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-rw-r--r--backends/events/androidsdl/androidsdl-events.cpp84
-rw-r--r--backends/events/androidsdl/androidsdl-events.h37
-rw-r--r--backends/graphics/androidsdl/androidsdl-graphics.cpp42
-rw-r--r--backends/graphics/androidsdl/androidsdl-graphics.h34
-rw-r--r--backends/module.mk6
-rw-r--r--backends/platform/androidsdl/androidsdl-main.cpp42
-rw-r--r--backends/platform/androidsdl/androidsdl-sdl.cpp37
-rw-r--r--backends/platform/androidsdl/androidsdl-sdl.h38
-rw-r--r--backends/platform/androidsdl/androidsdl.mk11
-rw-r--r--backends/platform/androidsdl/module.mk13
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp2
-rwxr-xr-xconfigure42
-rw-r--r--dists/androidsdl/scummvm/AndroidAppSettings.cfg230
-rw-r--r--dists/androidsdl/scummvm/AndroidBuild.sh15
-rwxr-xr-xdists/androidsdl/scummvm/DataBuild.sh9
-rwxr-xr-xdists/androidsdl/scummvm/icon.pngbin0 -> 17263 bytes
16 files changed, 636 insertions, 6 deletions
diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp
new file mode 100644
index 0000000000..bd8045ec62
--- /dev/null
+++ b/backends/events/androidsdl/androidsdl-events.cpp
@@ -0,0 +1,84 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(ANDROIDSDL)
+
+#include "backends/events/androidsdl/androidsdl-events.h"
+#include "backends/platform/androidsdl/androidsdl-sdl.h"
+#include <SDL_screenkeyboard.h>
+
+bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE) {
+ event.type = Common::EVENT_MBUTTONDOWN;
+
+ static int show_onscreen=0;
+ if (show_onscreen==0) {
+ SDL_ANDROID_SetScreenKeyboardShown(0);
+ show_onscreen++;
+ }
+ else if (show_onscreen==1) {
+ SDL_ANDROID_SetScreenKeyboardShown(1);
+ show_onscreen++;
+ }
+ if (show_onscreen==2)
+ show_onscreen=0;
+ }
+#endif
+ else
+ return false;
+
+ processMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (false) {}
+
+ if (ev.key.keysym.sym == SDLK_LCTRL) {
+ ev.key.keysym.sym = SDLK_F5;
+ } else {
+ // Let the events fall through if we didn't change them, this may not be the best way to
+ // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
+ // and yes i have an huge terminal size so i dont wrap soon enough.
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
+
+#endif
diff --git a/backends/events/androidsdl/androidsdl-events.h b/backends/events/androidsdl/androidsdl-events.h
new file mode 100644
index 0000000000..bca712e579
--- /dev/null
+++ b/backends/events/androidsdl/androidsdl-events.h
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_ANDROIDSDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_ANDROIDSDL_H
+
+#include "backends/events/sdl/sdl-events.h"
+
+/**
+ * SDL events manager for ANDROIDSDL
+ */
+class AndroidSdlEventSource : public SdlEventSource {
+protected:
+ virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+};
+
+#endif
diff --git a/backends/graphics/androidsdl/androidsdl-graphics.cpp b/backends/graphics/androidsdl/androidsdl-graphics.cpp
new file mode 100644
index 0000000000..23a1a86dd6
--- /dev/null
+++ b/backends/graphics/androidsdl/androidsdl-graphics.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(ANDROIDSDL)
+
+#include "backends/graphics/androidsdl/androidsdl-graphics.h"
+#include "backends/events/androidsdl/androidsdl-events.h"
+#include "common/mutex.h"
+#include "common/textconsole.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/aspect.h"
+#include "graphics/scaler/downscaler.h"
+#include "graphics/surface.h"
+
+AndroidSdlGraphicsManager::AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
+}
+
+#endif
diff --git a/backends/graphics/androidsdl/androidsdl-graphics.h b/backends/graphics/androidsdl/androidsdl-graphics.h
new file mode 100644
index 0000000000..b7ca7c1de8
--- /dev/null
+++ b/backends/graphics/androidsdl/androidsdl-graphics.h
@@ -0,0 +1,34 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H
+#define BACKENDS_GRAPHICS_SDL_ANDROIDSDL_H
+
+#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
+
+class AndroidSdlGraphicsManager : public SurfaceSdlGraphicsManager {
+public:
+ AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
+
+};
+
+#endif
diff --git a/backends/module.mk b/backends/module.mk
index 2e100d215d..7574db4009 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -122,6 +122,12 @@ MODULE_OBJS += \
taskbar/win32/win32-taskbar.o
endif
+ifeq ($(BACKEND),androidsdl)
+MODULE_OBJS += \
+ events/androidsdl/androidsdl-events.o \
+ graphics/androidsdl/androidsdl-graphics.o
+endif
+
ifdef AMIGAOS
MODULE_OBJS += \
fs/amigaos4/amigaos4-fs.o \
diff --git a/backends/platform/androidsdl/androidsdl-main.cpp b/backends/platform/androidsdl/androidsdl-main.cpp
new file mode 100644
index 0000000000..26a73579c0
--- /dev/null
+++ b/backends/platform/androidsdl/androidsdl-main.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/platform/androidsdl/androidsdl-sdl.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_ANDROIDSDL();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_POSIX *)g_system)->init();
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_ANDROIDSDL *)g_system;
+
+ return res;
+}
diff --git a/backends/platform/androidsdl/androidsdl-sdl.cpp b/backends/platform/androidsdl/androidsdl-sdl.cpp
new file mode 100644
index 0000000000..5e0eaa0408
--- /dev/null
+++ b/backends/platform/androidsdl/androidsdl-sdl.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/platform/androidsdl/androidsdl-sdl.h"
+#include "backends/events/androidsdl/androidsdl-events.h"
+#include "backends/graphics/androidsdl/androidsdl-graphics.h"
+
+void OSystem_ANDROIDSDL::initBackend() {
+ // Create the backend custom managers
+ if (_eventSource == 0)
+ _eventSource = new AndroidSdlEventSource();
+
+ if (_graphicsManager == 0)
+ _graphicsManager = new AndroidSdlGraphicsManager(_eventSource, _window);
+
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
+}
diff --git a/backends/platform/androidsdl/androidsdl-sdl.h b/backends/platform/androidsdl/androidsdl-sdl.h
new file mode 100644
index 0000000000..6ebe5022eb
--- /dev/null
+++ b/backends/platform/androidsdl/androidsdl-sdl.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PLATFORM_SDL_ANDROIDSDL_H
+#define PLATFORM_SDL_ANDROIDSDL_H
+
+#include "backends/platform/sdl/posix/posix.h"
+
+class OSystem_ANDROIDSDL : public OSystem_POSIX {
+public:
+ virtual void initBackend();
+
+#ifdef ENABLE_KEYMAPPER
+ // FIXME: This just calls parent methods, is it needed?
+ virtual Common::HardwareInputSet *getHardwareInputSet();
+#endif
+};
+
+#endif
diff --git a/backends/platform/androidsdl/androidsdl.mk b/backends/platform/androidsdl/androidsdl.mk
new file mode 100644
index 0000000000..1defb81b97
--- /dev/null
+++ b/backends/platform/androidsdl/androidsdl.mk
@@ -0,0 +1,11 @@
+# Special target to create an AndroidSDL snapshot
+androidsdl:
+ $(MKDIR) release
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) release
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) release
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip release
+ zip -j scummvm190-git-appdata.zip release/*
+ split -d -b 1000000 scummvm190-git-appdata.zip scummvm190-git-appdata.zip0
+ $(RM) -r scummvm190-git-appdata.zip
+
+.PHONY: androidsdl
diff --git a/backends/platform/androidsdl/module.mk b/backends/platform/androidsdl/module.mk
new file mode 100644
index 0000000000..df927163b8
--- /dev/null
+++ b/backends/platform/androidsdl/module.mk
@@ -0,0 +1,13 @@
+MODULE := backends/platform/androidsdl
+
+MODULE_OBJS := \
+ androidsdl-main.o \
+ androidsdl-sdl.o
+
+# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
+MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
+OBJS := $(MODULE_OBJS) $(OBJS)
+MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
+
+# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
+-include $(srcdir)/backends/platform/sdl/module.mk
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
index d07db11b0c..5deebb0ae3 100644
--- a/backends/platform/sdl/posix/posix-main.cpp
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -22,7 +22,7 @@
#include "common/scummsys.h"
-#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
+#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(ANDROIDSDL)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"
diff --git a/configure b/configure
index 57032ebb78..482c940124 100755
--- a/configure
+++ b/configure
@@ -875,6 +875,7 @@ Special configuration feature:
android-arm for Android ARM
android-mips for Android MIPS
android-x86 for Android x86
+ androidsdl for Android with SDL backend
caanoo for Caanoo
dingux for Dingux
raspberrypi for Raspberry Pi
@@ -1330,6 +1331,26 @@ android-x86)
_host_cpu=i686
_host_alias=i686-linux-android
;;
+androidsdl-armeabi | androidsdl-armeabi-v7a)
+ _host_os=androidsdl
+ _host_cpu=arm
+ _host_alias=arm-linux-androideabi
+ ;;
+androidsdl-arm64-v8a)
+ _host_os=androidsdl
+ _host_cpu=aarch64
+ _host_alias=aarch64-linux-android
+ ;;
+androidsdl-mips)
+ _host_os=androidsdl
+ _host_cpu=mipsel
+ _host_alias=mipsel-linux-android
+ ;;
+androidsdl-x86)
+ _host_os=androidsdl
+ _host_cpu=i686
+ _host_alias=i686-linux-android
+ ;;
arm-riscos)
_host_os=riscos
_host_cpu=arm
@@ -1852,7 +1873,7 @@ if test "$have_gcc" = yes ; then
case $_host_os in
# newlib-based system include files suppress non-C89 function
# declarations under __STRICT_ANSI__
- 3ds | amigaos* | android | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | ps3 | tizen | wii | wince )
+ 3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | ps3 | tizen | wii | wince )
;;
*)
append_var CXXFLAGS "-ansi"
@@ -1888,7 +1909,7 @@ echo $_use_cxx11
# However, some platforms use GNU extensions in system header files, so
# for these we must not use -pedantic.
case $_host_os in
-android | gamecube | psp | tizen | wii | webos)
+android | androidsdl | gamecube | psp | tizen | wii | webos)
;;
*)
# ICC does not support pedantic, while GCC and clang do.
@@ -2635,6 +2656,15 @@ if test -n "$_host"; then
_mt32emu=no
_timidity=no
;;
+ androidsdl | androidsdl-armeabi | androidsdl-armeabi-v7a | androidsdl-mips | androidsdl-x86 | androidsdl-arm64-v8a)
+ DEFINES="$DEFINES -DANDROIDSDL"
+ _unix=yes
+ _seq_midi=no
+ _mt32emu=no
+ _timidity=no
+ _backend="androidsdl"
+ _port_mk="backends/platform/androidsdl/androidsdl.mk"
+ ;;
arm-linux|arm*-linux-gnueabi|arm-*-linux)
;;
arm-riscos|linupy)
@@ -3089,6 +3119,8 @@ case $_backend in
append_var LDFLAGS "-Wl,-z,noexecstack"
append_var INCLUDES "-I$ANDROID_NDK/sources/cxx-stl/system/include"
;;
+ androidsdl)
+ ;;
dc)
append_var INCLUDES '-I$(srcdir)/backends/platform/dc'
append_var INCLUDES '-isystem $(ronindir)/include'
@@ -3246,7 +3278,7 @@ append_var MODULES "backends/platform/$_backend"
# Setup SDL specifics for SDL based backends
#
case $_backend in
- dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
+ androidsdl | dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
find_sdlconfig
append_var INCLUDES "`$_sdlconfig --prefix="$_sdlpath" --cflags`"
append_var LIBS "`$_sdlconfig --prefix="$_sdlpath" --libs`"
@@ -3269,7 +3301,7 @@ esac
# Enable 16bit support only for backends which support it
#
case $_backend in
- 3ds | android | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | samsungtv | sdl | tizen | webos | wii)
+ 3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | samsungtv | sdl | tizen | webos | wii)
if test "$_16bit" = auto ; then
_16bit=yes
else
@@ -3348,7 +3380,7 @@ case $_host_os in
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | ps3 | psp | wii | wince)
_posix=no
;;
- 3ds | android | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
+ 3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
_posix=yes
;;
os2-emx*)
diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
new file mode 100644
index 0000000000..73d794e1ab
--- /dev/null
+++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
@@ -0,0 +1,230 @@
+# The application settings for Android libSDL port
+
+AppSettingVersion=19
+
+# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
+LibSdlVersion=1.2
+
+# Specify application name (e.x. My Application)
+AppName="ScummVM-SDL"
+
+# Specify reversed site name of application (e.x. com.mysite.myapp)
+AppFullName=org.scummvm.sdl
+
+# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
+ScreenOrientation=h
+
+# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
+InhibitSuspend=y
+
+# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
+# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
+# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
+# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
+# these files are put inside .apk package by build system
+# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
+AppDataDownloadUrl="!!App data|scummvm190-git-appdata.zip"
+
+# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
+# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
+VideoDepthBpp=32
+
+# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
+NeedDepthBuffer=y
+
+# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
+NeedStencilBuffer=y
+
+# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
+# you need this option only if you're developing 3-d app (y) or (n)
+NeedGles2=n
+
+# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
+# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
+SwVideoMode=n
+
+# Application video output will be resized to fit into native device screen (y)/(n)
+SdlVideoResize=y
+
+# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
+SdlVideoResizeKeepAspect=n
+
+# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
+# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
+CompatibilityHacks=n
+
+# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
+CompatibilityHacksStaticInit=n
+
+# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
+CompatibilityHacksTextInputEmulatesHwKeyboard=y
+TextInputKeyboard=1
+
+# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
+CompatibilityHacksPreventAudioChopping=n
+
+# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
+CompatibilityHacksAppIgnoresAudioBufferSize=n
+
+# Hack for VCMI: preload additional shared libraries before aplication start
+CompatibilityHacksAdditionalPreloadedSharedLibraries=""
+
+# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
+# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
+CompatibilityHacksSlowCompatibleEventQueue=n
+
+# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
+CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y
+
+# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
+AppUsesMouse=y
+
+# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
+AppNeedsTwoButtonMouse=y
+
+# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
+ShowMouseCursor=n
+
+# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
+ForceRelativeMouseMode=n
+
+# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
+AppNeedsArrowKeys=n
+
+# Application needs text input (y) or (n), enables button for text input on screen
+AppNeedsTextInput=y
+
+# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
+AppUsesJoystick=n
+
+# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
+AppUsesSecondJoystick=n
+
+# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
+AppUsesAccelerometer=n
+
+# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
+AppUsesGyroscope=n
+
+# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
+AppUsesMultitouch=y
+
+# Application records audio (it will use any available source, such a s microphone)
+# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
+# This option will add additional permission to Android manifest (y)/(n)
+AppRecordsAudio=n
+
+# Application implements Android-specific routines to put to background, and will not draw anything to screen
+# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
+# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
+# This option is reported to be buggy, sometimes failing to restore video state
+NonBlockingSwapBuffers=n
+
+# Redefine common hardware keys to SDL keysyms
+# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
+# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
+# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
+# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
+RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE LCTRL F7 F4 F2 MOUSE_LEFT"
+
+# Number of virtual keyboard keys (currently 6 is maximum)
+AppTouchscreenKeyboardKeysAmount=0
+
+# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
+AppTouchscreenKeyboardKeysAmountAutoFire=0
+
+# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
+RedefinedKeysScreenKb="MOUSE_RIGHT F7 LCTRL"
+
+# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
+RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 LCTRL"
+
+# On-screen keys theme
+# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
+# 1 = Simple Theme by Beholder (white, with gamepad joystick)
+# 2 = Sun by Sirea (yellow, with round joystick)
+# 3 = Keen by Gerstrong (multicolor, with round joystick)
+TouchscreenKeysTheme=1
+
+# Redefine gamepad keys to SDL keysyms, button order is:
+# A B X Y L1 R1 L2 R2 LThumb RThumb
+RedefinedKeysGamepad="MOUSE_RIGHT F7 LCTRL ESCAPE F5 SPACE RETURN MOUSE_LEFT"
+
+# How long to show startup menu button, in msec, 0 to disable startup menu
+StartupMenuButtonTimeout=3000
+
+# Menu items to hide from startup menu, available menu items:
+# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
+HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
+
+# Menu items to show at startup - this is Java code snippet, leave empty for default
+# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
+# Available menu items:
+# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
+FirstStartMenuOptions=''
+
+# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
+# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
+MultiABI="armeabi-v7a"
+
+# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
+AppMinimumRAM=256
+
+# Application version code (integer)
+AppVersionCode=19002
+
+# Application user-visible version name (string)
+AppVersionName="1.9.0git1661"
+
+# Reset SDL config when updating application to the new version (y) / (n)
+ResetSdlConfigForThisVersion=y
+
+# Delete application data files when upgrading (specify file/dir paths separated by spaces)
+DeleteFilesOnUpgrade="%"
+
+# Optional shared libraries to compile - removing some of them will save space
+# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
+# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
+CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
+
+# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
+CustomBuildScript=y
+
+# Aditional CFLAGS for application
+AppCflags=''
+
+# Additional LDFLAGS for application
+AppLdflags=''
+
+# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
+AppOverlapsSystemHeaders=
+
+# Build only following subdirs (empty will build all dirs, ignored with custom script)
+AppSubdirsBuild=''
+
+# Exclude these files from build
+AppBuildExclude=''
+
+# Application command line parameters, including app name as 0-th param
+AppCmdline=''
+
+# Here you may type readme text, which will be shown during startup. Format is:
+# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
+ReadmeText='^You may press "Home" now - the data will be downloaded in background'
+
+# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
+# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
+MinimumScreenSize=s
+
+# Your AdMob Publisher ID, (n) if you don't want advertisements
+AdmobPublisherId=n
+
+# Your AdMob test device ID, to receive a test ad
+AdmobTestDeviceId=
+
+# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
+AdmobBannerSize=
+
+UseGlshim=n
+
+AccessSdCard=y \ No newline at end of file
diff --git a/dists/androidsdl/scummvm/AndroidBuild.sh b/dists/androidsdl/scummvm/AndroidBuild.sh
new file mode 100644
index 0000000000..a7bf6ed446
--- /dev/null
+++ b/dists/androidsdl/scummvm/AndroidBuild.sh
@@ -0,0 +1,15 @@
+#!/bin/sh
+
+LOCAL_PATH=`dirname $0`
+LOCAL_PATH=`cd $LOCAL_PATH && pwd`
+
+#ln -sf libtremor.a $LOCAL_PATH/../../../obj/local/$1/libvorbisidec.a
+ln -sf libflac.a $LOCAL_PATH/../../../obj/local/$1/libFLAC.a
+ln -sf libvorbis.a $LOCAL_PATH/../../../obj/local/$1/libvorbisfile.a
+ln -sf libtheora.so $LOCAL_PATH/../../../obj/local/$1/libtheoradec.so
+ln -sf libglshim.a $LOCAL_PATH/../../../obj/local/$1/libGL.a
+
+if [ \! -f scummvm/config.mk ] ; then
+ ../setEnvironment-$1.sh sh -c "cd scummvm && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ./configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --enable-vkeybd --enable-verbose-build --disable-readline --disable-nasm --disable-mt32emu --disable-timidity --disable-fluidsynth --opengl-mode=gles --enable-all-engines --datadir=. "
+fi
+../setEnvironment-$1.sh make -C scummvm -j2 && cp -f scummvm/scummvm libapplication-$1.so
diff --git a/dists/androidsdl/scummvm/DataBuild.sh b/dists/androidsdl/scummvm/DataBuild.sh
new file mode 100755
index 0000000000..f38c82f8b1
--- /dev/null
+++ b/dists/androidsdl/scummvm/DataBuild.sh
@@ -0,0 +1,9 @@
+#!/bin/sh
+
+LOCAL_PATH=`dirname $0`
+LOCAL_PATH=`cd $LOCAL_PATH && pwd`
+
+rm AndroidData/*
+make -C scummvm androidsdl
+cp -f scummvm/scummvm*.z* AndroidData
+rm scummvm/scummvm*.z* \ No newline at end of file
diff --git a/dists/androidsdl/scummvm/icon.png b/dists/androidsdl/scummvm/icon.png
new file mode 100755
index 0000000000..03bc753aab
--- /dev/null
+++ b/dists/androidsdl/scummvm/icon.png
Binary files differ