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-rw-r--r--engines/mortevielle/mouse.cpp4
-rw-r--r--engines/mortevielle/utils.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/mortevielle/mouse.cpp b/engines/mortevielle/mouse.cpp
index 7551da3934..8f96ba3ef5 100644
--- a/engines/mortevielle/mouse.cpp
+++ b/engines/mortevielle/mouse.cpp
@@ -51,7 +51,7 @@ void MouseHandler::initMouse() {
* @remarks Originally called 'hide_mouse'
*/
void MouseHandler::hideMouse() {
- g_system->showMouse(false);
+ // No implementation needed in ScummVM
}
/**
@@ -59,7 +59,7 @@ void MouseHandler::hideMouse() {
* @remarks Originally called 'show_mouse'
*/
void MouseHandler::showMouse() {
- g_system->showMouse(true);
+ // ScummVM implementation uses CursorMan for drawing the cursor
}
/**
diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp
index a89af1ab5c..50dcb4eb9b 100644
--- a/engines/mortevielle/utils.cpp
+++ b/engines/mortevielle/utils.cpp
@@ -234,7 +234,7 @@ void MortevielleEngine::setMousePos(const Common::Point &pt) {
void MortevielleEngine::delay(int amount) {
uint32 endTime = g_system->getMillis() + amount;
- _mouse->hideMouse();
+ g_system->showMouse(false);
while (g_system->getMillis() < endTime) {
if (g_system->getMillis() > (_lastGameFrame + GAME_FRAME_DELAY)) {
_lastGameFrame = g_system->getMillis();
@@ -245,7 +245,7 @@ void MortevielleEngine::delay(int amount) {
g_system->delayMillis(10);
}
- _mouse->showMouse();
+ g_system->showMouse(true);
}
/**