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-rw-r--r--engines/cine/saveload.cpp2
-rw-r--r--engines/cine/sound.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index 0ea1a23e8f..223099a587 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -1034,7 +1034,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam
}
// Alright, the animation entry looks to be valid so let's start handling it...
- if (strcmp(currentPartName, name)) {
+ if (strcmp(currentPartName, name) != 0) {
closePart();
loadPart(name);
}
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index 0c3541fae7..48c5e3d0a5 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -602,7 +602,7 @@ bool PCSoundFxPlayer::load(const char *song) {
memcpy(instrument, _sfxData + 20 + i * 30, 12);
instrument[63] = '\0';
- if (strlen(instrument) != 0) {
+ if (instrument[0] != '\0') {
char *dot = strrchr(instrument, '.');
if (dot) {
*dot = '\0';