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-rw-r--r--engines/hdb/map.cpp147
-rw-r--r--engines/hdb/map.h3
2 files changed, 75 insertions, 75 deletions
diff --git a/engines/hdb/map.cpp b/engines/hdb/map.cpp
index 9f62fb8bbb..ad1e63aa5c 100644
--- a/engines/hdb/map.cpp
+++ b/engines/hdb/map.cpp
@@ -139,24 +139,24 @@ void Map::save(Common::OutSaveFile *out) {
}
void Map::loadSaveFile(Common::InSaveFile *in) {
- int i;
-
restartSystem();
// Load Map Dimensions and Offsets
_mapX = in->readSint32LE();
_mapY = in->readSint32LE();
- _width = in->readSint32LE();
- _height = in->readSint32LE();
+ _width = in->readUint32LE();
+ _height = in->readUint32LE();
_mapTileX = in->readSint32LE();
_mapTileY = in->readSint32LE();
_mapTileXOff = in->readSint32LE();
_mapTileYOff = in->readSint32LE();
+ uint size = _width * _height;
+
// Load All level2 gratings and animCycle
_numGratings = in->readSint32LE();
- for (i = 0; i < _numGratings; i++) {
+ for (int i = 0; i < _numGratings; i++) {
_gratings[i].x = in->readUint16LE();
_gratings[i].y = in->readUint16LE();
_gratings[i].tile = in->readUint16LE();
@@ -166,57 +166,57 @@ void Map::loadSaveFile(Common::InSaveFile *in) {
// find out how many SLOW, MEDIUM & FAST bg tile anims there are and load them all out
_listBGAnimSlow.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listBGAnimSlow.size(); i++) {
+ for (int i = 0; (uint)i < _listBGAnimSlow.size(); i++) {
_listBGAnimSlow[i] = in->readUint32LE();
}
_listBGAnimMedium.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listBGAnimMedium.size(); i++) {
+ for (int i = 0; (uint)i < _listBGAnimMedium.size(); i++) {
_listBGAnimMedium[i] = in->readUint32LE();
}
_listBGAnimFast.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listBGAnimFast.size(); i++) {
+ for (int i = 0; (uint)i < _listBGAnimFast.size(); i++) {
_listBGAnimFast[i] = in->readUint32LE();
}
// find out how many SLOW, MEDIUM & FAST fg tile anims there are and load them all out
_listFGAnimSlow.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listFGAnimSlow.size(); i++) {
+ for (int i = 0; (uint)i < _listFGAnimSlow.size(); i++) {
_listFGAnimSlow[i] = in->readUint32LE();
}
_listFGAnimMedium.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listFGAnimMedium.size(); i++) {
+ for (int i = 0; (uint)i < _listFGAnimMedium.size(); i++) {
_listFGAnimMedium[i] = in->readUint32LE();
}
_listFGAnimFast.resize(in->readUint32LE());
- for (i = 0; (uint)i < _listFGAnimFast.size(); i++) {
+ for (uint i = 0; (uint)i < _listFGAnimFast.size(); i++) {
_listFGAnimFast[i] = in->readUint32LE();
}
// load map data
- _background = new int16[_width * _height];
- for (i = 0; i < _width * _height; i++)
+ _background = new int16[size];
+ for (uint i = 0; i < size; i++)
_background[i] = in->readSint32LE();
- _foreground = new int16[_width * _height];
- for (i = 0; i < _width * _height; i++)
+ _foreground = new int16[size];
+ for (uint i = 0; i < size; i++)
_foreground[i] = in->readSint32LE();
- _mapExplosions = (byte *)malloc(_width * _height);
- for (i = 0; i < _width * _height; i++)
+ _mapExplosions = (byte *)malloc(size);
+ for (uint i = 0; i < size; i++)
_mapExplosions[i] = in->readByte();
- _mapExpBarrels = (byte *)malloc(_width * _height);
- for (i = 0; i < _width * _height; i++)
+ _mapExpBarrels = (byte *)malloc(size);
+ for (uint i = 0; i < size; i++)
_mapExpBarrels[i] = in->readByte();
- _mapLaserBeams = (byte *)malloc(_width * _height);
- for (i = 0; i < _width * _height; i++)
+ _mapLaserBeams = (byte *)malloc(size);
+ for (uint i = 0; i < size; i++)
_mapLaserBeams[i] = in->readByte();
// load all the map's tiles (cache)
@@ -309,10 +309,11 @@ bool Map::load(Common::SeekableReadStream *stream) {
_width, _width, _height, _height, _backgroundOffset, _foregroundOffset, _iconNum, _iconNum,
_iconListOffset, _infoNum, _infoNum, _infoListOffset);
+ uint size = _width * _height;
// Reading Background
- _background = new int16[_width * _height];
+ _background = new int16[size];
stream->seek(_backgroundOffset);
- for (int i = 0; i < _width * _height; i++) {
+ for (uint i = 0; i < size; i++) {
_background[i] = stream->readUint16LE();
}
if (gDebugLevel >= 5) {
@@ -321,9 +322,9 @@ bool Map::load(Common::SeekableReadStream *stream) {
}
// Reading Foreground
- _foreground = new int16[_width * _height];
+ _foreground = new int16[size];
stream->seek(_foregroundOffset);
- for (int i = 0; i < _width * _height; i++) {
+ for (uint i = 0; i < size; i++) {
_foreground[i] = stream->readUint16LE();
}
@@ -351,16 +352,16 @@ bool Map::load(Common::SeekableReadStream *stream) {
g_hdb->setInMapName(_name);
- _mapExplosions = (byte *)calloc(_width * _height, 1);
- _mapExpBarrels = (byte *)calloc(_width * _height, 1);
- _mapLaserBeams = (byte *)calloc(_width * _height, 1);
+ _mapExplosions = (byte *)calloc(size, 1);
+ _mapExpBarrels = (byte *)calloc(size, 1);
+ _mapLaserBeams = (byte *)calloc(size, 1);
int sky = loadTiles();
g_hdb->_gfx->setSky(sky);
_mapX = _mapY = 0;
// Setup animating Tile lists
- for (int i = 0; i < _width*_height; i++) {
+ for (uint i = 0; i < size; i++) {
addBGTileAnimation(i % _width, i / _width);
addFGTileAnimation(i % _width, i / _width);
}
@@ -999,9 +1000,9 @@ bool Map::onScreen(int x, int y) {
}
uint32 Map::getMapBGTileFlags(int x, int y) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return 0;
- }
+
Tile *tile = g_hdb->_gfx->getTile(_background[y * _width + x]);
if (tile)
return tile->_flags;
@@ -1009,9 +1010,9 @@ uint32 Map::getMapBGTileFlags(int x, int y) {
}
uint32 Map::getMapFGTileFlags(int x, int y) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return 0;
- }
+
Tile *tile = g_hdb->_gfx->getTile(_foreground[y * _width + x]);
if (tile)
return tile->_flags;
@@ -1019,35 +1020,34 @@ uint32 Map::getMapFGTileFlags(int x, int y) {
}
int16 Map::getMapBGTileIndex(int x, int y) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return 0;
- }
+
return _background[y * _width + x];
}
int16 Map::getMapFGTileIndex(int x, int y) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return 0;
- }
+
return _foreground[y * _width + x];
}
void Map::setMapBGTileIndex(int x, int y, int index) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return;
- }
+
_background[y * _width + x] = index;
}
void Map::setMapFGTileIndex(int x, int y, int index) {
- if (x < 0 || x >= _width || y < 0 || y >= _height) {
+ if (x < 0 || x >= _width || y < 0 || y >= _height)
return;
- }
+
_foreground[y * _width + x] = index;
}
void Map::addBGTileAnimation(int x, int y) {
-
int i = y * _width + x;
Tile *tile = g_hdb->_gfx->getTile(_background[i]);
@@ -1057,13 +1057,13 @@ void Map::addBGTileAnimation(int x, int y) {
uint32 flags = tile->_flags;
// BACKGROUND
- if ((flags & kFlagAnimFast) == kFlagAnimFast) { // check 'fast' first since it's a combo of slow & medium
+ if ((flags & kFlagAnimFast) == kFlagAnimFast)
+ // check 'fast' first since it's a combo of slow & medium
_listBGAnimFast.push_back(i);
- } else if ((flags & kFlagAnimSlow) == kFlagAnimSlow) {
+ else if ((flags & kFlagAnimSlow) == kFlagAnimSlow)
_listBGAnimSlow.push_back(i);
- } else if ((flags & kFlagAnimMedium) == kFlagAnimMedium) {
+ else if ((flags & kFlagAnimMedium) == kFlagAnimMedium)
_listBGAnimMedium.push_back(i);
- }
}
void Map::addFGTileAnimation(int x, int y) {
@@ -1076,57 +1076,62 @@ void Map::addFGTileAnimation(int x, int y) {
uint32 flags = tile->_flags;
// FOREGROUND
- if ((flags & kFlagAnimFast) == kFlagAnimFast) {
+ if ((flags & kFlagAnimFast) == kFlagAnimFast)
_listFGAnimFast.push_back(i);
- } else if ((flags & kFlagAnimSlow) == kFlagAnimSlow) {
+ else if ((flags & kFlagAnimSlow) == kFlagAnimSlow)
_listFGAnimSlow.push_back(i);
- } else if ((flags & kFlagAnimMedium) == kFlagAnimMedium) {
+ else if ((flags & kFlagAnimMedium) == kFlagAnimMedium)
_listFGAnimMedium.push_back(i);
- }
}
void Map::removeBGTileAnimation(int x, int y) {
uint idx = y * _width + x;
- for (uint i = 0; i < _listBGAnimFast.size(); i++)
+ for (uint i = 0; i < _listBGAnimFast.size(); i++) {
if (_listBGAnimFast[i] == idx) {
_listBGAnimFast.remove_at(i);
return;
}
+ }
- for (uint i = 0; i < _listBGAnimSlow.size(); i++)
+ for (uint i = 0; i < _listBGAnimSlow.size(); i++) {
if (_listBGAnimSlow[i] == idx) {
_listBGAnimSlow.remove_at(i);
return;
}
+ }
- for (uint i = 0; i < _listBGAnimMedium.size(); i++)
+ for (uint i = 0; i < _listBGAnimMedium.size(); i++) {
if (_listBGAnimMedium[i] == idx) {
_listBGAnimMedium.remove_at(i);
return;
}
+ }
}
void Map::removeFGTileAnimation(int x, int y) {
uint idx = y * _width + x;
- for (uint i = 0; i < _listFGAnimFast.size(); i++)
+ for (uint i = 0; i < _listFGAnimFast.size(); i++) {
if (_listFGAnimFast[i] == idx) {
_listFGAnimFast.remove_at(i);
return;
}
+ }
- for (uint i = 0; i < _listFGAnimSlow.size(); i++)
+ for (uint i = 0; i < _listFGAnimSlow.size(); i++) {
if (_listFGAnimSlow[i] == idx) {
_listFGAnimSlow.remove_at(i);
return;
}
+ }
- for (uint i = 0; i < _listFGAnimMedium.size(); i++)
+ for (uint i = 0; i < _listFGAnimMedium.size(); i++) {
if (_listFGAnimMedium[i] == idx) {
_listFGAnimMedium.remove_at(i);
return;
}
+ }
}
void Map::getMapXY(int *x, int *y) {
@@ -1135,17 +1140,15 @@ void Map::getMapXY(int *x, int *y) {
}
void Map::setMapXY(int x, int y) {
- if (x < 0) {
+ if (x < 0)
x = 0;
- } else if (x > (_width * kTileWidth - g_hdb->_screenDrawWidth)) {
+ else if (x > (_width * kTileWidth - g_hdb->_screenDrawWidth))
x = _width * kTileWidth - g_hdb->_screenDrawWidth;
- }
- if (y < 0) {
+ if (y < 0)
y = 0;
- } else if (y > (_height * kTileHeight - g_hdb->_screenDrawHeight)) {
+ else if (y > (_height * kTileHeight - g_hdb->_screenDrawHeight))
y = _height * kTileHeight - g_hdb->_screenDrawHeight;
- }
_mapX = x;
_mapY = y;
@@ -1156,10 +1159,8 @@ void Map::centerMapXY(int x, int y) {
int checkx = x / kTileWidth;
int checky = y / kTileHeight;
- int minx, miny, maxx, maxy;
-
// Scan from centerX to right edge
- maxx = (_width - (g_hdb->_map->_screenTileWidth / 2)) * kTileWidth;
+ int maxx = (_width - (g_hdb->_map->_screenTileWidth / 2)) * kTileWidth;
for (int i = checkx + 1; i <= checkx + (g_hdb->_map->_screenTileWidth / 2); i++) {
if (!getMapBGTileIndex(i, checky)) {
maxx = (i - (g_hdb->_map->_screenTileWidth / 2)) * kTileWidth;
@@ -1168,7 +1169,7 @@ void Map::centerMapXY(int x, int y) {
}
// Scan from centerX to left edge
- minx = 0;
+ int minx = 0;
for (int i = checkx - 1; i >= checkx - (g_hdb->_map->_screenTileWidth / 2); i--) {
if (!getMapBGTileIndex(i, checky)) {
// +1 because we don't want to see one whole tile
@@ -1178,7 +1179,7 @@ void Map::centerMapXY(int x, int y) {
}
// Scan from centerY to bottom edge
- maxy = (_height - (g_hdb->_map->_screenTileHeight / 2)) * kTileHeight;
+ int maxy = (_height - (g_hdb->_map->_screenTileHeight / 2)) * kTileHeight;
for (int i = checky + 1; i <= checky + (g_hdb->_map->_screenTileHeight / 2); i++) {
if (!getMapBGTileIndex(checkx, i)) {
maxy = (i - (g_hdb->_map->_screenTileHeight / 2)) * kTileHeight;
@@ -1187,7 +1188,7 @@ void Map::centerMapXY(int x, int y) {
}
// Scan from centerY to top edge
- miny = 0;
+ int miny = 0;
for (int i = checky - 1; i >= checky - (g_hdb->_map->_screenTileHeight / 2); i--) {
if (!getMapBGTileIndex(checkx, i)) {
// +1 because we don't want to see one whole tile
@@ -1196,17 +1197,15 @@ void Map::centerMapXY(int x, int y) {
}
}
- if (x < minx) {
+ if (x < minx)
x = minx;
- } else if (x > maxx) {
+ else if (x > maxx)
x = maxx;
- }
- if (y < miny) {
+ if (y < miny)
y = miny;
- } else if (y > maxy) {
+ else if (y > maxy)
y = maxy;
- }
x -= (g_hdb->_screenDrawWidth / 2);
y -= (g_hdb->_screenDrawHeight / 2);
diff --git a/engines/hdb/map.h b/engines/hdb/map.h
index e6701d8af0..f8f8d2e521 100644
--- a/engines/hdb/map.h
+++ b/engines/hdb/map.h
@@ -135,7 +135,8 @@ public:
_mapLaserBeams[y * _width + x] = value;
}
void clearLaserBeams() {
- memset(_mapLaserBeams, 0, _width * _height);
+ uint size = _width * _height;
+ memset(_mapLaserBeams, 0, size);
}
// Platform-specific Constants;