diff options
| -rw-r--r-- | engines/sci/engine/savegame.cpp | 8 | ||||
| -rw-r--r-- | engines/sci/sound/music.cpp | 14 | ||||
| -rw-r--r-- | engines/sci/sound/music.h | 4 | ||||
| -rw-r--r-- | engines/sci/sound/soundcmd.cpp | 34 | 
4 files changed, 30 insertions, 30 deletions
| diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index e5e3d8a02f..fef2b9a19e 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -112,8 +112,8 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {  		uint32 handle = 0;  		s.syncAsSint32LE(handle);  		soundObj = DEFROBNICATE_HANDLE(handle); -		s.syncAsSint32LE(resnum); -		s.syncAsSint32LE(prio); +		s.syncAsSint32LE(resourceId); +		s.syncAsSint32LE(priority);  		s.syncAsSint32LE(status);  		s.skip(4);	// restoreBehavior  		uint32 restoreTime = 0; @@ -133,11 +133,11 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {  	} else {  		// A bit more optimized saving  		sync_reg_t(s, soundObj); -		s.syncAsSint16LE(resnum); +		s.syncAsSint16LE(resourceId);  		s.syncAsSint16LE(dataInc);  		s.syncAsSint16LE(ticker);  		s.syncAsSint16LE(signal, VER(17)); -		s.syncAsByte(prio); +		s.syncAsByte(priority);  		s.syncAsSint16LE(loop, VER(17));  		s.syncAsByte(volume);  		s.syncAsByte(hold, VER(17)); diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index f8b02f5a58..446e1e0131 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -171,7 +171,7 @@ void SciMusic::setReverb(byte reverb) {  }  static int f_compare(const void *arg1, const void *arg2) { -	return ((const MusicEntry *)arg2)->prio - ((const MusicEntry *)arg1)->prio; +	return ((const MusicEntry *)arg2)->priority - ((const MusicEntry *)arg1)->priority;  }  void SciMusic::sortPlayList() { @@ -302,7 +302,7 @@ void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) {  void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) {  	Common::StackLock lock(_mutex); -	pSnd->prio = prio; +	pSnd->priority = prio;  	sortPlayList();  } @@ -392,7 +392,7 @@ void SciMusic::printPlayList(Console *con) {  	for (uint32 i = 0; i < _playList.size(); i++) {  		MusicEntry *song = _playList[i];  		con->DebugPrintf("%d: %04x:%04x, resource id: %d, status: %s, %s type\n", i, -						PRINT_REG(song->soundObj), song->resnum, +						PRINT_REG(song->soundObj), song->resourceId,  						musicStatus[song->status], song->pMidiParser ? "MIDI" : "digital audio");  	}  } @@ -406,9 +406,9 @@ void SciMusic::printSongInfo(reg_t obj, Console *con) {  	for (MusicList::iterator i = _playList.begin(); i != end; ++i) {  		MusicEntry *song = *i;  		if (song->soundObj == obj) { -			con->DebugPrintf("Resource id: %d, status: %s\n", song->resnum, musicStatus[song->status]); +			con->DebugPrintf("Resource id: %d, status: %s\n", song->resourceId, musicStatus[song->status]);  			con->DebugPrintf("dataInc: %d, hold: %d, loop: %d\n", song->dataInc, song->hold, song->loop); -			con->DebugPrintf("signal: %d, priority: %d\n", song->signal, song->prio); +			con->DebugPrintf("signal: %d, priority: %d\n", song->signal, song->priority);  			con->DebugPrintf("ticker: %d, volume: %d\n", song->ticker, song->volume);  			if (song->pMidiParser) { @@ -442,12 +442,12 @@ MusicEntry::MusicEntry() {  	soundObj = NULL_REG;  	soundRes = 0; -	resnum = 0; +	resourceId = 0;  	dataInc = 0;  	ticker = 0;  	signal = 0; -	prio = 0; +	priority = 0;  	loop = 0;  	volume = MUSIC_VOLUME_DEFAULT;  	hold = 0; diff --git a/engines/sci/sound/music.h b/engines/sci/sound/music.h index 679a9928e4..159e72b39e 100644 --- a/engines/sci/sound/music.h +++ b/engines/sci/sound/music.h @@ -69,12 +69,12 @@ public:  	reg_t soundObj;  	SoundResource *soundRes; -	uint16 resnum; +	uint16 resourceId;  	uint16 dataInc;  	uint16 ticker;  	uint16 signal; -	byte prio; +	byte priority;  	uint16 loop;  	int16 volume;  	byte hold; diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index ab49caf64a..b6792b710f 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -253,7 +253,7 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {  	if (!obj.segment)  		return; -	int number = GET_SEL32V(_segMan, obj, SELECTOR(number)); +	int resourceId = GET_SEL32V(_segMan, obj, SELECTOR(number));  #ifdef USE_OLD_MUSIC_FUNCTIONS @@ -273,10 +273,10 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {  		}  	} -	if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, number))) +	if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, resourceId)))  		return; -	_state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number); +	_state->sfx_add_song(build_iterator(_resMan, resourceId, type, handle), 0, handle, resourceId);  	// Notify the engine @@ -295,15 +295,15 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {  		cmdDisposeSound(obj, value);  	MusicEntry *newSound = new MusicEntry(); -	newSound->resnum = number; -	if (number && _resMan->testResource(ResourceId(kResourceTypeSound, number))) -		newSound->soundRes = new SoundResource(number, _resMan, _soundVersion); +	newSound->resourceId = resourceId; +	if (resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, resourceId))) +		newSound->soundRes = new SoundResource(resourceId, _resMan, _soundVersion);  	else  		newSound->soundRes = 0;  	newSound->soundObj = obj;  	newSound->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); -	newSound->prio = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF; +	newSound->priority = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF;  	if (_soundVersion >= SCI_VERSION_1_LATE)  		newSound->volume = CLIP<int>(GET_SEL32V(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); @@ -312,10 +312,10 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {  	// effects. If the resource exists, play it using map 65535 (sound  	// effects map) -	if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, number))) { +	if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, resourceId))) {  		// Found a relevant audio resource, play it  		int sampleLen; -		newSound->pStreamAud = _audio->getAudioStream(number, 65535, &sampleLen); +		newSound->pStreamAud = _audio->getAudioStream(resourceId, 65535, &sampleLen);  		newSound->soundType = Audio::Mixer::kSpeechSoundType;  	} else {  		if (newSound->soundRes) @@ -415,16 +415,16 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) {  		return;  	} -	int number = obj.segment ? GET_SEL32V(_segMan, obj, SELECTOR(number)) : -1; +	int resourceId = obj.segment ? GET_SEL32V(_segMan, obj, SELECTOR(number)) : -1; -	if (musicSlot->resnum != number) { // another sound loaded into struct +	if (musicSlot->resourceId != resourceId) { // another sound loaded into struct  		cmdDisposeSound(obj, value);  		cmdInitSound(obj, value);  		// Find slot again :)  		musicSlot = _music->getSlot(obj);  	}  	int16 loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); -	debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", number, loop); +	debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", resourceId, loop);  	PUT_SEL32(_segMan, obj, SELECTOR(handle), obj); @@ -439,7 +439,7 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) {  	}  	musicSlot->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); -	musicSlot->prio = GET_SEL32V(_segMan, obj, SELECTOR(priority)); +	musicSlot->priority = GET_SEL32V(_segMan, obj, SELECTOR(priority));  	if (_soundVersion >= SCI_VERSION_1_LATE)  		musicSlot->volume = GET_SEL32V(_segMan, obj, SELECTOR(vol));  	_music->soundPlay(musicSlot); @@ -729,7 +729,7 @@ void SoundCommandParser::cmdUpdateSound(reg_t obj, int16 value) {  	if (objVol != musicSlot->volume)  		_music->soundSetVolume(musicSlot, objVol);  	uint32 objPrio = GET_SEL32V(_segMan, obj, SELECTOR(pri)); -	if (objPrio != musicSlot->prio) +	if (objPrio != musicSlot->priority)  		_music->soundSetPriority(musicSlot, objPrio);  #endif @@ -984,7 +984,7 @@ void SoundCommandParser::cmdSetSoundPriority(reg_t obj, int16 value) {  	if (value == -1) {  		// Set priority from the song data -		Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resnum), 0); +		Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resourceId), 0);  		if (song->data[0] == 0xf0)  			_music->soundSetPriority(musicSlot, song->data[1]);  		else @@ -1077,8 +1077,8 @@ void SoundCommandParser::reconstructPlayList(int savegame_version) {  	const MusicList::iterator end = _music->getPlayListEnd();  	for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { -		if ((*i)->resnum && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resnum))) { -			(*i)->soundRes = new SoundResource((*i)->resnum, _resMan, _soundVersion); +		if ((*i)->resourceId && _resMan->testResource(ResourceId(kResourceTypeSound, (*i)->resourceId))) { +			(*i)->soundRes = new SoundResource((*i)->resourceId, _resMan, _soundVersion);  			_music->soundInitSnd(*i);  		} else {  			(*i)->soundRes = 0; | 
