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-rw-r--r--gui/chooser.cpp14
-rw-r--r--gui/chooser.h2
2 files changed, 7 insertions, 9 deletions
diff --git a/gui/chooser.cpp b/gui/chooser.cpp
index 690a42874f..f5f9b0975a 100644
--- a/gui/chooser.cpp
+++ b/gui/chooser.cpp
@@ -33,21 +33,19 @@ enum {
kChooseCmd = 'Chos'
};
-ChooserDialog::ChooserDialog(const String &title, String prefix, const String &buttonLabel)
- : Dialog(prefix + "chooser") {
+ChooserDialog::ChooserDialog(const String &title, String dialogId)
+ : Dialog(dialogId) {
// Headline
- new StaticTextWidget(this, prefix + "chooser_headline", title);
+ new StaticTextWidget(this, dialogId + ".Headline", title);
// Add choice list
- // HACK: Subtracting -12 from the height makes the list look good when
- // it's used to list savegames in the 320x200 version of the GUI.
- _list = new ListWidget(this, prefix + "chooser_list");
+ _list = new ListWidget(this, dialogId + ".List");
_list->setNumberingMode(kListNumberingOff);
// Buttons
- new ButtonWidget(this, prefix + "chooser_cancel", "Cancel", kCloseCmd, 0);
- _chooseButton = new ButtonWidget(this, prefix + "chooser_ok", buttonLabel, kChooseCmd, 0);
+ new ButtonWidget(this, dialogId + ".Cancel", "Cancel", kCloseCmd, 0);
+ _chooseButton = new ButtonWidget(this, dialogId + ".Choose", "Choose", kChooseCmd, 0);
_chooseButton->setEnabled(false);
}
diff --git a/gui/chooser.h b/gui/chooser.h
index ef36d1e59a..836f30bd8c 100644
--- a/gui/chooser.h
+++ b/gui/chooser.h
@@ -45,7 +45,7 @@ protected:
ButtonWidget *_chooseButton;
public:
- ChooserDialog(const String &title, String prefix = "defaultChooser_", const String &buttonLabel = "Choose");
+ ChooserDialog(const String &title, String dialogId = "Browser");
void setList(const StringList& list);