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-rw-r--r--scumm/boxes.cpp2
-rw-r--r--scumm/object.cpp6
2 files changed, 1 insertions, 7 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index 1f2b9f8f45..2597a56276 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -82,7 +82,7 @@ static ScummVM::Point closestPtOnLine(int ulx, int uly, int llx, int lly, int x,
byte Scumm::getMaskFromBox(int box) {
- // FIXME: see bug #740244 and #755863. This appears to have been a
+ // Fix for bug #740244 and #755863. This appears to have been a
// long standing bug in the original engine?
if (_version <= 3 && box == 255)
return 1;
diff --git a/scumm/object.cpp b/scumm/object.cpp
index f81b12f1a9..c3f613c5a5 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -101,12 +101,6 @@ void Scumm::putClass(int obj, int cls, bool set) {
}
}
- // FIXME: It isn't enough for the Indy3 intro to make the
- // little trains ignore boxes, they have to always clip as
- // well. Is this yet another walkbox 0 error?
- if (_gameId == GID_INDY3_256 && cls == kObjectClassIgnoreBoxes && _currentRoom == 76)
- putClass(obj, kObjectClassAlwaysClip, set);
-
if (set)
_classData[obj] |= (1 << (cls - 1));
else