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-rw-r--r--backends/midi/windows.cpp1
-rw-r--r--scumm/imuse_player.cpp2
-rw-r--r--scumm/scummvm.cpp5
-rw-r--r--sound/mididrv.h3
-rw-r--r--sound/mpu401.cpp15
-rw-r--r--sound/mpu401.h2
6 files changed, 23 insertions, 5 deletions
diff --git a/backends/midi/windows.cpp b/backends/midi/windows.cpp
index 138952529d..58fcedabc6 100644
--- a/backends/midi/windows.cpp
+++ b/backends/midi/windows.cpp
@@ -39,7 +39,6 @@ private:
bool _isOpen;
void check_error(MMRESULT result);
- uint32 property(int prop, uint32 param) { return 0; }
public:
MidiDriver_WIN() : _isOpen (false) { }
diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp
index 784b92bb0e..d3bb913f0f 100644
--- a/scumm/imuse_player.cpp
+++ b/scumm/imuse_player.cpp
@@ -374,6 +374,7 @@ void Player::sysEx(byte *p, uint16 len) {
// as follows:
// BYTE 00: Channel #
// BYTE 02: BIT 01(0x01): Part on?(1 = yes)
+ // BYTE 04: Priority adjustment [guessing]
// BYTE 05: Volume(upper 4 bits) [guessing]
// BYTE 06: Volume(lower 4 bits) [guessing]
// BYTE 09: BIT 04(0x08): Percussion?(1 = yes)
@@ -382,6 +383,7 @@ void Player::sysEx(byte *p, uint16 len) {
part = getPart(p[0] & 0x0F);
if (part) {
part->set_onoff(p[2] & 0x01);
+ part->set_pri (p[4]);
part->setVolume((p[5] & 0x0F) << 4 |(p[6] & 0x0F));
part->_percussion = _isGM ?((p[9] & 0x08) > 0) : false;
if (part->_percussion) {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index dda7c58246..17786a9351 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -738,7 +738,10 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
} else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && ((_version > 2) && (_version < 5))) {
_musicEngine = _playerV2 = new Player_V2(this);
} else if (_version > 2) {
- _musicEngine = _imuse = IMuse::create(syst, _mixer, detector->createMidi());
+ MidiDriver *driver = detector->createMidi();
+ if (driver && detector->_native_mt32)
+ driver->property (MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ _musicEngine = _imuse = IMuse::create(syst, _mixer, driver);
if (_imuse) {
if (detector->_gameTempo != 0)
_imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
diff --git a/sound/mididrv.h b/sound/mididrv.h
index ff8583b0f5..f9164cb3fb 100644
--- a/sound/mididrv.h
+++ b/sound/mididrv.h
@@ -44,7 +44,8 @@ public:
enum {
// PROP_TIMEDIV = 1,
- PROP_OLD_ADLIB = 2
+ PROP_OLD_ADLIB = 2,
+ PROP_CHANNEL_MASK = 3
};
// Open the midi driver.
diff --git a/sound/mpu401.cpp b/sound/mpu401.cpp
index 5277844426..78845f99a8 100644
--- a/sound/mpu401.cpp
+++ b/sound/mpu401.cpp
@@ -85,7 +85,8 @@ MidiDriver_MPU401::MidiDriver_MPU401() :
_started_thread (false),
_mutex (0),
_timer_proc (0),
- _timer_param (0)
+ _timer_param (0),
+ _channel_mask (0xFFFF) // Permit all 16 channels by default
{
uint i;
@@ -106,12 +107,22 @@ void MidiDriver_MPU401::close() {
send (0x7B << 8 | 0xB0 | i);
}
+uint32 MidiDriver_MPU401::property (int prop, uint32 param) {
+ switch (prop) {
+ case PROP_CHANNEL_MASK:
+ _channel_mask = param & 0xFFFF;
+ return 1;
+ }
+
+ return 0;
+}
+
MidiChannel *MidiDriver_MPU401::allocateChannel() {
MidiChannel_MPU401 *chan;
uint i;
for (i = 0; i < ARRAYSIZE(_midi_channels); ++i) {
- if (i == 9)
+ if (i == 9 || !(_channel_mask & (1 << i)))
continue;
chan = &_midi_channels[i];
if (!chan->_allocated) {
diff --git a/sound/mpu401.h b/sound/mpu401.h
index 2a7daaea6f..5551fdf48c 100644
--- a/sound/mpu401.h
+++ b/sound/mpu401.h
@@ -85,6 +85,7 @@ private:
OSystem::MutexRef _mutex; // Concurrent shutdown barrier
volatile TimerCallback _timer_proc;
void *_timer_param;
+ uint16 _channel_mask;
static int midi_driver_thread (void *param);
@@ -94,6 +95,7 @@ public:
virtual void close();
void setTimerCallback(void *timer_param, TimerCallback timer_proc);
uint32 getBaseTempo(void) { return 10000; }
+ uint32 property(int prop, uint32 param);
MidiChannel *allocateChannel();
MidiChannel *getPercussionChannel() { return &_midi_channels [9]; }