {  	_vm->_cameraHeight = savedCameraHeight;  	_vm->_cameraX = savedCameraX;  	_vm->_cameraY = savedCameraY; +	_vm->_guiHeight = savedGuiHeight;  	_vm->_isSaveAllowed = true; diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index 47cabe00d1..046578cffd 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -310,16 +310,6 @@ void ToltecsEngine::drawScreen() {  	if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) {  		// Update the GUI when needed and it's visible -		if (_cameraHeight + _guiHeight > 400) { -			// HACK: Sanity check - happens when smoking the peace pipe in the -			// Indian village, when cheating at the game of cards and when -			// the ladies find out that the sergeant is drinking again. -			// FIXME: why does this happen? Fix the actual cause. -			warning("Scene height (%d) and GUI height (%d) exceed the screen " -					"height, cutting off the screen", _cameraHeight, _guiHeight); -			_cameraHeight = 400 - _guiHeight; -		} -  		_system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640,  			640, 0, _cameraHeight, 640, _guiHeight);  		_screen->_guiRefresh = false;  | 
