diff options
-rw-r--r-- | NEWS | 17 | ||||
-rw-r--r-- | engines/groovie/font.cpp | 4 |
2 files changed, 14 insertions, 7 deletions
@@ -16,6 +16,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see: SCUMM: - Improved support for FM-TOWNS versions of games. +1.2.1 (2010-??-??) + Groovie: + - Fixed a regression that made the Russian version of T7G crash. 1.2.0 (2010-10-15) New Games: @@ -84,7 +87,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added support of MIDI devices. - Added support for accurate Tandy sound emulation. Switched to it as default. - Broken Sword 2 + Broken Sword 2: - Fixed missing speech in some cutscenes. - Fixed a memory leak that would eventually cause the game to hang. (#2976008 - BS2: Game lockup in British Museum) @@ -104,10 +107,10 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Added support for playing Kyrandia 3 with the original CD file layout. LURE: - - Fixed bug where Goewin could get stuck in the Weregate - - Fixed issue with Ratpouch repeatedly moving between two rooms - - Fix for Goewin losing her schedule after Were-cave - - Fix for player getting stuck in sewer exit room + - Fixed bug where Goewin could get stuck in the Weregate. + - Fixed issue with Ratpouch repeatedly moving between two rooms. + - Fix for Goewin losing her schedule after Were-cave. + - Fix for player getting stuck in sewer exit room. Parallaction: - Made part one of The Big Red Adventure completable. @@ -160,7 +163,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: - Fixed several memory leaks. - Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms. - - Solved issues with Goewin not always correctly following the player out of the caves + - Solved issues with Goewin not always correctly following the player out of the caves. Tinsel: - Fix video playback regression in Discworld 2. @@ -214,7 +217,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: The Secret of Monkey Island. (GSoC Task) - Fixed some other bugs related to game versions for the Amiga. - Added support for original save/load dialog in MM NES. - - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode' + - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'. - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD. 1.0.0 (2009-11-15) diff --git a/engines/groovie/font.cpp b/engines/groovie/font.cpp index dc1d7ae73a..b9d6dbf687 100644 --- a/engines/groovie/font.cpp +++ b/engines/groovie/font.cpp @@ -62,6 +62,10 @@ bool T7GFont::load(Common::SeekableReadStream &stream) { delete[] _glyphs; _glyphs = new Glyph[numGlyphs]; + // Ensure we're ready to read the first glyph. (Most versions don't + // need it, but the russian one does. This fixes bug #3095031.) + stream.seek(glyphOffsets[0]); + // Read the glyphs _maxHeight = _maxWidth = 0; for (int i = 0; (i < numGlyphs) && !stream.eos(); i++) { |