diff options
-rw-r--r-- | scumm/actor.cpp | 4 | ||||
-rw-r--r-- | scumm/akos.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index b4db39afe4..8346a1c7c5 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -606,7 +606,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) { } adjustActorPos(); } else { - if (_vm->_heversion >= 72) { + if (_vm->_heversion >= 71) { if (auxBlock.visible) { _vm->queueAuxBlock(this); auxBlock.visible = false; @@ -1366,7 +1366,7 @@ void Actor::setActorCostume(int c) { memset(animVariable, 0, sizeof(animVariable)); costume = c; - if (_vm->_heversion >= 72) { + if (_vm->_heversion >= 71) { if (auxBlock.visible) { _vm->queueAuxBlock(this); } diff --git a/scumm/akos.cpp b/scumm/akos.cpp index f2b498e05d..70ea0317ff 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -1674,7 +1674,7 @@ void ScummEngine::akos_processQueue() { a->offs_y = param_2; break; case 7: - if (_heversion >= 72) { + if (_heversion >= 71) { queueAuxEntry(a->number, param_1); } else if (param_1 != 0) { if (_imuseDigital) { diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index d6d84b5909..5d1b2e424f 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1824,7 +1824,7 @@ load_game: drawFlashlight(); setActorRedrawFlags(); } - if (_heversion >= 72) { + if (_heversion >= 71) { preProcessAuxQueue(); processActors(); postProcessAuxQueue(); |