diff options
| -rw-r--r-- | scumm/intern.h | 2 | ||||
| -rw-r--r-- | scumm/script_v100he.cpp | 18 | 
2 files changed, 2 insertions, 18 deletions
| diff --git a/scumm/intern.h b/scumm/intern.h index 408a2a90ab..364df7fc45 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -872,7 +872,7 @@ protected:  	void loadImgSpot(int resId, int state, int16 &x, int16 &y);  	void loadWizCursor(int resId); -	void unknownE0(int x1, int y1, int x, int cycles, int arg_10, int type, int resNum); +	void unknownE0(int x1, int y1, int x, int unk1, int unk2, int type, int id);  	void unknownE0Helper(int x, int y, int flags);  	/* HE version 80 script opcodes */ diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp index 63f5c5c893..dd5b7b2428 100644 --- a/scumm/script_v100he.cpp +++ b/scumm/script_v100he.cpp @@ -417,23 +417,7 @@ void ScummEngine_v100he::o100_actorOps() {  		a->_needBgReset = true;  		break;  	case 9:		 -		{ -			int top_actor = a->_top; -			int bottom_actor = a->_bottom; -			a->_drawToBackBuf = true; -			a->_needRedraw = true; -			a->drawActorCostume(); -			a->_drawToBackBuf = false; -			a->_needRedraw = true; -			a->drawActorCostume(); -			a->_needRedraw = false; - -			if (a->_top > top_actor) -				a->_top = top_actor; -			if (a->_bottom < bottom_actor) -				a->_bottom = bottom_actor; - -		} +		a->drawActorToBackBuf(a->_pos.x, a->_pos.y);  		break;  	case 14:  		a->_charset = pop(); | 
