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-rw-r--r--base/main.cpp2
-rw-r--r--sword2/controls.cpp2
-rw-r--r--sword2/driver/d_sound.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp
index a494715a6a..9f02ba4350 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -283,7 +283,7 @@ int main(int argc, char *argv[]) {
}
// (De)activate fullscreen mode as determined by the config settings
- if (ConfMan.getBool("fullscreen") != system->property(OSystem::PROP_GET_FULLSCREEN, 0))
+ if (ConfMan.getBool("fullscreen") != (system->property(OSystem::PROP_GET_FULLSCREEN, 0) != 0))
system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
// Create the game engine
diff --git a/sword2/controls.cpp b/sword2/controls.cpp
index 71376c2911..bab8a55943 100644
--- a/sword2/controls.cpp
+++ b/sword2/controls.cpp
@@ -842,7 +842,7 @@ public:
// we need to update music volume immediately.
if (widget == _musicSwitch) {
- g_sound->muteMusic(result);
+ g_sound->muteMusic(result != 0);
} else if (widget == _musicSlider) {
g_sound->setMusicVolume(result);
g_sound->muteMusic(result == 0);
diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h
index 8138acbf6f..8e7fab18c4 100644
--- a/sword2/driver/d_sound.h
+++ b/sword2/driver/d_sound.h
@@ -76,7 +76,7 @@ private:
OSystem::MutexRef _mutex;
RateConverter *_converter;
- uint32 _panTable[33];
+ int32 _panTable[33];
FxHandle _fx[MAXFX];
MusicHandle _music[MAXMUS + 1];