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authorMax Horn2009-11-20 00:12:28 +0000
committerMax Horn2009-11-20 00:12:28 +0000
commita50bb2ceb42cab37f3a7c7d9c43a30aa7b068b07 (patch)
tree126525a58ad9686496b7c3e6c088dfd06dd764ce
parentf1036e47ad41d01f15abf5832cee6904b1aff46c (diff)
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Don't include windows.h & direct.h on WinCE (and Symbian?)
svn-id: r45996
-rw-r--r--engines/engine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp
index b6c8f10090..3c659a5d9e 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -22,7 +22,7 @@
* $Id$
*/
-#if defined(WIN32)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
#include <windows.h>
#include <direct.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
@@ -213,7 +213,7 @@ void GUIErrorMessage(const Common::String msg) {
}
void Engine::checkCD() {
-#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD. Check
// if this appears to be the case and issue a warning.