diff options
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 277 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.h | 4 |
2 files changed, 128 insertions, 153 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 30ac0a7880..b7f8b8caa3 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -80,8 +80,9 @@ //#include <ARM9/console.h> //basic print funcionality #include <stdlib.h> +#include <string.h> + #include "dsmain.h" -#include "string.h" #include "osystem_ds.h" #include "icons_raw.h" #include "fat/gba_nds_fat.h" @@ -102,12 +103,14 @@ #ifdef USE_PROFILER #include "profiler/cyg-profile.h" #endif +#include "engine.h" + #include "backends/fs/ds/ds-fs.h" #include "base/version.h" -#include "engine.h" +#include "common/util.h" extern "C" void OurIntrMain(void); -extern "C" u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState); +extern "C" u32 getExceptionAddress(u32 opcodeAddress, u32 thumbState); extern const char __itcm_start[]; static const char *registerNames[] = @@ -118,20 +121,19 @@ static const char *registerNames[] = extern "C" void* __real_malloc(size_t size); -int total = 0; +static int s_total_malloc = 0; -void* operator new (size_t size) -{ +void *operator new (size_t size) { register unsigned int reg asm("lr"); volatile unsigned int poo = reg; - void* res = __real_malloc(size); - total += size; + void *res = __real_malloc(size); + s_total_malloc += size; if (!res) { // *((u8 *) NULL) = 0; - consolePrintf("Failed alloc (new) %d (%d)\n", size, total); + consolePrintf("Failed alloc (new) %d (%d)\n", size, s_total_malloc); return NULL; } @@ -139,7 +141,7 @@ void* operator new (size_t size) } -extern "C" void* __wrap_malloc(size_t size) { +extern "C" void *__wrap_malloc(size_t size) { /* u32 addr; asm("mov %0, lr" @@ -151,8 +153,7 @@ extern "C" void* __wrap_malloc(size_t size) { volatile unsigned int poo = reg; - if (size == 0) - { + if (size == 0) { static int zeroSize = 0; consolePrintf("0 size malloc (%d)", zeroSize++); } @@ -162,12 +163,12 @@ extern "C" void* __wrap_malloc(size_t size) { if (size > 50 * 1024) { consolePrintf("Allocated %d (%x)\n", size, poo); } - total += size; + s_total_malloc += size; return res; } else { // *((u8 *) NULL) = 0; - consolePrintf("Failed alloc %d (%d)\n", size, total); + consolePrintf("Failed alloc %d (%d)\n", size, s_total_malloc); return NULL; } } @@ -193,112 +194,113 @@ enum MouseMode { #define SCUMM_GAME_HEIGHT 142 #define SCUMM_GAME_WIDTH 227 -int textureID; -u16* texture; +static int textureID; +static u16* texture; -int frameCount; -int currentTimeMillis; +static int frameCount; +static int currentTimeMillis; // Timer Callback -int callbackInterval; -int callbackTimer; -OSystem_DS::TimerProc callback; +static int callbackInterval; +static int callbackTimer; +static OSystem_DS::TimerProc callback; // Scaled -bool scaledMode; -int scX; -int scY; +static bool scaledMode; +static int scX; +static int scY; -int subScX; -int subScY; -int subScTargetX; -int subScTargetY; -int subScreenWidth = SCUMM_GAME_WIDTH; -int subScreenHeight = SCUMM_GAME_HEIGHT; -int subScreenScale = 256; +static int subScX; +static int subScY; +static int subScTargetX; +static int subScTargetY; +static int subScreenWidth = SCUMM_GAME_WIDTH; +static int subScreenHeight = SCUMM_GAME_HEIGHT; +static int subScreenScale = 256; // Sound -int bufferSize; -s16* soundBuffer; -int bufferFrame; -int bufferRate; -int bufferSamples; -bool soundHiPart; -int soundFrequency; +static int bufferSize; +static s16* soundBuffer; +static int bufferFrame; +static int bufferRate; +static int bufferSamples; +static bool soundHiPart; +static int soundFrequency; // Events -int lastEventFrame; -bool indyFightState; -bool indyFightRight; +static int lastEventFrame; +static bool indyFightState; +static bool indyFightRight; -OSystem_DS::SoundProc soundCallback; -void* soundParam; -int lastCallbackFrame; -bool bufferFirstHalf; -bool bufferSecondHalf; +static OSystem_DS::SoundProc soundCallback; +static void *soundParam; +static int lastCallbackFrame; +static bool bufferFirstHalf; +static bool bufferSecondHalf; // Saved buffers -bool highBuffer; -bool displayModeIs8Bit = false; +static bool highBuffer; +static bool displayModeIs8Bit = false; // Game id -u8 gameID; +static u8 gameID; -bool snapToBorder = false; -bool consoleEnable = false; -bool gameScreenSwap = false; +static bool snapToBorder = false; +static bool consoleEnable = false; +static bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING -MouseMode mouseMode = MOUSE_LEFT; +static MouseMode mouseMode = MOUSE_LEFT; -int storedMouseX = 0; -int storedMouseY = 0; +static int storedMouseX = 0; +static int storedMouseY = 0; // Sprites -SpriteEntry sprites[128]; -SpriteEntry spritesMain[128]; -int tweak; +static SpriteEntry sprites[128]; +static SpriteEntry spritesMain[128]; +static int tweak; // Shake -int shakePos = 0; +static int shakePos = 0; // Keyboard -bool keyboardEnable = false; -bool leftHandedMode = false; -bool keyboardIcon = false; +static bool keyboardEnable = false; +static bool leftHandedMode = false; +static bool keyboardIcon = false; // Touch -int touchScX, touchScY, touchX, touchY; -int mouseHotspotX, mouseHotspotY; -bool cursorEnable = false; -bool mouseCursorVisible = true; -bool rightButtonDown = false; -bool touchPadStyle = false; -int touchPadSensitivity = 8; -bool tapScreenClicks = true; - -int tapCount = 0; -int tapTimeout = 0; -int tapComplete = 0; +static int touchScX, touchScY, touchX, touchY; +static int mouseHotspotX, mouseHotspotY; +static bool cursorEnable = false; +static bool mouseCursorVisible = true; +static bool leftButtonDown = false; +static bool rightButtonDown = false; +static bool touchPadStyle = false; +static int touchPadSensitivity = 8; +static bool tapScreenClicks = true; + +static int tapCount = 0; +static int tapTimeout = 0; +static int tapComplete = 0; // Dragging -int dragStartX, dragStartY; -bool dragging = false; -int dragScX, dragScY; +static int dragStartX, dragStartY; +static bool dragging = false; +static int dragScX, dragScY; // Interface styles -char gameName[32]; +static char gameName[32]; // 8-bit surface size -int gameWidth = 320; -int gameHeight = 200; +static int gameWidth = 320; +static int gameHeight = 200; // Scale -bool twoHundredPercentFixedScale = false; -bool cpuScalerEnable = false; +static bool twoHundredPercentFixedScale = false; +static bool cpuScalerEnable = false; // 100 256 // 150 192 @@ -309,14 +311,14 @@ bool cpuScalerEnable = false; #ifdef USE_PROFILER -int hBlankCount = 0; +static int hBlankCount = 0; #endif -u8* scalerBackBuffer = NULL; +static u8 *scalerBackBuffer = NULL; #define NUM_SUPPORTED_GAMES 21 -gameListType gameList[NUM_SUPPORTED_GAMES] = { +static const gameListType gameList[NUM_SUPPORTED_GAMES] = { // Unknown game - use normal SCUMM controls {"unknown", CONT_SCUMM_ORIGINAL}, @@ -345,31 +347,29 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = { {"parallaction", CONT_NIPPON}, }; -gameListType* currentGame = NULL; +static const gameListType *s_currentGame = NULL; // Stylus -#define ABS(x) ((x)>0?(x):-(x)) - -bool penDown = FALSE; -bool penHeld = FALSE; -bool penReleased = FALSE; -bool penDownLastFrame = FALSE; -s32 penX = 0, penY = 0; -s32 penDownX = 0, penDownY = 0; -int keysDownSaved = 0; -int keysReleasedSaved = 0; -int keysChangedSaved = 0; +static bool penDown = FALSE; +static bool penHeld = FALSE; +static bool penReleased = FALSE; +static bool penDownLastFrame = FALSE; +static s32 penX = 0, penY = 0; +static s32 penDownX = 0, penDownY = 0; +static int keysDownSaved = 0; +static int keysReleasedSaved = 0; +static int keysChangedSaved = 0; -bool penDownSaved = FALSE; -bool penReleasedSaved = FALSE; -int penDownFrames = 0; -int touchXOffset = 0; -int touchYOffset = 0; +static bool penDownSaved = FALSE; +static bool penReleasedSaved = FALSE; +static int penDownFrames = 0; +static int touchXOffset = 0; +static int touchYOffset = 0; -int triggeredIcon = 0; -int triggeredIconTimeout = 0; +static int triggeredIcon = 0; +static int triggeredIconTimeout = 0; -u16 savedPalEntry255 = RGB15(31, 31, 31); +static u16 savedPalEntry255 = RGB15(31, 31, 31); extern "C" int scummvm_main(int argc, char *argv[]); @@ -382,7 +382,7 @@ void setIcon(int num, int x, int y, int imageNum, int flags, bool enable); void setIconMain(int num, int x, int y, int imageNum, int flags, bool enable); void uploadSpriteGfx(); -TransferSound soundControl; +static TransferSound soundControl; bool isCpuScalerEnabled() { @@ -430,7 +430,7 @@ void setTopScreenZoom(int percentage) { // return (ConfMan.hasKey("cpu_scaler", "ds") && ConfMan.getBool("cpu_scaler", "ds")); controlType getControlType() { - return currentGame->control; + return s_currentGame->control; } @@ -551,21 +551,8 @@ int getSoundFrequency() { return soundFrequency; } -void setControls(char* gameName) { - - for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) { - if (!stricmp(gameName, gameList[r].gameId)) { - currentGame = &gameList[r]; - consolePrintf("Current game set to: %s\n", gameName); - return; - } - } - - consolePrintf("Failed to set current game to: %s\n", gameName); -} - void exitGame() { - currentGame = NULL; + s_currentGame = NULL; } void initGame() { @@ -580,17 +567,17 @@ void initGame() { setOptions(); //strcpy(gameName, ConfMan.getActiveDomain().c_str()); - if (currentGame == NULL) { + if (s_currentGame == NULL) { strcpy(gameName, ConfMan.get("gameid").c_str()); // consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); - currentGame = &gameList[0]; // Default game + s_currentGame = &gameList[0]; // Default game for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) { if (!stricmp(gameName, gameList[r].gameId)) { - currentGame = &gameList[r]; - // consolePrintf("Game list num: %d\n", currentGame); + s_currentGame = &gameList[r]; + // consolePrintf("Game list num: %d\n", s_currentGame); } } } @@ -785,7 +772,7 @@ void checkSleepMode() { } void setShowCursor(bool enable) { - if ((currentGame) && (currentGame->control == CONT_SCUMM_SAMNMAX)) { + if ((s_currentGame) && (s_currentGame->control == CONT_SCUMM_SAMNMAX)) { if (cursorEnable) { sprites[1].attribute[0] = ATTR0_BMP | 150; } else { @@ -833,7 +820,7 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, } } - if (currentGame->control != CONT_SCUMM_SAMNMAX) + if (s_currentGame->control != CONT_SCUMM_SAMNMAX) return; uint16 border = RGB15(24,24,24) | 0x8000; @@ -1035,7 +1022,7 @@ void setShakePos(int shakePos) { } -u16* get16BitBackBuffer() { +u16 *get16BitBackBuffer() { return BG_GFX + 0x20000; } @@ -1319,8 +1306,7 @@ bool getIsDisplayMode8Bit() { return displayModeIs8Bit; } -void doScreenTapMode(OSystem_DS* system) -{ +void doScreenTapMode(OSystem_DS* system) { Common::Event event; static bool left = false, right = false; @@ -1398,9 +1384,6 @@ void doButtonSelectMode(OSystem_DS* system) //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); } - static bool leftButtonDown = false; - static bool rightButtonDown = false; - if (getPenReleased() && (leftButtonDown || rightButtonDown)) { if (leftButtonDown) { event.type = Common::EVENT_LBUTTONUP; @@ -1476,14 +1459,14 @@ void doButtonSelectMode(OSystem_DS* system) if (getKeysDown() & KEY_RIGHT) { - if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { + if ((s_currentGame->control != CONT_SCUMM_SAMNMAX) && (s_currentGame->control != CONT_FUTURE_WARS) && (s_currentGame->control != CONT_GOBLINS)) { mouseMode = MOUSE_RIGHT; } else { // If we're playing sam and max, click and release the right mouse // button to change verb Common::Event event; - if (currentGame->control == CONT_FUTURE_WARS) { + if (s_currentGame->control == CONT_FUTURE_WARS) { event.mouse = Common::Point(320 - 128, 200 - 128); event.type = Common::EVENT_MOUSEMOVE; system->addEvent(event); @@ -1558,7 +1541,7 @@ void addEventsToQueue() { if (!indyFightState) { if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_B)) { - if (currentGame->control == CONT_AGI) { + if (s_currentGame->control == CONT_AGI) { event.kbd.keycode = Common::KEYCODE_RETURN; event.kbd.ascii = 13; event.kbd.flags = 0; @@ -1699,7 +1682,7 @@ void addEventsToQueue() { - if (currentGame->control == CONT_SKY) { + if (s_currentGame->control == CONT_SKY) { // Extra controls for Beneath a Steel Sky if ((getKeysDown() & KEY_DOWN)) { penY = 0; @@ -1707,7 +1690,7 @@ void addEventsToQueue() { } } - if (currentGame->control == CONT_AGI) { + if (s_currentGame->control == CONT_AGI) { // Extra controls for Leisure Suit Larry and KQ4 if ((getKeysHeld() & KEY_UP) && (getKeysHeld() & KEY_START) @@ -1727,7 +1710,7 @@ void addEventsToQueue() { - if (currentGame->control == CONT_SIMON) { + if (s_currentGame->control == CONT_SIMON) { // Extra controls for Simon the Sorcerer if ((getKeysDown() & KEY_DOWN)) { Common::Event event; @@ -1746,7 +1729,7 @@ void addEventsToQueue() { - if (currentGame->control == CONT_SCUMM_ORIGINAL) { + if (s_currentGame->control == CONT_SCUMM_ORIGINAL) { // Extra controls for Scumm v1-5 games if ((getKeysDown() & KEY_DOWN)) { Common::Event event; @@ -1806,14 +1789,14 @@ void addEventsToQueue() { if ((getKeysChanged() & KEY_START)) { event.kbd.flags = 0; event.type = getKeyEvent(KEY_START); - if (currentGame->control == CONT_FUTURE_WARS) { + if (s_currentGame->control == CONT_FUTURE_WARS) { event.kbd.keycode = Common::KEYCODE_F10; event.kbd.ascii = Common::ASCII_F10; - } else if (currentGame->control == CONT_GOBLINS) { + } else if (s_currentGame->control == CONT_GOBLINS) { event.kbd.keycode = Common::KEYCODE_F1; event.kbd.ascii = Common::ASCII_F1; // consolePrintf("!!!!!F1!!!!!"); - } else if (currentGame->control == CONT_AGI) { + } else if (s_currentGame->control == CONT_AGI) { event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; } else { @@ -2060,8 +2043,8 @@ void VBlankHandler(void) { if ((!gameScreenSwap) && (!(getKeysHeld() & KEY_L) && !(getKeysHeld() & KEY_R))) { - if (currentGame) { - if (currentGame->control != CONT_SCUMM_SAMNMAX) { + if (s_currentGame) { + if (s_currentGame->control != CONT_SCUMM_SAMNMAX) { if (getPenHeld() && (getPenY() < SCUMM_GAME_HEIGHT)) { setTopScreenTarget(getPenX(), getPenY()); } @@ -2856,10 +2839,6 @@ bool getIndyFightState() { return indyFightState; } -gameListType* getCurrentGame() { - return currentGame; -} - /////////////////// // Fast Ram /////////////////// diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index beda592ba2..88a7ca2b22 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -68,9 +68,6 @@ int leftHandedSwap(int keys); void setGameScreenSwap(bool enable); void setSensitivity(int sensitivity); -// Controls options -void setControls(char* gameName); - // Video void displayMode8Bit(); // Switch to 8-bit mode5 void displayMode16Bit(); // Switch to 16-bit mode5 @@ -155,7 +152,6 @@ void fastRamReset(); void* fastRamAlloc(int size); void exitGame(); -gameListType* getCurrentGame(); } |