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-rw-r--r--engines/titanic/core/click_responder.cpp43
-rw-r--r--engines/titanic/core/click_responder.h52
-rw-r--r--engines/titanic/core/saveable_object.cpp12
-rw-r--r--engines/titanic/game/desk_click_responder.cpp43
-rw-r--r--engines/titanic/game/desk_click_responder.h53
-rw-r--r--engines/titanic/game/null_port_hole.cpp48
-rw-r--r--engines/titanic/game/null_port_hole.h52
-rw-r--r--engines/titanic/game/sgt_upper_doors_sound.cpp45
-rw-r--r--engines/titanic/game/sgt_upper_doors_sound.h52
-rw-r--r--engines/titanic/module.mk4
10 files changed, 404 insertions, 0 deletions
diff --git a/engines/titanic/core/click_responder.cpp b/engines/titanic/core/click_responder.cpp
new file mode 100644
index 0000000000..9e8564b6d5
--- /dev/null
+++ b/engines/titanic/core/click_responder.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/core/click_responder.h"
+
+namespace Titanic {
+
+void CClickResponder::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CClickResponder::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/core/click_responder.h b/engines/titanic/core/click_responder.h
new file mode 100644
index 0000000000..1f2fa72f18
--- /dev/null
+++ b/engines/titanic/core/click_responder.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CLICK_RESPONDER_H
+#define TITANIC_CLICK_RESPONDER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CClickResponder : public CGameObject {
+protected:
+ CString _string1, _string2;
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CClickResponder"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CLICK_RESPONDER_H */
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index dbbf8aa205..3ad4c7365b 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -51,6 +51,7 @@
#include "titanic/core/saveable_object.h"
#include "titanic/core/background.h"
+#include "titanic/core/click_responder.h"
#include "titanic/core/file_item.h"
#include "titanic/core/link_item.h"
#include "titanic/core/list.h"
@@ -70,14 +71,17 @@
#include "titanic/game/cdrom_tray.h"
#include "titanic/game/computer_screen.h"
#include "titanic/game/dead_area.h"
+#include "titanic/game/desk_click_responder.h"
#include "titanic/game/doorbot_home_handler.h"
#include "titanic/game/drawer.h"
#include "titanic/game/drop_target.h"
#include "titanic/game/hammer_dispensor_button.h"
+#include "titanic/game/null_port_hole.h"
#include "titanic/game/pet_position.h"
#include "titanic/game/room_item.h"
#include "titanic/game/service_elevator_door.h"
#include "titanic/game/sgt_state_room.h"
+#include "titanic/game/sgt_upper_doors_sound.h"
#include "titanic/game/start_action.h"
#include "titanic/game/sub_glass.h"
#include "titanic/game/television.h"
@@ -180,6 +184,7 @@ DEFFN(CPlugIn);
DEFFN(CSweets);
DEFFN(CBackground);
+DEFFN(CClickResponder);
DEFFN(CFileItem);
DEFFN(CFileListItem);
DEFFN(CLinkItem);
@@ -199,13 +204,16 @@ DEFFN(CCDROMComputer);
DEFFN(CCDROMTray);
DEFFN(CComputerScreen);
DEFFN(CDeadArea);
+DEFFN(CDeskClickResponder);
DEFFN(CDoorbotHomeHandler);
DEFFN(CDropTarget);
DEFFN(CHammerDispensorButton);
+DEFFN(CNullPortHole);
DEFFN(CPETPosition);
DEFFN(CRoomItem);
DEFFN(CServiceElevatorDoor);
DEFFN(CSGTStateRoom);
+DEFFN(CSGTUpperDoorsSound);
DEFFN(CStartAction);
DEFFN(CSUBGlass);
DEFFN(CTelevision);
@@ -472,6 +480,7 @@ void CSaveableObject::initClassList() {
ADDFN(CSweets);
ADDFN(CBackground);
+ ADDFN(CClickResponder);
ADDFN(CFileItem);
ADDFN(CFileListItem);
ADDFN(CLinkItem);
@@ -491,13 +500,16 @@ void CSaveableObject::initClassList() {
ADDFN(CCDROMTray);
ADDFN(CComputerScreen);
ADDFN(CDeadArea);
+ ADDFN(CDeskClickResponder);
ADDFN(CDoorbotHomeHandler);
ADDFN(CDropTarget);
ADDFN(CHammerDispensorButton);
+ ADDFN(CNullPortHole);
ADDFN(CPETPosition);
ADDFN(CRoomItem);
ADDFN(CServiceElevatorDoor);
ADDFN(CSGTStateRoom);
+ ADDFN(CSGTUpperDoorsSound);
ADDFN(CStartAction);
ADDFN(CSUBGlass);
ADDFN(CTelevision);
diff --git a/engines/titanic/game/desk_click_responder.cpp b/engines/titanic/game/desk_click_responder.cpp
new file mode 100644
index 0000000000..312fe564af
--- /dev/null
+++ b/engines/titanic/game/desk_click_responder.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/desk_click_responder.h"
+
+namespace Titanic {
+
+void CDeskClickResponder::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldD8, indent);
+
+ CClickResponder::save(file, indent);
+}
+
+void CDeskClickResponder::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldD4 = file->readNumber();
+ _fieldD8 = file->readNumber();
+
+ CClickResponder::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/desk_click_responder.h b/engines/titanic/game/desk_click_responder.h
new file mode 100644
index 0000000000..94afece266
--- /dev/null
+++ b/engines/titanic/game/desk_click_responder.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DESK_CLICK_RESPONDER_H
+#define TITANIC_DESK_CLICK_RESPONDER_H
+
+#include "titanic/core/click_responder.h"
+
+namespace Titanic {
+
+class CDeskClickResponder : public CClickResponder {
+protected:
+ int _fieldD4;
+ int _fieldD8;
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDeskClickResponder"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DESK_CLICK_RESPONDER_H */
diff --git a/engines/titanic/game/null_port_hole.cpp b/engines/titanic/game/null_port_hole.cpp
new file mode 100644
index 0000000000..c437dfea10
--- /dev/null
+++ b/engines/titanic/game/null_port_hole.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/null_port_hole.h"
+
+namespace Titanic {
+
+CNullPortHole::CNullPortHole() : CClickResponder() {
+ _string1 = "For a better view, why not visit the Promenade Deck?";
+ _string2 = "b#48.wav";
+}
+
+void CNullPortHole::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeQuotedLine(_string1, indent);
+
+ CClickResponder::save(file, indent);
+}
+
+void CNullPortHole::load(SimpleFile *file) {
+ file->readNumber();
+ _string2 = file->readString();
+ _string1 = file->readString();
+
+ CClickResponder::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/null_port_hole.h b/engines/titanic/game/null_port_hole.h
new file mode 100644
index 0000000000..2caff276d5
--- /dev/null
+++ b/engines/titanic/game/null_port_hole.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_NULL_PORT_HOLE_H
+#define TITANIC_NULL_PORT_HOLE_H
+
+#include "titanic/core/click_responder.h"
+
+namespace Titanic {
+
+class CNullPortHole : public CClickResponder {
+public:
+ CNullPortHole();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CNullPortHole"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_NULL_PORT_HOLE_H */
diff --git a/engines/titanic/game/sgt_upper_doors_sound.cpp b/engines/titanic/game/sgt_upper_doors_sound.cpp
new file mode 100644
index 0000000000..23809262e1
--- /dev/null
+++ b/engines/titanic/game/sgt_upper_doors_sound.cpp
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/sgt_upper_doors_sound.h"
+
+namespace Titanic {
+
+CSGTUpperDoorsSound::CSGTUpperDoorsSound() {
+ _string2 = "b#53.wav";
+}
+
+void CSGTUpperDoorsSound::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CClickResponder::save(file, indent);
+}
+
+void CSGTUpperDoorsSound::load(SimpleFile *file) {
+ file->readNumber();
+ _string2 = file->readString();
+
+ CClickResponder::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/sgt_upper_doors_sound.h b/engines/titanic/game/sgt_upper_doors_sound.h
new file mode 100644
index 0000000000..ed97627315
--- /dev/null
+++ b/engines/titanic/game/sgt_upper_doors_sound.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SGT_UPPER_DOORS_SOUND_H
+#define TITANIC_SGT_UPPER_DOORS_SOUND_H
+
+#include "titanic/core/click_responder.h"
+
+namespace Titanic {
+
+class CSGTUpperDoorsSound : public CClickResponder {
+public:
+ CSGTUpperDoorsSound();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSGTUpperDoorsSound"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SGT_UPPER_DOORS_SOUND_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index d8fdbebc73..855ba0bcb7 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -44,6 +44,7 @@ MODULE_OBJS := \
carry/plug_in.o \
carry/sweets.o \
core/background.o \
+ core/click_responder.o \
core/dont_save_file_item.o \
core/file_item.o \
core/game_object.o \
@@ -67,14 +68,17 @@ MODULE_OBJS := \
game/cdrom_tray.o \
game/computer_screen.o \
game/dead_area.o \
+ game/desk_click_responder.o \
game/doorbot_home_handler.o \
game/drawer.o \
game/drop_target.o \
game/hammer_dispensor_button.o \
game/pet_position.o \
+ game/null_port_hole.o \
game/room_item.o \
game/service_elevator_door.o \
game/sgt_state_room.o \
+ game/sgt_upper_doors_sound.o \
game/start_action.o \
game/sub_glass.o \
game/television.o \