diff options
-rw-r--r-- | engines/scumm/gfx.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 0b8be54015..6c66411df7 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -482,6 +482,12 @@ void ScummEngine_v6::drawDirtyScreenParts() { if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) { drawBlastTexts(); drawBlastObjects(); + if (_game.version == 8) { + // Does this case ever happen? We need to draw the + // actor over the blast object, so we're forced to + // also draw it over the subtitles. + processUpperActors(); + } } else { drawBlastObjects(); if (_game.version == 8) { |