diff options
-rw-r--r-- | engines/sci/engine/kernel.h | 1 | ||||
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 6 | ||||
-rw-r--r-- | engines/sci/engine/kfile.cpp | 70 |
3 files changed, 49 insertions, 28 deletions
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index f37d878d57..e1ec5c0dde 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -488,6 +488,7 @@ reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv); reg_t kSaveRestore32(EngineState *s, int argc, reg_t *argv); reg_t kSaveList32(EngineState *s, int argc, reg_t *argv); reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv); +reg_t kSaveMakeFileName32(EngineState *s, int argc, reg_t *argv); reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv); reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv); diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index d234edb67b..7244262b9d 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -362,7 +362,7 @@ static const SciKernelMapSubEntry kSave_subops[] = { // Subop 4 hasn't been encountered yet { SIG_SCI32, 5, MAP_CALL(SaveList32), "rrr", NULL }, { SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL }, - { SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL }, + { SIG_SCI32, 7, MAP_CALL(SaveMakeFileName32), "rri", NULL }, { SIG_SCI32, 8, MAP_EMPTY(GameIsRestarting), ".*", NULL }, SCI_SUBOPENTRY_TERMINATOR }; @@ -686,7 +686,7 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(GetMessage), SIG_EVERYWHERE, "iiir", NULL, NULL }, { MAP_CALL(GetPort), SIG_EVERYWHERE, "", NULL, NULL }, #ifdef ENABLE_SCI32 - { MAP_CALL(GetSaveDir), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "", NULL, NULL }, + { MAP_CALL(GetSaveDir), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "(r)", NULL, NULL }, #endif { MAP_CALL(GetSaveDir), SIG_SCI16, SIGFOR_ALL, "", NULL, NULL }, #ifdef ENABLE_SCI32 @@ -871,7 +871,7 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(ObjectIntersect), SIG_EVERYWHERE, "oo", NULL, NULL }, { MAP_CALL(EditText), SIG_EVERYWHERE, "o", NULL, NULL }, { MAP_CALL(MakeSaveCatName), SIG_EVERYWHERE, "rr", NULL, NULL }, - { MAP_CALL(MakeSaveFileName), SIG_EVERYWHERE, "rri", NULL, NULL }, + { "MakeSaveFileName", kSaveMakeFileName32, SIG_UNTIL_SCI21MID, SIGFOR_ALL, "rri", NULL, NULL }, { MAP_CALL(SetScroll), SIG_EVERYWHERE, "oiiii(i)(i)", NULL, NULL }, { MAP_CALL(PalCycle), SIG_EVERYWHERE, "(.*)", kPalCycle_subops, NULL }, diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 00138ae224..797cd5d570 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -51,6 +51,7 @@ extern FileHandle *getFileFromHandle(EngineState *s, uint handle); extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle); extern void listSavegames(Common::Array<SavegameDesc> &saves); extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId); +extern bool fillSavegameDesc(const Common::String &filename, SavegameDesc *desc); /** * Writes the cwd to the supplied address and returns the address in acc. @@ -270,7 +271,10 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { if (name == "autosave.cat") { exists = !saveFileMan->listSavefiles(g_sci->getSavegameName(0)).empty(); } else { - exists = !saveFileMan->listSavefiles(g_sci->getSavegamePattern()).empty(); + // There will always be one save game in Torin, the "new game" game, + // which should be ignored when deciding if there are any save games + // to open + exists = saveFileMan->listSavefiles(g_sci->getSavegamePattern()).size() > 1; } if (exists) { @@ -1049,9 +1053,36 @@ reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv) { // Autosave slot 1 is a "new game" save saveNo = kNewGameId; } - } + } else if (saveNo == 0) { + // SSCI save games normally start from save number 0, but this is + // reserved for the autosave game in ScummVM. So, any time a game tries + // to save to slot 0 (and it isn't an autosave), it should instead go to + // the next highest free ID + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); + Common::sort(saveNames.begin(), saveNames.end()); + if (saveNames.size()) { + int lastId = 0; + for (int i = 0; i < (int)saveNames.size(); ++i) { + const int id = strtol(saveNames[i].end() - 3, NULL, 10); + if (id == 0) { + continue; + } + + if (id != lastId + 1) { + saveNo = lastId + 1; + break; + } - assert(gameName == "Autosave" || gameName == "Autosv" || saveNo > 0); + ++lastId; + } + } + + // There was no gap, so this save goes to a brand new slot + if (saveNo == 0) { + saveNo = saveNames.size() + 1; + } + } Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); const Common::String filename = g_sci->getSavegameName(saveNo); @@ -1118,12 +1149,14 @@ reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv) { Common::Array<SavegameDesc> saves; listSavegames(saves); - const int16 saveIndex = findSavegame(saves, saveNo); - if (saveIndex == -1) { - return NULL_REG; + if ((gameName == "Autosave" || gameName == "Autosv") && saveNo == 1) { + saveNo = kNewGameId; } - const SavegameDesc &save = saves[saveIndex]; + SavegameDesc save; + if (!fillSavegameDesc(g_sci->getSavegameName(saveNo), &save)) { + return NULL_REG; + } if (save.version < MINIMUM_SAVEGAME_VERSION || save.version > CURRENT_SAVEGAME_VERSION || @@ -1167,24 +1200,11 @@ reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) { return argv[0]; } -reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { - // Creates a savegame name from a slot number. Used when deleting saved games. - // Param 0: the output buffer (same as in kMakeSaveCatName) - // Param 1: a string with game parameters, ignored - // Param 2: the selected slot - - SciArray *resultString = s->_segMan->lookupArray(argv[0]); - uint16 virtualId = argv[2].toUint16(); - if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) - error("kMakeSaveFileName: invalid savegame ID specified"); - uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START; - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - Common::String filename = g_sci->getSavegameName(saveSlot); - resultString->fromString(filename); - +reg_t kSaveMakeFileName32(EngineState *s, int argc, reg_t *argv) { + SciArray &outFileName = *s->_segMan->lookupArray(argv[0]); + // argv[1] is the game name, which is not used by ScummVM + int16 saveNo = argv[2].toSint16(); + outFileName.fromString(g_sci->getSavegameName(saveNo)); return argv[0]; } |