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-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp358
-rw-r--r--engines/mads/phantom/phantom_scenes4.h21
3 files changed, 380 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 80499098dc..b4d4f46fff 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -138,7 +138,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 453: // Labyrinth room (big), 4 exits + 1 bricked door, right
return new Scene453(vm);
case 456: // Labyrinth room, 2 exits
- return new DummyScene(vm); // TODO
+ return new Scene456(vm);
// Scene group #5 (Phantom's hideout)
case 501: // catacombs, outside phantom's hideout, lake and boat
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
index 3ddebb0f8d..cdecc118b3 100644
--- a/engines/mads/phantom/phantom_scenes4.cpp
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -4613,5 +4613,363 @@ void Scene453::preActions() {
/*------------------------------------------------------------------------*/
+Scene456::Scene456(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene456::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene456::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene456::enter() {
+ _game.initCatacombs();
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
+
+ if (_game.exitCatacombs(1) == -1) {
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 1:
+ _game._player._playerPos = Common::Point(298, 123);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(254, 123), FACING_WEST);
+ break;
+
+ case 3:
+ _game._player._playerPos = Common::Point(14, 117);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(46, 117), FACING_EAST);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene456::step() {
+}
+
+void Scene456::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl) {
+ _vm->_dialogs->show(29);
+ } else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) {
+ _game.moveCatacombs(3);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(45610);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(45611);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(45612);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(45613);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(45614);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(45615);
+ _action._inProgress = false;
+ }
+ }
+}
+
+void Scene456::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h
index 970526b1d2..ed35d7733b 100644
--- a/engines/mads/phantom/phantom_scenes4.h
+++ b/engines/mads/phantom/phantom_scenes4.h
@@ -238,6 +238,27 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene456 : public Scene4xx {
+private:
+ bool _frameInRoomFl;
+ bool _takingFrameInRoomFl;
+
+ int _redFrameHotspotId;
+ int _greenFrameHotspotId;
+ int _blueFrameHotspotId;
+ int _yellowFrameHotspotId;
+
+public:
+ Scene456(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS