diff options
-rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 6 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps11.cpp | 10 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 14 |
3 files changed, 20 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index 3934ebc7fb..431ee7d3b7 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -92,7 +92,6 @@ static const int *getPoliceMazePS10TrackData2() { // Enemy linked series (kItem #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS10Target2, 0, // remove target-able here - only for Target2 item - kPMTIPausedReset, kItemPS10Target3, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPausedReset, kItemPS10Target5, kPMTIPausedSet, kItemPS10Target2, @@ -102,7 +101,6 @@ static const int *getPoliceMazePS10TrackData2() { // Enemy linked series (kItem return trackData; } -// NOTE Track 3 is used only once as is; it's activated when entering the room static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) - Starts activated - Rotating reveal static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount, @@ -138,7 +136,7 @@ static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) - #if BLADERUNNER_ORIGINAL_BUGS #else kPMTITargetSet, kItemPS10Target3, 0, // remove target-able here - kPMTIPausedSet, kItemPS10Target3, +// kPMTIPausedSet, kItemPS10Target3, // It is intentional (original) that kItemPS10Target3 does not get paused - This target loops on its own #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIRestart }; @@ -315,7 +313,7 @@ static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) - #if BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 0, // this is too fast #else - kPMTIWait, 250, + kPMTIWait, 100, #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIShoot, 27, 33, kPMTIMove, 0, diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp index d5118995a4..ad8be4a75e 100644 --- a/engines/bladerunner/script/scene/ps11.cpp +++ b/engines/bladerunner/script/scene/ps11.cpp @@ -255,7 +255,11 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIObstacleReset, kItemPS11Target6, kPMTITargetSet, kItemPS11Target6, 1, kPMTIEnemyReset, kItemPS11Target6, - kPMTIFacing, 900, +#if BLADERUNNER_ORIGINAL_BUGS + kPMTIFacing, 900, // orientation is wrong here - should conceal the gun entirely +#else + kPMTIFacing, 750, // corrected orientation +#endif // BLADERUNNER_ORIGINAL_BUGS kPMTIPosition, 0, kPMTIWaitRandom, 3000, 6000, kPMTIObstacleSet, kItemPS11Target6, @@ -267,9 +271,9 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) kPMTIRotate, 644, 80, kPMTIWait, 0, #if BLADERUNNER_ORIGINAL_BUGS -1 kPMTIRotate, 388, 80, // TODO fix orientation here +1 kPMTIRotate, 388, 80, // orientation is wrong here #else - kPMTIRotate, 280, 80, // corrected orientation + kPMTIRotate, 260, 80, // corrected orientation #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIWait, 1000, kPMTIShoot, 27, 33, diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index 66b4a89112..b717dc65bc 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -377,7 +377,9 @@ static const int *getPoliceMazePS12TrackData36() { // Enemy (kItemPS12Target6, return trackData; } -static const int *getPoliceMazePS12TrackData37() { // Innocent (kItemPS12Target9) - Starts activated +// kItemPS12Target9 and kItemPS12Target10 go together (innocent and enemy who uses innocent as a human shield) +// They count as one activated target, but they are credited separately (+1 for not shooting the innocent, +1 for shooting the enemy) +static const int *getPoliceMazePS12TrackData37() { // Special: Innocent (kItemPS12Target9) - Starts activated, goes together with enemy kItemPS12Target10 (not same target) static int trackData[] = { kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, @@ -387,7 +389,7 @@ static const int *getPoliceMazePS12TrackData37() { // Innocent (kItemPS12Target #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS12Target9, kPMTIWaitRandom, 3000, 6000, - kPMTIPausedReset, kItemPS12Target10, // TODO MAZE A bug? intended? Why is kItemPS12Target10 unpaused so early? + kPMTIPausedReset, kItemPS12Target10, // kItemPS12Target10 unpaused early since he is the enemy using kItemPS12Target9 as human shield kPMTIFacing, 1010, kPMTIPosition, 0, kPMTIWait, 2000, @@ -416,6 +418,8 @@ static const int *getPoliceMazePS12TrackData38() { // Enemy (kItemPS12Target10) static int trackData[] = { #if BLADERUNNER_ORIGINAL_BUGS #else + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, // TODO MAZE A bug? intended? Missing activate instruction + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, // TODO MAZE A bug? intended? Missing increase counter instruction kPMTITargetSet, kItemPS12Target10, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS12Target10, @@ -560,10 +564,14 @@ static const int *getPoliceMazePS12TrackData41() { // Innocent (kItemPS12Target return trackData; } +// kItemPS12Target14 does not count as an Active target in the original code +// Supposedly he is "Special" in the sense that he acts as a potential bonus point since he appears from a place where an innocent (kItemPS12Target16) can appear static const int *getPoliceMazePS12TrackData42() { // Enemy (kItemPS12Target14) static int trackData[] = { #if BLADERUNNER_ORIGINAL_BUGS #else + kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, // TODO MAZE A bug? intended? Missing activate instruction + kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, // TODO MAZE A bug? intended? Missing increase counter instruction kPMTITargetSet, kItemPS12Target14, 0, // remove target-able here #endif // BLADERUNNER_ORIGINAL_BUGS kPMTIObstacleReset, kItemPS12Target14, @@ -688,7 +696,7 @@ static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17) kPMTITargetSet, kItemPS12Target17, 1, kPMTIMove, 9, kPMTIWait, 1000, - kPMTIPlaySound, 495, 33, // ASDF REVEAL BELL + kPMTIPlaySound, 495, 33, // ASDF REVEAL BELL kPMTIEnemySet, kItemPS12Target17, // rotate - reveal kPMTIRotate, 284, 80, kPMTIWait, 0, |