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-rw-r--r--engines/mads/nebular/menu_nebular.cpp14
-rw-r--r--engines/mads/nebular/menu_nebular.h2
2 files changed, 16 insertions, 0 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index 46dc411678..f2f90e2291 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -21,6 +21,7 @@
*/
#include "common/scummsys.h"
+#include "common/config-manager.h"
#include "mads/game.h"
#include "mads/mads.h"
#include "mads/menu_views.h"
@@ -62,6 +63,10 @@ MainMenu::~MainMenu() {
scene._spriteSlots.reset();
}
+bool MainMenu::shouldShowQuotes() {
+ return ConfMan.hasKey("ShowQuotes") && ConfMan.getBool("ShowQuotes");
+}
+
void MainMenu::display() {
MenuView::display();
Scene &scene = _vm->_game->_scene;
@@ -101,6 +106,9 @@ void MainMenu::doFrame() {
handleAction((MADSGameAction)_selectedIndex);
} else {
for (_menuItemIndex = 0; _menuItemIndex < 6; ++_menuItemIndex) {
+ if (_menuItemIndex == 4 && !shouldShowQuotes())
+ continue;
+
if (_menuItemIndex != _selectedIndex) {
addSpriteSlot();
}
@@ -120,6 +128,9 @@ void MainMenu::doFrame() {
if (_skipFlag && _menuItemIndex >= 0) {
// Quickly loop through all the menu items to display each's final frame
for (; _menuItemIndex < 6; ++_menuItemIndex) {
+ if (_menuItemIndex == 4 && !shouldShowQuotes())
+ continue;
+
// Draw the final frame of the menuitem
_frameIndex = 0;
addSpriteSlot();
@@ -129,9 +140,12 @@ void MainMenu::doFrame() {
} else {
if ((_menuItemIndex == -1) || (_frameIndex == 0)) {
if (++_menuItemIndex == 6) {
+
// Reached end of display animation
_vm->_events->showCursor();
return;
+ } else if (_menuItemIndex == 4 && !shouldShowQuotes()) {
+ ++_menuItemIndex;
}
_frameIndex = _menuItems[_menuItemIndex]->getCount() - 1;
diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h
index d00439c1e4..77b8b6fc6e 100644
--- a/engines/mads/nebular/menu_nebular.h
+++ b/engines/mads/nebular/menu_nebular.h
@@ -80,6 +80,8 @@ private:
* Add a sprite slot for the current menuitem frame
*/
void addSpriteSlot();
+
+ bool shouldShowQuotes();
protected:
/**
* Display the menu