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-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index ff2249a3b3..63b0edf2f1 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -390,8 +390,13 @@ void PictureDialog::save() {
// Set up palette allocation
uint32 *palFlagP = &palette._palFlags[0];
for (int idx = 0; idx < PALETTE_COUNT; ++idx, ++palFlagP) {
- *palFlagP = (idx < PALETTE_RESERVED_LOW_COUNT ||
- idx >= (PALETTE_COUNT - PALETTE_RESERVED_HIGH_COUNT - 10)) ? 1 : 0;
+ if (idx < PALETTE_RESERVED_LOW_COUNT ||
+ idx >= (PALETTE_COUNT - PALETTE_RESERVED_HIGH_COUNT - 10)) {
+ *palFlagP = 1;
+ map[idx] = idx;
+ } else {
+ *palFlagP = 0;
+ }
}
// Reset the flag list
@@ -413,6 +418,8 @@ void PictureDialog::save() {
// Draw the inventory picture
MSprite *frame = asset->getFrame(0);
+ _position.y = frame->h + 12;
+
frame->copyTo(&_vm->_screen, Common::Point(160 - frame->w / 2, 6),
frame->getTransparencyIndex());
_vm->_screen.copyRectToScreen(_vm->_screen.getBounds());