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-rw-r--r--engines/sci/debug.h2
-rw-r--r--engines/sci/engine/state.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/debug.h b/engines/sci/debug.h
index ccf0602600..0963159c98 100644
--- a/engines/sci/debug.h
+++ b/engines/sci/debug.h
@@ -46,7 +46,7 @@ struct ScriptState {
int old_pc_offset;
StackPtr old_sp;
ExecStack *xs;
- uint16 restadjust;
+ int16 restadjust;
reg_t *variables[4]; // global, local, temp, param, as immediate pointers
reg_t *variables_base[4]; // Used for referencing VM ops
SegmentId variables_seg[4]; // Same as above, contains segment IDs
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 92a5b5e411..1759b26dcb 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -208,7 +208,7 @@ public:
bool _executionStackPosChanged; /**< Set to true if the execution stack position should be re-evaluated by the vm */
reg_t r_acc; /**< Accumulator */
- uint16 restAdjust; /**< &rest register (only used for save games) */
+ int16 restAdjust; /**< &rest register (only used for save games) */
reg_t r_prev; /**< previous comparison result */
SegmentId stack_segment; /**< Heap area for the stack to use */