diff options
| -rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index 8d2bd3b9c5..9b9fa3fabf 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -494,7 +494,8 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)  			default:  				return false;  			} -			// fall through, a bug in original game? +			// is falling through here - a bug in original game? +			// fall through  		case 9:  			if (Random_Query(1, 2) - 1 == 1) {  				AI_Movement_Track_Append(kActorOfficerLeary, 433, 10); @@ -511,7 +512,8 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)  			AI_Movement_Track_Append(kActorOfficerLeary, 420, 10);  			AI_Movement_Track_Append(kActorOfficerLeary, 35, 30);  			AI_Movement_Track_Repeat(kActorOfficerLeary); -			// fall through, a bug in original game? +			// is falling through here - a bug in original game? +			// fall through  		case 10:  			AI_Movement_Track_Append(kActorOfficerLeary, 310, 0);  			AI_Movement_Track_Append(kActorOfficerLeary, 307, 0); | 
