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-rw-r--r--engines/pink/objects/actors/actor.cpp4
-rw-r--r--engines/pink/objects/actors/actor.h1
-rw-r--r--engines/pink/objects/handlers/handler.cpp55
-rw-r--r--engines/pink/objects/handlers/handler.h27
-rw-r--r--engines/pink/objects/handlers/handler_timer.cpp55
-rw-r--r--engines/pink/objects/handlers/handler_timer.h21
-rw-r--r--engines/pink/objects/pages/game_page.cpp2
7 files changed, 147 insertions, 18 deletions
diff --git a/engines/pink/objects/actors/actor.cpp b/engines/pink/objects/actors/actor.cpp
index c02cb67365..14faae1036 100644
--- a/engines/pink/objects/actors/actor.cpp
+++ b/engines/pink/objects/actors/actor.cpp
@@ -107,4 +107,8 @@ Action *Actor::getAction() const {
return _action;
}
+bool Actor::isPlaying() {
+ return _isActionEnd;
+}
+
} // End of namespace Pink
diff --git a/engines/pink/objects/actors/actor.h b/engines/pink/objects/actors/actor.h
index a31f5539d3..7bd65b3f48 100644
--- a/engines/pink/objects/actors/actor.h
+++ b/engines/pink/objects/actors/actor.h
@@ -47,6 +47,7 @@ public:
Action *getAction() const;
+ bool isPlaying();
virtual void init(bool unk);
void hide();
void endAction();
diff --git a/engines/pink/objects/handlers/handler.cpp b/engines/pink/objects/handlers/handler.cpp
index 8b988fb485..c5468e1b8d 100644
--- a/engines/pink/objects/handlers/handler.cpp
+++ b/engines/pink/objects/handlers/handler.cpp
@@ -51,19 +51,23 @@ void Handler::executeSideEffects(LeadActor *actor) {
}
}
+void Handler::onMessage(LeadActor *actor) {
+ executeSideEffects(actor);
+}
+
void HandlerSequences::deserialize(Archive &archive) {
Handler::deserialize(archive);
archive >> _sequences;
}
-void HandlerSequences::init(LeadActor *actor) {
- executeSideEffects(actor);
+void HandlerSequences::onMessage(LeadActor *actor) {
+ Handler::onMessage(actor);
Sequencer *sequencer = actor->getSequencer();
Sequence *sequence = sequencer->findSequence(_sequences[0]); //actually we must pick random sequence
assert(sequence);
-
sequencer->authorSequence(sequence, 0);
+
handle(sequence);
}
@@ -90,4 +94,49 @@ void HandlerStartPage::toConsole() {
}
}
+void HandlerLeftClick::toConsole() {
+ debug("HandlerLeftClick:");
+
+ debug("\tSideEffects:");
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->toConsole();
+ }
+
+ debug("\tConditions:");
+ for (int i = 0; i < _conditions.size(); ++i) {
+ _conditions[i]->toConsole();
+ }
+
+ debug("\tSequences:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ debug("\t\t%s", _sequences[i].c_str());
+ }
+}
+
+void HandlerUseClick::deserialize(Archive &archive) {
+ HandlerSequences::deserialize(archive);
+}
+
+void HandlerUseClick::toConsole() {
+ debug("HandlerUseClick: _inventoryItem=%s, _recepient=%s", _inventoryItem.c_str(), _recepient.c_str());
+ debug("\tSideEffects:");
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->toConsole();
+ }
+
+ debug("\tConditions:");
+ for (int i = 0; i < _conditions.size(); ++i) {
+ _conditions[i]->toConsole();
+ }
+
+ debug("\tSequences:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ debug("\t\t%s", _sequences[i].c_str());
+ }
+}
+
+void HandlerUseClick::handle(Sequence *sequence) {
+
+}
+
} // End of namespace Pink
diff --git a/engines/pink/objects/handlers/handler.h b/engines/pink/objects/handlers/handler.h
index c42aaefe98..b2e5fcf2d7 100644
--- a/engines/pink/objects/handlers/handler.h
+++ b/engines/pink/objects/handlers/handler.h
@@ -37,6 +37,7 @@ class LeadActor;
class Handler : public Object {
public:
virtual void deserialize(Archive &archive);
+ virtual void onMessage(LeadActor *actor);
bool isSuitable(LeadActor *actor);
protected:
@@ -51,20 +52,40 @@ class Sequence;
class HandlerSequences : public Handler {
public:
virtual void deserialize(Archive &archive);
- void init(LeadActor *actor);
- virtual void handle(Sequence *sequence) = 0;
+ virtual void onMessage(LeadActor *actor);
protected:
+ virtual void handle(Sequence *sequence) = 0;
+
Common::StringArray _sequences;
};
class HandlerStartPage : public HandlerSequences {
public:
- ~HandlerStartPage() {};
+ virtual void toConsole();
+private:
+ virtual void handle(Sequence *sequence);
+};
+
+class HandlerLeftClick : public HandlerSequences {
+public:
virtual void toConsole();
+private:
+ virtual void handle(Sequence *sequence) {}
+};
+
+class HandlerUseClick : public HandlerSequences {
+public:
+ virtual void deserialize(Archive &archive);
+ virtual void toConsole();
+
+private:
virtual void handle(Sequence *sequence);
+
+ Common::String _inventoryItem;
+ Common::String _recepient;
};
} // End of namespace Pink
diff --git a/engines/pink/objects/handlers/handler_timer.cpp b/engines/pink/objects/handlers/handler_timer.cpp
index 2c6161b46f..b074772d84 100644
--- a/engines/pink/objects/handlers/handler_timer.cpp
+++ b/engines/pink/objects/handlers/handler_timer.cpp
@@ -20,25 +20,74 @@
*
*/
+
#include "handler_timer.h"
+#include <common/debug.h>
+#include <engines/pink/archive.h>
+#include <engines/pink/objects/condition.h>
+#include <engines/pink/objects/sequences/sequence.h>
+#include <engines/pink/objects/side_effect.h>
+#include <engines/pink/objects/actors/lead_actor.h>
namespace Pink {
void HandlerTimerActions::deserialize(Archive &archive) {
Handler::deserialize(archive);
+ archive >> _actions;
}
-void HandlerTimerActions::handle(LeadActor *actor) {
+void HandlerTimerActions::toConsole() {
+ debug("HandlerTimerActions:");
+
+ debug("\tSideEffects:");
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->toConsole();
+ }
+
+ debug("\tConditions:");
+ for (int i = 0; i < _conditions.size(); ++i) {
+ _conditions[i]->toConsole();
+ }
+ debug("\tActions:");
+ for (int i = 0; i < _actions.size(); ++i) {
+ debug("\t\t%s", _actions[i].c_str());
+ }
}
-void HandlerTimerSequences::deserialize(Archive &archive) {
- Handler::deserialize(archive);
+void HandlerTimerActions::onMessage(LeadActor *actor) {
+ Handler::onMessage(actor);
+ assert(_actions.size() > 0);
+ if (!actor->isPlaying()){
+ Action *action = actor->findAction(_actions[0]);// we must pick random
+ assert(action);
+ actor->setAction(action, 0);
+ }
}
+
void HandlerTimerSequences::handle(LeadActor *actor) {
+ debug("HandlerTimerSequences function is not implemented");
+}
+
+void HandlerTimerSequences::toConsole() {
+ debug("HandlerTimerSequences:");
+
+ debug("\tSideEffects:");
+ for (int i = 0; i < _sideEffects.size(); ++i) {
+ _sideEffects[i]->toConsole();
+ }
+
+ debug("\tConditions:");
+ for (int i = 0; i < _conditions.size(); ++i) {
+ _conditions[i]->toConsole();
+ }
+ debug("\tSequences:");
+ for (int i = 0; i < _sequences.size(); ++i) {
+ debug("\t\t%s", _sequences[i].c_str());
+ }
}
} // End of namespace Pink \ No newline at end of file
diff --git a/engines/pink/objects/handlers/handler_timer.h b/engines/pink/objects/handlers/handler_timer.h
index 21d9518e04..b355645f99 100644
--- a/engines/pink/objects/handlers/handler_timer.h
+++ b/engines/pink/objects/handlers/handler_timer.h
@@ -30,25 +30,30 @@ namespace Pink {
class LeadActor;
-// This class has difference in games
+//TODO in Peril create HandlerTimerActions when it is request for HandlerTimer
+
+// This class has differences in games
class HandlerTimer : public Handler {
- virtual void handle(LeadActor *actor) = 0;
+
};
+//in Peril this is HandlerTimer
class HandlerTimerActions : public HandlerTimer {
+public:
+ virtual void toConsole();
virtual void deserialize(Archive &archive);
- virtual void handle(LeadActor *actor);
+ virtual void onMessage(LeadActor *actor);
private:
Common::StringArray _actions;
};
-class HandlerTimerSequences : public HandlerTimer {
- virtual void deserialize(Archive &archive);
- virtual void handle(LeadActor *actor);
-
+//appear in HokusPokus
+class HandlerTimerSequences : public HandlerSequences { //originally it was inherited from HandlerTimer
+public:
+ virtual void toConsole();
private:
- Common::StringArray _sequences;
+ virtual void handle(LeadActor *actor); // very big and hard function
};
} // End of namespace Pink
diff --git a/engines/pink/objects/pages/game_page.cpp b/engines/pink/objects/pages/game_page.cpp
index 9ea91845bd..e29a4f8179 100644
--- a/engines/pink/objects/pages/game_page.cpp
+++ b/engines/pink/objects/pages/game_page.cpp
@@ -70,7 +70,7 @@ void GamePage::init(bool isLoadingSave) {
void GamePage::initHandler() {
for (uint i = 0; i < _handlers.size(); ++i) {
if (_handlers[i]->isSuitable(_leadActor)){
- _handlers[i]->init(_leadActor);
+ _handlers[i]->onMessage(_leadActor);
break;
}
}