diff options
| -rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 5 | ||||
| -rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 3 | 
2 files changed, 0 insertions, 8 deletions
| diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 34d4ca888c..1024ee546e 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -1029,11 +1029,6 @@ bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelF  		glFormat = GL_BGRA;  		glType = GL_UNSIGNED_SHORT_1_5_5_5_REV;  		return true; -	} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888 -		glIntFormat = GL_RGBA; -		glFormat = GL_BGRA; -		glType = GL_UNSIGNED_INT_8_8_8_8_REV; -		return true;  	} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444  		glIntFormat = GL_RGBA;  		glFormat = GL_BGRA; diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index d1e798edc1..1992925998 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -218,9 +218,6 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat  	// ABGR8888  	formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));  #endif -	// ARGB8888, this should not be here, but Sword25 requires it. :-/ -	formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); -  	// RGB555, this is used by SCUMM HE 16 bit games.  	formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));  #endif | 
