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-rw-r--r--engines/engine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp
index b6c8f10090..3c659a5d9e 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -22,7 +22,7 @@
* $Id$
*/
-#if defined(WIN32)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
#include <windows.h>
#include <direct.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
@@ -213,7 +213,7 @@ void GUIErrorMessage(const Common::String msg) {
}
void Engine::checkCD() {
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD. Check
// if this appears to be the case and issue a warning.