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-rw-r--r--engines/parallaction/callables_ns.cpp2
-rw-r--r--engines/parallaction/dialogue.cpp4
-rw-r--r--engines/parallaction/gui_ns.cpp4
-rw-r--r--engines/parallaction/parallaction.cpp179
-rw-r--r--engines/parallaction/parallaction.h5
-rw-r--r--engines/parallaction/parallaction_br.cpp2
6 files changed, 112 insertions, 84 deletions
diff --git a/engines/parallaction/callables_ns.cpp b/engines/parallaction/callables_ns.cpp
index c894c45a6f..e1a338b9c3 100644
--- a/engines/parallaction/callables_ns.cpp
+++ b/engines/parallaction/callables_ns.cpp
@@ -511,7 +511,7 @@ void Parallaction_ns::_c_endIntro(void *parm) {
for (uint16 v2 = 0; v2 < 100; v2++) {
_mouseButtons = kMouseNone;
- updateInput();
+ readInput();
if (_mouseButtons == kMouseLeftUp)
break;
diff --git a/engines/parallaction/dialogue.cpp b/engines/parallaction/dialogue.cpp
index 6a5094e06b..1bf4ec49c1 100644
--- a/engines/parallaction/dialogue.cpp
+++ b/engines/parallaction/dialogue.cpp
@@ -122,7 +122,7 @@ uint16 DialogueManager::askPassword() {
Common::Event e;
while (e.kbd.ascii != Common::KEYCODE_RETURN && passwordLen < MAX_PASSWORD_LENGTH) {
- // FIXME: see comment for updateInput()
+ // FIXME: see comment for readInput()
if (!g_system->getEventManager()->pollEvent(e)) continue;
if (e.type == Common::EVENT_QUIT) {
// TODO: don't quit() here, just have caller routines to check
@@ -311,7 +311,7 @@ int16 DialogueManager::selectAnswer() {
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
- _vm->updateInput();
+ _vm->readInput();
_si = getHoverAnswer(_vm->_mousePos.x, _vm->_mousePos.y);
if (_si != v2) {
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp
index d5774a0658..48bfa3a1c2 100644
--- a/engines/parallaction/gui_ns.cpp
+++ b/engines/parallaction/gui_ns.cpp
@@ -205,7 +205,7 @@ int Parallaction_ns::guiNewGame() {
_mouseButtons = kMouseNone;
do {
- updateInput();
+ readInput();
} while (_mouseButtons != kMouseLeftUp && _mouseButtons != kMouseRightUp);
showCursor(true);
@@ -284,7 +284,7 @@ uint16 Parallaction_ns::guiSelectGame() {
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
- updateInput();
+ readInput();
_si = (_mousePos.x > 160) ? 1 : 0;
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index b7b8917898..0174474f39 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -197,7 +197,7 @@ int Parallaction::init() {
// loops which could possibly be merged into this one with some effort in changing
// caller code, i.e. adding condition checks.
//
-uint16 Parallaction::updateInput() {
+uint16 Parallaction::readInput() {
Common::Event e;
uint16 KeyDown = 0;
@@ -257,11 +257,11 @@ uint16 Parallaction::updateInput() {
}
-// FIXME: see comment for updateInput()
+// FIXME: see comment for readInput()
void waitUntilLeftClick() {
do {
- _vm->updateInput();
+ _vm->readInput();
_vm->_gfx->updateScreen();
g_system->delayMillis(30);
} while (_mouseButtons != kMouseLeftUp);
@@ -273,11 +273,7 @@ void waitUntilLeftClick() {
void Parallaction::runGame() {
while ((_engineFlags & kEngineQuit) == 0) {
- _keyDown = updateInput();
- InputData *v8 = translateInput();
- if (v8) {
- processInput(v8);
- }
+ updateInput();
if (_activeZone) {
Zone *z = _activeZone; // speak Zone or sound
@@ -417,7 +413,15 @@ void Parallaction::processInput(InputData *data) {
-Parallaction::InputData *Parallaction::translateInput() {
+
+
+
+
+
+
+void Parallaction::updateInput() {
+
+ _keyDown = readInput();
debugC(3, kDebugInput, "translateInput: input flags (%i, %i, %i, %i)",
!_mouseHidden,
@@ -431,99 +435,114 @@ Parallaction::InputData *Parallaction::translateInput() {
(_engineFlags & kEngineWalking) ||
(_engineFlags & kEngineChangeLocation)) {
- return NULL;
+ return;
}
-
if (_keyDown == kEvQuitGame) {
_input._event = kEvQuitGame;
- return &_input;
- }
-
+ } else
if (_keyDown == kEvSaveGame) {
_input._event = kEvSaveGame;
- return &_input;
- }
-
+ } else
if (_keyDown == kEvLoadGame) {
_input._event = kEvLoadGame;
- return &_input;
+ } else {
+ _input._mousePos = _mousePos;
+ _input._event = kEvNone;
+ if (!translateGameInput()) {
+ translateInventoryInput();
+ }
}
- _input._mousePos = _mousePos;
+ if (_input._event != kEvNone)
+ processInput(&_input);
- if (((_engineFlags & kEnginePauseJobs) == 0) && ((_engineFlags & kEngineInventory) == 0)) {
+ return;
+}
- if (_actionAfterWalk == true) {
- // if walking is over, then take programmed action
- _input._event = kEvAction;
- _actionAfterWalk = false;
- return &_input;
- }
+bool Parallaction::translateGameInput() {
- Zone *z = hitZone(_activeItem._id, _mousePos.x, _mousePos.y);
+ if ((_engineFlags & kEnginePauseJobs) || (_engineFlags & kEngineInventory)) {
+ return false;
+ }
- if (_mouseButtons == kMouseRightDown) {
- // right button down shows inventory
+ if (_actionAfterWalk) {
+ // if walking is over, then take programmed action
+ _input._event = kEvAction;
+ _actionAfterWalk = false;
+ return true;
+ }
- if (hitZone(kZoneYou, _mousePos.x, _mousePos.y) && (_activeItem._id != 0)) {
- _activeItem._index = (_activeItem._id >> 16) & 0xFFFF;
- _engineFlags |= kEngineDragging;
- }
+ if (_mouseButtons == kMouseRightDown) {
+ // right button down shows inventory
- _input._event = kEvOpenInventory;
- _transCurrentHoverItem = -1;
- return &_input;
+ if (hitZone(kZoneYou, _mousePos.x, _mousePos.y) && (_activeItem._id != 0)) {
+ _activeItem._index = (_activeItem._id >> 16) & 0xFFFF;
+ _engineFlags |= kEngineDragging;
}
- if (((_mouseButtons == kMouseLeftUp) && (_activeItem._id == 0) && ((_engineFlags & kEngineWalking) == 0)) && ((z == NULL) || ((z->_type & 0xFFFF) != kZoneCommand))) {
- _input._event = kEvWalk;
- return &_input;
- }
+ _input._event = kEvOpenInventory;
+ _transCurrentHoverItem = -1;
+ return true;
+ }
- if ((z != _hoverZone) && (_hoverZone != NULL)) {
- _hoverZone = NULL;
- _input._event = kEvExitZone;
-// _input._data= &z->_name;
- return &_input;
- }
+ // test if mouse is hovering on an interactive zone for the currently selected inventory item
+ Zone *z = hitZone(_activeItem._id, _mousePos.x, _mousePos.y);
- if (z == NULL) {
- return NULL;
- }
+ if (((_mouseButtons == kMouseLeftUp) && (_activeItem._id == 0) && ((_engineFlags & kEngineWalking) == 0)) && ((z == NULL) || ((z->_type & 0xFFFF) != kZoneCommand))) {
+ _input._event = kEvWalk;
+ return true;
+ }
- if ((_hoverZone == NULL) && ((z->_flags & kFlagsNoName) == 0)) {
- _hoverZone = z;
- _input._event = kEvEnterZone;
- _input._label = &z->_label;
- return &_input;
- }
+ if ((z != _hoverZone) && (_hoverZone != NULL)) {
+ _hoverZone = NULL;
+ _input._event = kEvExitZone;
+ return true;
+ }
- if ((_mouseButtons == kMouseLeftUp) && ((_activeItem._id != 0) || ((z->_type & 0xFFFF) == kZoneCommand))) {
+ if (z == NULL) {
+ _input._event = kEvNone;
+ return true;
+ }
- _input._zone = z;
- if (z->_flags & kFlagsNoWalk) {
- // character doesn't need to walk to take specified action
- _input._event = kEvAction;
+ if ((_hoverZone == NULL) && ((z->_flags & kFlagsNoName) == 0)) {
+ _hoverZone = z;
+ _input._event = kEvEnterZone;
+ _input._label = &z->_label;
+ return true;
+ }
- } else {
- // action delayed: if Zone defined a moveto position the character is programmed to move there,
- // else it will move to the mouse position
- _input._event = kEvWalk;
- _actionAfterWalk = true;
- if (z->_moveTo.y != 0) {
- _input._mousePos = z->_moveTo;
- }
- }
+ if ((_mouseButtons == kMouseLeftUp) && ((_activeItem._id != 0) || ((z->_type & 0xFFFF) == kZoneCommand))) {
- beep();
- setArrowCursor();
- return &_input;
+ _input._zone = z;
+ if (z->_flags & kFlagsNoWalk) {
+ // character doesn't need to walk to take specified action
+ _input._event = kEvAction;
+
+ } else {
+ // action delayed: if Zone defined a moveto position the character is programmed to move there,
+ // else it will move to the mouse position
+ _input._event = kEvWalk;
+ _actionAfterWalk = true;
+ if (z->_moveTo.y != 0) {
+ _input._mousePos = z->_moveTo;
+ }
}
+ beep();
+ setArrowCursor();
+ return true;
}
- if ((_engineFlags & kEngineInventory) == 0) return NULL;
+ return true;
+
+}
+
+bool Parallaction::translateInventoryInput() {
+
+ if ((_engineFlags & kEngineInventory) == 0) {
+ return false;
+ }
// in inventory
int16 _si = getHoverInventoryItem(_mousePos.x, _mousePos.y);
@@ -535,7 +554,9 @@ Parallaction::InputData *Parallaction::translateInput() {
_input._inventoryIndex = getHoverInventoryItem(_mousePos.x, _mousePos.y);
highlightInventoryItem(_transCurrentHoverItem, 12); // disable
- if ((_engineFlags & kEngineDragging) == 0) return &_input;
+ if ((_engineFlags & kEngineDragging) == 0) {
+ return true;
+ }
_engineFlags &= ~kEngineDragging;
Zone *z = hitZone(kZoneMerge, _activeItem._index, getInventoryItemIndex(_input._inventoryIndex));
@@ -547,18 +568,22 @@ Parallaction::InputData *Parallaction::translateInput() {
runCommands(z->_commands);
}
- return &_input;
+ return true;
}
- if (_si == _transCurrentHoverItem) return NULL;
+ if (_si == _transCurrentHoverItem) {
+ _input._event = kEvNone;
+ return true;
+ }
_transCurrentHoverItem = _si;
_input._event = kEvHoverInventory;
_input._inventoryIndex = _si;
- return &_input;
+ return true;
}
+
uint32 Parallaction::getElapsedTime() {
return g_system->getMillis() - _baseTime;
}
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 11e022c431..9f87f69312 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -371,7 +371,8 @@ public:
virtual bool loadGame() = 0;
virtual bool saveGame() = 0;
- uint16 updateInput();
+ uint16 readInput();
+ void updateInput();
void waitTime(uint32 t);
@@ -541,6 +542,8 @@ protected: // members
void resetTimer();
InputData *translateInput();
+ bool translateGameInput();
+ bool translateInventoryInput();
void processInput(InputData*);
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 97e9784d47..dfdadb56ea 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -236,7 +236,7 @@ int Parallaction_br::showMenu() {
if ((_mouseButtons == kMouseLeftUp) && selectedItem >= 0)
break;
- updateInput();
+ readInput();
if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;