diff options
-rw-r--r-- | engines/parallaction/parallaction.cpp | 2 | ||||
-rw-r--r-- | engines/parallaction/saveload.cpp | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index 490e2115de..fbc0be9bdf 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -820,6 +820,8 @@ void Parallaction::changeCharacter(const char *name) { else _vm->_char._ani._cnv = _vm->_char._normalFrames; + parseLocation("common"); + strcpy(_characterName1, v32); return; diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 2677c6c132..13a75bf4a2 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -132,7 +132,7 @@ void Parallaction::doLoadGame(uint16 slot) { // refreshInventory(_vm->_characterName); - parseLocation("common"); +// parseLocation("common"); // force reload of character to solve inventory // bugs, but it's a good maneuver anyway |