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-rw-r--r--engines/gnap/gnap.cpp2
-rw-r--r--engines/gnap/gnap.h2
-rw-r--r--engines/gnap/menu.cpp11
3 files changed, 12 insertions, 3 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index d0d8d0adcd..435d0c7be6 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -97,6 +97,7 @@ GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
Engine::syncSoundSettings();
_scene = nullptr;
_music = nullptr;
+ _tempThumbnail = nullptr;
_wasSavegameLoaded = false;
for (int i = 0; i < kMaxTimers; ++i)
@@ -112,6 +113,7 @@ GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
GnapEngine::~GnapEngine() {
delete _random;
delete _music;
+ delete _tempThumbnail;
}
Common::Error GnapEngine::run() {
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index cb1c00d044..e6507ccb31 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -248,6 +248,8 @@ public:
MusicPlayer *_music;
Graphics::Font *_font;
+ Common::MemoryWriteStreamDynamic *_tempThumbnail;
+
int _lastUpdateClock;
int _debugLevel;
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp
index 4381d2f1d3..2196bb6409 100644
--- a/engines/gnap/menu.cpp
+++ b/engines/gnap/menu.cpp
@@ -210,8 +210,11 @@ void GnapEngine::runMenu() {
_menuStatus = 0;
_menuDone = false;
- createMenuSprite();//??? CHECKME Crashes when done in loadStockDat() find out why
+ delete _tempThumbnail;
+ _tempThumbnail = new Common::MemoryWriteStreamDynamic;
+ Graphics::saveThumbnail(*_tempThumbnail);
+ createMenuSprite();
insertDeviceIconActive();
for (int i = 0; i < 7; ++i) {
@@ -577,7 +580,9 @@ void GnapEngine::writeSavegameHeader(Common::OutSaveFile *out, GnapSavegameHeade
out->writeString(header._saveName);
out->writeByte('\0');
- Graphics::saveThumbnail(*out);
+ // This implies the menu is used
+ // If we want to save/load at any time, then a check should be added
+ out->write(_tempThumbnail->getData(), _tempThumbnail->size());
// Write out the save date/time
TimeDate td;
@@ -608,7 +613,7 @@ bool GnapEngine::readSavegameHeader(Common::InSaveFile *in, GnapSavegameHeader &
while ((ch = (char)in->readByte()) != '\0')
header._saveName += ch;
- // TODO: Get the thumbnail
+ // Get the thumbnail, saved in v2 or later
if (header._version == 1)
header._thumbnail = nullptr;
else {