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-rw-r--r--engines/kyra/script_v2.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp
index 886bed3fbd..f60ae099d0 100644
--- a/engines/kyra/script_v2.cpp
+++ b/engines/kyra/script_v2.cpp
@@ -1104,10 +1104,12 @@ int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) {
// Raziel^.
//
// We know currently of some different animations where this happens.
- // - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
- // - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
+ // - Where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
+ // - After giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
// without this delay.
- // - The scene after giving the sandwitch to the guards in the city.
+ // - The scene after giving the sandwitch to the guards in the city. (see bug #1926838 "HoF: Animation plays too fast")
+ // This scene script calls o2_delay though, but since this updates the scene animation scripts again there is no delay
+ // for the animation.
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19))
_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;