diff options
-rw-r--r-- | po/fr_FR.po | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/po/fr_FR.po b/po/fr_FR.po index 9d112fdbd3..4442c42c1c 100644 --- a/po/fr_FR.po +++ b/po/fr_FR.po @@ -8,8 +8,8 @@ msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2019-07-04 23:28+0200\n" -"PO-Revision-Date: 2019-06-22 10:59+0000\n" -"Last-Translator: Purple T <ZEONK@hotmail.com>\n" +"PO-Revision-Date: 2019-07-05 08:37+0000\n" +"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n" "Language-Team: French <https://translations.scummvm.org/projects/scummvm/" "scummvm/fr/>\n" "Language: fr_FR\n" @@ -3185,7 +3185,7 @@ msgstr "Mode d'étirement" #: engines/bladerunner/detection.cpp:49 msgid "Game will add laughter after actor's line or narration" -msgstr "" +msgstr "Le jeu ajoute des rires après chaque réplique et narration" #: engines/bladerunner/detection.cpp:57 #, fuzzy @@ -3194,7 +3194,7 @@ msgstr "Mode d'étirement" #: engines/bladerunner/detection.cpp:58 msgid "Game will shrink the actors and make their voices high pitched" -msgstr "" +msgstr "Le jeu rétrécit les acteurs et rend leurs voix aiguës" #: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:111 msgid "Color Blind Mode" @@ -5328,7 +5328,7 @@ msgstr "Armure plus durable" msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" "L'armure ne se brisera pas avant que le personnage ne soit à -80HP, au lieu " -"de -10HP" +"de seulement -10HP" #: engines/zvision/detection_tables.h:61 msgid "Double FPS" |