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-rw-r--r--engines/gnap/character.cpp11
-rw-r--r--engines/gnap/gnap.cpp17
-rw-r--r--engines/gnap/menu.cpp3
-rw-r--r--engines/gnap/scenes/arcade.cpp28
-rw-r--r--engines/gnap/scenes/group0.cpp8
-rw-r--r--engines/gnap/scenes/group1.cpp31
-rw-r--r--engines/gnap/scenes/group2.cpp27
-rw-r--r--engines/gnap/scenes/group3.cpp2
-rw-r--r--engines/gnap/scenes/group4.cpp6
-rw-r--r--engines/gnap/scenes/group5.cpp24
10 files changed, 72 insertions, 85 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp
index 46b5dc712d..706cb987fb 100644
--- a/engines/gnap/character.cpp
+++ b/engines/gnap/character.cpp
@@ -481,7 +481,7 @@ void PlayerGnap::useJointOnPlatypus() {
plat._idleFacing = kDirNone;
playSequence(0x107B5);
walkStep();
- while (_vm->_gameSys->getAnimationStatus(0) != 2) {
+ while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
@@ -511,7 +511,7 @@ void PlayerGnap::kissPlatypus(int callback) {
plat._sequenceId = 0x7CB;
plat._idleFacing = kDirNone;
playSequence(0x107B5);
- while (_vm->_gameSys->getAnimationStatus(0) != 2) {
+ while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->doCallback(callback);
_vm->gameUpdateTick();
@@ -1120,7 +1120,7 @@ bool PlayerGnap::doPlatypusAction(int gridX, int gridY, int platSequenceId, int
if (!_vm->isPointBlocked(checkPt) && (_pos != checkPt)) {
walkTo(checkPt, 0, 0x107B9, 1);
- while (_vm->_gameSys->getAnimationStatus(0) != 2) {
+ while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->doCallback(callback);
_vm->gameUpdateTick();
@@ -1129,7 +1129,7 @@ bool PlayerGnap::doPlatypusAction(int gridX, int gridY, int platSequenceId, int
if (_pos == plat._pos + Common::Point(gridX, gridY)) {
_vm->_gameSys->setAnimation(platSequenceId, plat._id, 1);
plat.playSequence(platSequenceId);
- while (_vm->_gameSys->getAnimationStatus(1) != 2) {
+ while (_vm->_gameSys->getAnimationStatus(1) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->doCallback(callback);
_vm->gameUpdateTick();
@@ -1145,8 +1145,9 @@ bool PlayerGnap::doPlatypusAction(int gridX, int gridY, int platSequenceId, int
void PlayerGnap::useDisguiseOnPlatypus() {
_vm->_gameSys->setAnimation(0x10846, _id, 0);
playSequence(0x10846);
- while (_vm->_gameSys->getAnimationStatus(0) != 2)
+ while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
+
_vm->_newSceneNum = 47;
_vm->_isLeavingScene = true;
_vm->_sceneDone = true;
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 435d0c7be6..9af8128c06 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -241,7 +241,6 @@ void GnapEngine::updateEvents() {
void GnapEngine::gameUpdateTick() {
updateEvents();
- // TODO Check _gameDone in the various game loops
if (shouldQuit()) {
_gameDone = true;
_sceneDone = true;
@@ -307,13 +306,12 @@ void GnapEngine::resumeGame() {
}
void GnapEngine::updatePause() {
- while (_isPaused) {
+ while (_isPaused && !_gameDone) {
gameUpdateTick();
if (isKeyStatus1(Common::KEYCODE_p)) {
clearKeyStatus1(Common::KEYCODE_p);
resumeGame();
}
- //_system->delayMillis(100);
}
}
@@ -557,7 +555,7 @@ void GnapEngine::showFullScreenSprite(int resourceId) {
setGrabCursorSprite(-1);
addFullScreenSprite(resourceId, 256);
while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) &&
- !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29)) {
+ !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29) && !_gameDone) {
gameUpdateTick();
}
_mouseClickState._left = false;
@@ -737,8 +735,6 @@ void GnapEngine::mainLoop() {
deleteSurface(&_backgroundSurface);
_dat->close(1);
- // TODO freeMenuSprite();
- // TODO freeFont();
}
void GnapEngine::initScene() {
@@ -829,7 +825,6 @@ void GnapEngine::checkGameKeys() {
pauseGame();
updatePause();
}
- // TODO? Debug input
}
void GnapEngine::startSoundTimerA(int timerIndex) {
@@ -911,14 +906,14 @@ void GnapEngine::updateIdleTimer() {
void GnapEngine::screenEffect(int dir, byte r, byte g, byte b) {
if (dir == 1) {
- for (int y = 300; y < 600; y += 50) {
+ for (int y = 300; y < 600 && !_gameDone; y += 50) {
_gameSys->fillSurface(nullptr, 0, y, 800, 50, r, g, b);
_gameSys->fillSurface(nullptr, 0, 549 - y + 1, 800, 50, r, g, b);
gameUpdateTick();
_system->delayMillis(50);
}
} else {
- for (int y = 0; y < 300; y += 50) {
+ for (int y = 0; y < 300 && !_gameDone; y += 50) {
_gameSys->fillSurface(nullptr, 0, y, 800, 50, r, g, b);
_gameSys->fillSurface(nullptr, 0, 549 - y + 1, 800, 50, r, g, b);
gameUpdateTick();
@@ -1000,13 +995,13 @@ void GnapEngine::playSequences(int fullScreenSpriteId, int sequenceId1, int sequ
kSeqSyncWait, 0, 15 * (5 * _gnap->_pos.x - 25), 48 * (_gnap->_pos.y - 8));
_gnap->_sequenceId = sequenceId2;
_gnap->_sequenceDatNum = 0;
- while (_gameSys->getAnimationStatus(0) != 2)
+ while (_gameSys->getAnimationStatus(0) != 2 && !_gameDone)
gameUpdateTick();
hideCursor();
addFullScreenSprite(fullScreenSpriteId, 255);
_gameSys->setAnimation(sequenceId1, 256, 0);
_gameSys->insertSequence(sequenceId1, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2)
+ while (_gameSys->getAnimationStatus(0) != 2 && !_gameDone)
gameUpdateTick();
_gameSys->setAnimation(sequenceId3, _gnap->_id, 0);
_gameSys->insertSequence(sequenceId3, _gnap->_id,
diff --git a/engines/gnap/menu.cpp b/engines/gnap/menu.cpp
index 2196bb6409..d7eaca02b4 100644
--- a/engines/gnap/menu.cpp
+++ b/engines/gnap/menu.cpp
@@ -427,9 +427,8 @@ void GnapEngine::updateMenuStatusMainMenu() {
_gameSys->insertDirtyRect(dirtyRect);
}
- while (!_mouseClickState._left && !isKeyStatus1(28) && !isKeyStatus1(30) && !isKeyStatus1(29) && !_timers[2]) {
+ while (!_mouseClickState._left && !isKeyStatus1(28) && !isKeyStatus1(30) && !isKeyStatus1(29) && !_timers[2] && !_gameDone)
gameUpdateTick();
- }
playSound(0x108F5, false);
_mouseClickState._left = false;
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp
index 80c7c656c6..84662507f3 100644
--- a/engines/gnap/scenes/arcade.cpp
+++ b/engines/gnap/scenes/arcade.cpp
@@ -718,10 +718,12 @@ bool Scene50::updateEnergyBars(int newLeftBarPos, int newRightBarPos) {
}
void Scene50::waitForAnim(int animationIndex) {
- while (_vm->_gameSys->getAnimationStatus(animationIndex) != 2) {
+ GameSys& gameSys = *_vm->_gameSys;
+
+ while (gameSys.getAnimationStatus(animationIndex) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
- }
- _vm->_gameSys->setAnimation(0, 0, animationIndex);
+
+ gameSys.setAnimation(0, 0, animationIndex);
}
int Scene50::checkInput() {
@@ -945,7 +947,7 @@ void Scene50::run() {
_vm->_timers[5] = 15;
- while (!_fightDone) {
+ while (!_fightDone && !_vm->_gameDone) {
/* TODO
if (sceneXX_sub_4466B1())
_fightDone = true;
@@ -1458,8 +1460,7 @@ bool Scene51::isJumping(int sequenceId) {
}
void Scene51::waitForAnim(int animationIndex) {
- while (_vm->_gameSys->getAnimationStatus(animationIndex) != 2) {
- // pollMessages();
+ while (_vm->_gameSys->getAnimationStatus(animationIndex) != 2 && _vm->_gameDone) {
updateItemAnimations();
_vm->gameUpdateTick();
}
@@ -1605,10 +1606,9 @@ void Scene51::winMinigame() {
void Scene51::playCashAppearAnim() {
_vm->_gameSys->setAnimation(0xC8, 252, 0);
_vm->_gameSys->insertSequence(0xC8, 252, 0, 0, kSeqNone, 0, -20, -20);
- while (_vm->_gameSys->getAnimationStatus(0) != 2) {
+
+ while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
- // checkGameAppStatus();
- }
}
void Scene51::updateCash(int amount) {
@@ -1726,8 +1726,7 @@ void Scene51::run() {
isIdle = false;
}
- while (_vm->isKeyStatus2(Common::KEYCODE_RIGHT) && _platypusNextSequenceId != 0x96) {
- // pollMessages();
+ while (_vm->isKeyStatus2(Common::KEYCODE_RIGHT) && _platypusNextSequenceId != 0x96 && !_vm->_gameDone) {
if (_platypusNextSequenceId == 0xB6)
_platypusNextSequenceId = 0x76;
updateItemAnimations();
@@ -1780,8 +1779,7 @@ void Scene51::run() {
_vm->gameUpdateTick();
}
- while (_vm->isKeyStatus2(Common::KEYCODE_LEFT) && _platypusNextSequenceId != 0xB6) {
- // pollMessages();
+ while (_vm->isKeyStatus2(Common::KEYCODE_LEFT) && _platypusNextSequenceId != 0xB6 && !_vm->_gameDone) {
updateItemAnimations();
if (startWalk) {
_platypusNextSequenceId = 0xA5;
@@ -1879,7 +1877,7 @@ void Scene52::updateHotspots() {
}
void Scene52::update() {
- for (int rowNum = 0; rowNum < 7; ++rowNum) {
+ for (int rowNum = 0; rowNum < 7 && !_vm->_gameDone; ++rowNum) {
_vm->gameUpdateTick();
if (_vm->_gameSys->getAnimationStatus(_alienRowAnims[rowNum]) == 2) {
updateAlienRow(rowNum);
@@ -1936,7 +1934,7 @@ void Scene52::update() {
loseShip();
if (_shipsLeft != 0) {
_vm->_timers[3] = 40;
- while (_vm->_timers[3]) {
+ while (_vm->_timers[3] && !_vm->_gameDone) {
updateAlienCannons();
if (_shipCannonFiring)
updateShipCannon();
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp
index 25e0aaebe0..dfc6d7a739 100644
--- a/engines/gnap/scenes/group0.cpp
+++ b/engines/gnap/scenes/group0.cpp
@@ -1209,7 +1209,7 @@ void Scene03::updateAnimations() {
_vm->addFullScreenSprite(0x106, 255);
gameSys.setAnimation(0x1C9, 256, 1);
gameSys.insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(1) != 2)
+ while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
gameSys.setAnimation(0x1BA, 99, 1);
@@ -1224,12 +1224,12 @@ void Scene03::updateAnimations() {
gnap.playBrainPulsating();
gameSys.insertSequence(0x1BF, 99, plat._sequenceId | (plat._sequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0);
gameSys.setAnimation(0x1BF, 99, 1);
- while (gameSys.getAnimationStatus(1) != 2)
+ while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->addFullScreenSprite(0x106, 255);
gameSys.setAnimation(0x1C9, 256, 1);
gameSys.insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(1) != 2)
+ while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
gameSys.setAnimation(0x1BA, 99, 1);
@@ -2191,7 +2191,7 @@ void Scene05::updateAnimations() {
_nextChickenSequenceId = 0x14B;
break;
case kAS05GrabLadder:
- while (gameSys.isSequenceActive(0x149, 39))
+ while (gameSys.isSequenceActive(0x149, 39) && !_vm->_gameDone)
_vm->gameUpdateTick();
gameSys.insertSequence(0x14E, gnap._id + 1, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0x14D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index f785c443f1..7b1e1e3625 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -1488,7 +1488,7 @@ void Scene13::showScribble() {
_vm->_largeSprite = gameSys.createSurface(0x6F);
gameSys.insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) &&
- !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && !_vm->isKeyStatus1(29))
+ !_vm->isKeyStatus1(Common::KEYCODE_SPACE) && !_vm->isKeyStatus1(29) && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->_mouseClickState._left = false;
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
@@ -2365,7 +2365,7 @@ void Scene17::platHangUpPhone() {
plat._actionStatus = -1;
gameSys.setAnimation(0x257, 254, 4);
gameSys.insertSequence(0x257, 254, _currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
- while (gameSys.getAnimationStatus(4) != 2)
+ while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gameSys.setAnimation(0x25B, plat._id, 1);
gameSys.insertSequence(0x25B, plat._id, plat._sequenceId | (plat._sequenceDatNum << 16), plat._id, kSeqSyncWait, 0, 0, 0);
@@ -2374,7 +2374,7 @@ void Scene17::platHangUpPhone() {
_currPhoneSequenceId = -1;
_nextPhoneSequenceId = -1;
_vm->clearFlag(kGFPlatypusTalkingToAssistant);
- while (gameSys.getAnimationStatus(1) != 2)
+ while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gnap._actionStatus = savedGnapActionStatus;
_vm->updateMouseCursor();
@@ -3272,7 +3272,7 @@ void Scene18::putDownGarbageCan(int animationIndex) {
PlayerGnap& gnap = *_vm->_gnap;
if (animationIndex >= 0) {
- while (gameSys.getAnimationStatus(animationIndex) != 2)
+ while (gameSys.getAnimationStatus(animationIndex) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
}
if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight)
@@ -3296,7 +3296,7 @@ void Scene18::putDownGarbageCan(int animationIndex) {
gameSys.insertSequence(0x1FB, 19, 0, 0, kSeqNone, 0, 15 * (5 * _vm->_s18GarbageCanPos - 40), 0);
gameSys.setAnimation(0x1FA, 19, 4);
gameSys.insertSequence(0x1FA, 19, 507, 19, kSeqSyncWait, 0, 15 * (5 * _vm->_s18GarbageCanPos - 40), 0);
- while (gameSys.getAnimationStatus(4) != 2)
+ while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
}
@@ -3311,7 +3311,7 @@ void Scene18::platEndPhoning(bool platFl) {
if (_currPhoneSequenceId != -1) {
gameSys.setAnimation(0x21E, 254, 3);
gameSys.insertSequence(0x21E, 254, _currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
- while (gameSys.getAnimationStatus(3) != 2)
+ while (gameSys.getAnimationStatus(3) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
}
gameSys.removeSequence(0x21F, 254, true);
@@ -3352,7 +3352,7 @@ void Scene18::closeHydrantValve() {
void Scene18::waitForGnapAction() {
PlayerGnap& gnap = *_vm->_gnap;
- while (gnap._actionStatus >= 0) {
+ while (gnap._actionStatus >= 0 && !_vm->_gameDone) {
updateAnimations();
_vm->gameUpdateTick();
}
@@ -3890,7 +3890,7 @@ void Scene18::updateAnimations() {
gameSys.removeSequence(0x20C, 19, true);
gameSys.setAnimation(0x217, 39, 5);
gameSys.insertSequence(0x217, 39, 0x216, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(5) != 2)
+ while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->playSound(0x22B, true);
gameSys.insertSequence(0x20E, 39, 0, 0, kSeqNone, 0, 0, 0);
@@ -3927,7 +3927,7 @@ void Scene18::updateAnimations() {
_cowboyHatSurface = _vm->addFullScreenSprite(0x1D2, 255);
gameSys.setAnimation(0x218, 256, 0);
gameSys.insertSequence(0x218, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->_newSceneNum = 18;
_vm->invAdd(kItemCowboyHat);
@@ -3992,7 +3992,7 @@ void Scene18::updateAnimations() {
gameSys.removeSequence(0x20B, 19, true);
gameSys.setAnimation(0x213, 39, 5);
gameSys.insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(5) != 2)
+ while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->playSound(0x22B, true);
gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
@@ -4008,7 +4008,7 @@ void Scene18::updateAnimations() {
gameSys.removeSequence(0x20B, 19, true);
gameSys.setAnimation(0x211, 39, 5);
gameSys.insertSequence(0x212, 39, 0x211, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(5) != 2)
+ while (gameSys.getAnimationStatus(5) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->playSound(0x22B, true);
gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);
@@ -4411,10 +4411,9 @@ void Scene19::updateAnimations() {
_pictureSurface = _vm->addFullScreenSprite(0xF, 255);
gameSys.setAnimation(0x61, 256, 0);
gameSys.insertSequence(0x61, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2) {
- // checkGameAppStatus();
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
- }
+
_vm->setFlag(kGFUnk27);
_vm->showCursor();
_vm->_newSceneNum = 17;
@@ -4454,9 +4453,9 @@ void Scene19::updateAnimations() {
_currShopAssistantSequenceId = _nextShopAssistantSequenceId;
_nextShopAssistantSequenceId = -1;
_vm->_timers[5] = 10;
- while (_vm->_timers[5]) {
+ while (_vm->_timers[5] && !_vm->_gameDone)
_vm->gameUpdateTick();
- }
+
gnap.playIdle(Common::Point(6, 2));
gnap._actionStatus = -1;
break;
diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp
index 380bb0ba67..2bee320b72 100644
--- a/engines/gnap/scenes/group2.cpp
+++ b/engines/gnap/scenes/group2.cpp
@@ -205,10 +205,9 @@ void Scene20::run() {
_vm->endSceneInit();
gameSys.setAnimation(0x182, 140, 0);
gameSys.insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2) {
- // checkGameAppStatus();
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
- }
+
gnap.initPos(11, 8, kDirBottomLeft);
plat.initPos(11, 9, kDirUnk4);
gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1);
@@ -623,7 +622,7 @@ void Scene20::updateAnimations() {
_vm->addFullScreenSprite(0x12C, 255);
gameSys.setAnimation(0x181, 256, 0);
gameSys.insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
_vm->showCursor();
@@ -1088,9 +1087,9 @@ void Scene22::run() {
gameSys.drawSpriteToBackground(0, 0, 0x44);
gameSys.setAnimation(storeDetectiveSeqId, 256, 4);
gameSys.insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(4) != 2) {
+ while (gameSys.getAnimationStatus(4) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
- }
+
_vm->_sceneDone = true;
_vm->_newSceneNum = 20;
_caughtBefore = true;
@@ -1316,8 +1315,9 @@ void Scene23::run() {
gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1);
} else {
gnap.walkTo(Common::Point(2, 7), 0, 0x107B9, 1);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
+
_vm->playSequences(0x48, 0xBA, 0xBB, 0xBC);
_vm->setFlag(kGFUnk24);
}
@@ -1800,7 +1800,7 @@ void Scene25::playAnims(int index) {
gameSys.insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
_vm->delayTicksCursor(5);
while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && !_vm->isKeyStatus1(Common::KEYCODE_SPACE) &&
- !_vm->isKeyStatus1(29)) {
+ !_vm->isKeyStatus1(29) && !_vm->_gameDone) {
_vm->gameUpdateTick();
}
_vm->_mouseClickState._left = false;
@@ -2767,7 +2767,7 @@ void Scene28::run() {
_nextClownSequenceId = -1;
_vm->_timers[4] = _vm->getRandom(20) + 80;
gnap._actionStatus = kAS28GnapWaiting;
- while (gameSys.getAnimationStatus(3) != 2) {
+ while (gameSys.getAnimationStatus(3) != 2 && !_vm->_gameDone) {
_vm->gameUpdateTick();
_vm->updateMouseCursor();
}
@@ -3001,8 +3001,9 @@ void Scene28::updateAnimations() {
_vm->addFullScreenSprite(0xF6, 255);
gameSys.setAnimation(0x120, 256, 0);
gameSys.insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
+
_vm->removeFullScreenSprite();
_vm->showCursor();
_vm->setGrabCursorSprite(kItemHorn);
@@ -3381,10 +3382,12 @@ void Scene29::updateAnimations() {
_currMonkeySequenceId = 0xE6;
_nextMonkeySequenceId = -1;
_vm->_timers[5] = 30;
- while (_vm->_timers[5])
+ while (_vm->_timers[5] && !_vm->_gameDone)
_vm->gameUpdateTick();
+
_vm->_plat->walkTo(Common::Point(0, 8), 1, 0x107CF, 1);
- while (gameSys.getAnimationStatus(1) != 2)
+
+ while (gameSys.getAnimationStatus(1) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
} else if (_nextMonkeySequenceId == -1) {
switch (_vm->getRandom(6)) {
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp
index b700d6e2f4..6c93057346 100644
--- a/engines/gnap/scenes/group3.cpp
+++ b/engines/gnap/scenes/group3.cpp
@@ -238,7 +238,7 @@ void Scene30::updateAnimations() {
gameSys.removeSequence(0x105, gnap._id, true);
gameSys.setAnimation(0x102, 256, 0);
gameSys.insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gameSys.setAnimation(0x103, gnap._id, 0);
gameSys.insertSequence(0x103, gnap._id, 0, 0, kSeqNone, 0, 0, 0);
diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp
index 810e4bfdfc..7a5de8d37e 100644
--- a/engines/gnap/scenes/group4.cpp
+++ b/engines/gnap/scenes/group4.cpp
@@ -1139,7 +1139,7 @@ void Scene42::updateAnimations() {
_vm->addFullScreenSprite(0x13E, 255);
gameSys.setAnimation(0x151, 256, 0);
gameSys.insertSequence(0x151, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
_vm->showCursor();
@@ -2189,7 +2189,7 @@ void Scene45::run() {
_vm->setGrabCursorSprite(-1);
gameSys.setAnimation(0x9D, gnap._id, 0);
gameSys.insertSequence(0x9D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2) {
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) {
_vm->gameUpdateTick();
if (gameSys.getAnimationStatus(2) == 2) {
gameSys.setAnimation(0, 0, 2);
@@ -2211,7 +2211,7 @@ void Scene45::run() {
_vm->addFullScreenSprite(0x8A, 255);
gameSys.setAnimation(0xA0, 256, 0);
gameSys.insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (gameSys.getAnimationStatus(0) != 2)
+ while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
gameSys.setAnimation(0x107BD, gnap._id, 0);
gameSys.insertSequence(0x107BD, gnap._id,
diff --git a/engines/gnap/scenes/group5.cpp b/engines/gnap/scenes/group5.cpp
index 2788a43ac1..a359da21db 100644
--- a/engines/gnap/scenes/group5.cpp
+++ b/engines/gnap/scenes/group5.cpp
@@ -89,8 +89,7 @@ int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) {
}
gnap._actionStatus = 6;
- while (gameSys.getAnimationStatus(6) != 2) {
- // checkGameAppStatus();
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
_vm->gameUpdateTick();
}
@@ -141,9 +140,8 @@ void Scene53::runRandomCall() {
}
gnap._actionStatus = 1;
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
@@ -159,9 +157,8 @@ void Scene53::runChitChatLine() {
gameSys.insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
@@ -225,18 +222,16 @@ void Scene53::runChitChatLine() {
gameSys.setAnimation(sequenceId, 1, 6);
gameSys.insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
gameSys.setAnimation(0x72, 1, 6);
gameSys.insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0);
gnap._actionStatus = 1;
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
gnap._actionStatus = -1;
@@ -250,9 +245,8 @@ void Scene53::runChitChatLine() {
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;
@@ -317,9 +311,8 @@ void Scene53::run() {
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;
@@ -359,9 +352,8 @@ void Scene53::run() {
if (_vm->isFlag(kGFSpringTaken)) {
gameSys.setAnimation(0x73, 40, 6);
gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- while (gameSys.getAnimationStatus(6) != 2) {
+ while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
- // checkGameAppStatus();
_vm->gameUpdateTick();
}
_currHandSequenceId = 0x73;