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-rw-r--r--scumm/scumm.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index a607248126..2d1e0b0fd9 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1782,7 +1782,12 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
_actors[i].hideActor();
}
- if (_version < 7) {
+ if (_version >= 7) {
+ // Set the shadow palette(s) to all black. This fixes
+ // bug #795940, and actually makes some sense (after all,
+ // shadows tend to be rather black, don't they? ;-)
+ memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256);
+ } else {
for (i = 0; i < 256; i++) {
_roomPalette[i] = i;
if (_shadowPalette)
@@ -1790,11 +1795,6 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
}
if (_features & GF_SMALL_HEADER)
setDirtyColors(0, 255);
- } else if (_version == 8) {
- // Set the shadow palette(s) to all black. This fixes
- // bug #795940, and actually makes some sense (after all,
- // shadows tend to be rather black, don't they? ;-)
- memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256);
}
clearDrawObjectQueue();