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-rw-r--r--engines/sci/sound/soundcmd.cpp31
-rw-r--r--engines/sci/sound/soundcmd.h1
2 files changed, 19 insertions, 13 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 4ea290ff9e..d4cff7614c 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -49,11 +49,22 @@ reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) {
return acc;
}
-void SoundCommandParser::processInitSound(reg_t obj) {
- int resourceId = readSelectorValue(_segMan, obj, SELECTOR(number));
+int SoundCommandParser::getSoundResourceId(reg_t obj) {
+ int resourceId = obj.segment ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
// Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did.
- if (g_sci && g_sci->_features->useAltWinGMSound())
- resourceId += 1000;
+ if (g_sci && g_sci->_features->useAltWinGMSound()) {
+ // Check if the alternate MIDI song actually exists...
+ // There are cases where it just doesn't exist (e.g. SQ4, room 530 -
+ // bug #3392767). In these cases, use the DOS tracks instead.
+ if (resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, resourceId + 1000)))
+ resourceId += 1000;
+ }
+
+ return resourceId;
+}
+
+void SoundCommandParser::processInitSound(reg_t obj) {
+ int resourceId = getSoundResourceId(obj);
// Check if a track with the same sound object is already playing
MusicEntry *oldSound = _music->getSlot(obj);
@@ -123,10 +134,7 @@ void SoundCommandParser::processPlaySound(reg_t obj) {
return;
}
- int resourceId = obj.segment ? readSelectorValue(_segMan, obj, SELECTOR(number)) : -1;
- // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did.
- if (g_sci && g_sci->_features->useAltWinGMSound())
- resourceId += 1000;
+ int resourceId = getSoundResourceId(obj);
if (musicSlot->resourceId != resourceId) { // another sound loaded into struct
processDisposeSound(obj);
@@ -618,13 +626,10 @@ reg_t SoundCommandParser::kDoSoundSetPriority(int argc, reg_t *argv, reg_t acc)
}
if (value == -1) {
- uint16 resourceNr = musicSlot->resourceId;
- // Modify the resourceId for the Windows versions that have an alternate MIDI soundtrack, like SSCI did.
- if (g_sci && g_sci->_features->useAltWinGMSound())
- resourceNr += 1000;
+ uint16 resourceId = musicSlot->resourceId;
// Set priority from the song data
- Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), 0);
+ Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, resourceId), 0);
if (song->data[0] == 0xf0)
_music->soundSetPriority(musicSlot, song->data[1]);
else
diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h
index a542a8b384..7f6e2a0fe8 100644
--- a/engines/sci/sound/soundcmd.h
+++ b/engines/sci/sound/soundcmd.h
@@ -113,6 +113,7 @@ private:
void processInitSound(reg_t obj);
void processDisposeSound(reg_t obj);
void processUpdateCues(reg_t obj);
+ int getSoundResourceId(reg_t obj);
};
} // End of namespace Sci