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-rw-r--r--scumm/actor.cpp4
-rw-r--r--scumm/akos.cpp2
-rw-r--r--scumm/scumm.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index b4db39afe4..8346a1c7c5 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -606,7 +606,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) {
}
adjustActorPos();
} else {
- if (_vm->_heversion >= 72) {
+ if (_vm->_heversion >= 71) {
if (auxBlock.visible) {
_vm->queueAuxBlock(this);
auxBlock.visible = false;
@@ -1366,7 +1366,7 @@ void Actor::setActorCostume(int c) {
memset(animVariable, 0, sizeof(animVariable));
costume = c;
- if (_vm->_heversion >= 72) {
+ if (_vm->_heversion >= 71) {
if (auxBlock.visible) {
_vm->queueAuxBlock(this);
}
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index f2b498e05d..70ea0317ff 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -1674,7 +1674,7 @@ void ScummEngine::akos_processQueue() {
a->offs_y = param_2;
break;
case 7:
- if (_heversion >= 72) {
+ if (_heversion >= 71) {
queueAuxEntry(a->number, param_1);
} else if (param_1 != 0) {
if (_imuseDigital) {
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index d6d84b5909..5d1b2e424f 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1824,7 +1824,7 @@ load_game:
drawFlashlight();
setActorRedrawFlags();
}
- if (_heversion >= 72) {
+ if (_heversion >= 71) {
preProcessAuxQueue();
processActors();
postProcessAuxQueue();