diff options
-rw-r--r-- | engines/sludge/builtin.cpp | 3 | ||||
-rw-r--r-- | engines/sludge/graphics.h | 5 | ||||
-rw-r--r-- | engines/sludge/loadsave.cpp | 8 | ||||
-rw-r--r-- | engines/sludge/thumbnail.cpp | 247 | ||||
-rw-r--r-- | engines/sludge/thumbnail.h | 34 |
5 files changed, 74 insertions, 223 deletions
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp index a092518c26..d63eb972b5 100644 --- a/engines/sludge/builtin.cpp +++ b/engines/sludge/builtin.cpp @@ -47,7 +47,6 @@ #include "sludge/savedata.h" #include "sludge/freeze.h" #include "sludge/language.h" -#include "sludge/thumbnail.h" #include "sludge/sludge.h" #include "sludge/utf8.h" #include "sludge/graphics.h" @@ -2440,7 +2439,7 @@ builtIn(showThumbnail) { Common::String aaaaa = getTextFromAnyVar(fun->stack->thisVar); trimStack(fun->stack); Common::String file = encodeFilename(aaaaa); - showThumbnail(file, x, y); + g_sludge->_gfxMan->showThumbnail(file, x, y); return BR_CONTINUE; } diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h index bb84b0b1fb..063006df1d 100644 --- a/engines/sludge/graphics.h +++ b/engines/sludge/graphics.h @@ -163,6 +163,11 @@ public: void saveColors(Common::WriteStream *stream); void loadColors(Common::SeekableReadStream *stream); + // Thumb nail + bool saveThumbnail(Common::WriteStream *stream); + bool skipThumbnail(Common::SeekableReadStream *stream); + void showThumbnail(const Common::String &filename, int x, int y); + private: SludgeEngine *_vm; diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp index 1588ffdc01..21c80f7e25 100644 --- a/engines/sludge/loadsave.cpp +++ b/engines/sludge/loadsave.cpp @@ -44,7 +44,6 @@ #include "sludge/sound.h" #include "sludge/loadsave.h" #include "sludge/bg_effects.h" -#include "sludge/thumbnail.h" #include "sludge/utf8.h" #include "sludge/version.h" #include "sludge/graphics.h" @@ -354,7 +353,7 @@ bool saveGame(const Common::String &fname) { fp->writeByte(MAJOR_VERSION); fp->writeByte(MINOR_VERSION); - if (!saveThumbnail(fp)) + if (!g_sludge->_gfxMan->saveThumbnail(fp)) return false; fp->write(&fileTime, sizeof(FILETIME)); @@ -481,11 +480,10 @@ bool loadGame(const Common::String &fname) { int majVersion = fp->readByte(); int minVersion = fp->readByte(); - ssgVersion = majVersion * 256 + minVersion; - + ssgVersion = VERSION(majVersion, minVersion); if (ssgVersion >= VERSION(1, 4)) { - if (!skipThumbnail(fp)) + if (!g_sludge->_gfxMan->skipThumbnail(fp)) return fatal(ERROR_GAME_LOAD_CORRUPT, fname); } diff --git a/engines/sludge/thumbnail.cpp b/engines/sludge/thumbnail.cpp index 424feb40dd..285b43ad86 100644 --- a/engines/sludge/thumbnail.cpp +++ b/engines/sludge/thumbnail.cpp @@ -20,8 +20,13 @@ * */ +#include "common/savefile.h" +#include "image/png.h" + #include "sludge/allfiles.h" #include "sludge/errors.h" +#include "sludge/graphics.h" +#include "sludge/imgloader.h" #include "sludge/moreio.h" #include "sludge/sludger.h" #include "sludge/backdrop.h" @@ -30,157 +35,68 @@ namespace Sludge { -bool freeze(); -void unfreeze(bool); // Because FREEZE.H needs a load of other includes - int thumbWidth = 0, thumbHeight = 0; -bool saveThumbnail(Common::WriteStream *stream) { -#if 0 - GLuint thumbnailTextureName = 0; +bool GraphicsManager::saveThumbnail(Common::WriteStream *stream) { - fp->writeUint32LE(thumbWidth); - fp->writeUint32LE(thumbHeight); + stream->writeUint32LE(thumbWidth); + stream->writeUint32LE(thumbHeight); if (thumbWidth && thumbHeight) { - if (! freeze()) return false; - - setPixelCoords(true); -#if 0 - glUseProgram(shader.texture); - - setPMVMatrix(shader.texture); - - glGenTextures(1, &thumbnailTextureName); - glBindTexture(GL_TEXTURE_2D, thumbnailTextureName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, thumbWidth, thumbHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, thumbnailTextureName); - - // Render the backdrop (scaled) - //glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glBindTexture(GL_TEXTURE_2D, backdropTextureName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - const GLfloat vertices[] = { - 0., 0., 0., - thumbWidth - 1.f, 0., 0., - 0., thumbHeight - 1.f, 0., - thumbWidth - 1.f, thumbHeight - 1.f, 0. - }; - - const GLfloat texCoords[] = { - 0.0f, 0.0f, - backdropTexW, 0.0f, - 0.0f, backdropTexH, - backdropTexW, backdropTexH - }; - - drawQuad(shader.texture, vertices, 1, texCoords); - - if (gameSettings.antiAlias < 0) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - deleteTextures(1, &thumbnailTextureName); - thumbnailTextureName = 0; - - // Save Our ViewPort - GLushort *image = new GLushort [thumbWidth * thumbHeight]; - GLuint *tmp = new GLuint [thumbWidth * thumbHeight]; - if (! checkNew(image)) return false; - glReadPixels(viewportOffsetX, viewportOffsetY, thumbWidth, thumbHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); - for (int y = 0; y < thumbHeight; y++) { - for (int x = 0; x < thumbWidth; x++) { - const GLuint a = tmp[y * thumbWidth + x]; - image[y * thumbWidth + x] = ((a & 0x00f80000) >> (16 + 3)) | ((a & 0x0000fc00) >> (8 + 2 - 5)) | ((a & 0x000000f8) << (11 - 3)); - } - } - delete[] tmp; + if (!freeze()) + return false; - glUseProgram(0); -#endif - setPixelCoords(false); + if(!Image::writePNG(*stream, _renderSurface)) + return false; - for (int y = 0; y < thumbHeight; y++) { - for (int x = 0; x < thumbWidth; x++) { - put2bytes((*(image + y * thumbWidth + x)), fp); - } - } - delete[] image; - image = NULL; unfreeze(true); } - fputc('!', fp); -#endif + stream->writeByte('!'); return true; } -void showThumbnail(const Common::String &filename, int atX, int atY) { -#if 0 - GLubyte *thumbnailTexture = NULL; - GLuint thumbnailTextureName = 0; +void GraphicsManager::showThumbnail(const Common::String &filename, int atX, int atY) { + Common::InSaveFile *fp = g_system->getSavefileManager()->openForLoading(filename); + + if (fp == nullptr) + return; + + bool headerBad = false; + if (fp->readByte() != 'S') + headerBad = true; + if (fp->readByte() != 'L') + headerBad = true; + if (fp->readByte() != 'U') + headerBad = true; + if (fp->readByte() != 'D') + headerBad = true; + if (fp->readByte() != 'S') + headerBad = true; + if (fp->readByte() != 'A') + headerBad = true; + if (headerBad) { + fatal(ERROR_GAME_LOAD_NO, filename); + return; + } + char c = fp->readByte(); + while ((c = fp->readByte())) + ; - GLfloat texCoordW = 1.0; - GLfloat texCoordH = 1.0; + int majVersion = fp->readByte(); + int minVersion = fp->readByte(); + int ssgVersion = VERSION(majVersion, minVersion); - int ssgVersion; - FILE *fp = openAndVerify(filename, 'S', 'A', ERROR_GAME_LOAD_NO, ssgVersion); if (ssgVersion >= VERSION(1, 4)) { - if (fp == NULL) return; int fileWidth = fp->readUint32LE(); int fileHeight = fp->readUint32LE(); - int picWidth = fileWidth; - int picHeight = fileHeight; - if (! NPOT_textures) { - picWidth = getNextPOT(picWidth); - picHeight = getNextPOT(picHeight); - texCoordW = ((double)fileWidth) / picWidth; - texCoordH = ((double)fileHeight) / picHeight; - - } - - thumbnailTexture = new GLubyte [picHeight * picWidth * 4]; - if (thumbnailTexture == NULL) return; - - int t1, t2; - uint16 c; - GLubyte *target; - for (t2 = 0; t2 < fileHeight; t2++) { - t1 = 0; - while (t1 < fileWidth) { - c = (uint16) fp->readUint16BE(); - target = thumbnailTexture + 4 * picWidth * t2 + t1 * 4; - target[0] = (GLubyte) redValue(c); - target[1] = (GLubyte) greenValue(c); - target[2] = (GLubyte) blueValue(c); - target[3] = (GLubyte) 255; - t1++; - } - } - - fclose(fp); + Graphics::TransparentSurface thumbnail; + if (!ImgLoader::loadPNGImage(fp, &thumbnail)) + return; - glGenTextures(1, &thumbnailTextureName); - glBindTexture(GL_TEXTURE_2D, thumbnailTextureName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + delete fp; + fp = nullptr; - texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, picWidth, picHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, thumbnailTexture, thumbnailTextureName); - - delete thumbnailTexture; - thumbnailTexture = NULL; if (atX < 0) { fileWidth += atX; @@ -190,64 +106,31 @@ void showThumbnail(const Common::String &filename, int atX, int atY) { fileHeight += atY; atY = 0; } - if (fileWidth + atX > sceneWidth) fileWidth = sceneWidth - atX; - if (fileHeight + atY > sceneHeight) fileHeight = sceneHeight - atY; - - setPixelCoords(true); - - glUseProgram(shader.texture); - setPMVMatrix(shader.texture); - - int xoffset = 0; - while (xoffset < fileWidth) { - int w = (fileWidth - xoffset < viewportWidth) ? fileWidth - xoffset : viewportWidth; - - int yoffset = 0; - while (yoffset < fileHeight) { - int h = (fileHeight - yoffset < viewportHeight) ? fileHeight - yoffset : viewportHeight; - glBindTexture(GL_TEXTURE_2D, thumbnailTextureName); - const GLfloat vertices[] = { - (GLfloat)fileWidth - 1.f - xoffset, (GLfloat) - yoffset, 0., - (GLfloat) - xoffset, (GLfloat) - yoffset, 0., - (GLfloat)fileWidth - 1.f - xoffset, (GLfloat)fileHeight - 1.f - yoffset, 0., - (GLfloat) - xoffset, (GLfloat)fileHeight - 1.f - yoffset, 0. - }; - - const GLfloat texCoords[] = { - texCoordW, 0.0f, - 0.0f, 0.0f, - texCoordW, texCoordH, - 0.0f, texCoordH - }; - - drawQuad(shader.texture, vertices, 1, texCoords); - glDisable(GL_BLEND); - // Copy Our ViewPort To The Texture - copyTexSubImage2D(GL_TEXTURE_2D, 0, atX + xoffset, atY + yoffset, viewportOffsetX, viewportOffsetY, w, h, backdropTextureName); - - yoffset += viewportHeight; - } - xoffset += viewportWidth; - } - glUseProgram(0); + if (fileWidth + atX > (int)_sceneWidth) + fileWidth = _sceneWidth - atX; + if (fileHeight + atY > (int)_sceneHeight) + fileHeight = _sceneHeight - atY; - setPixelCoords(false); - deleteTextures(1, &thumbnailTextureName); - - thumbnailTextureName = 0; + thumbnail.blit(_backdropSurface, atX, atY, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), fileWidth, fileHeight); + thumbnail.free(); } -#endif } -bool skipThumbnail(Common::SeekableReadStream *stream) { -#if 0 +bool GraphicsManager::skipThumbnail(Common::SeekableReadStream *stream) { thumbWidth = stream->readUint32LE(); thumbHeight = stream->readUint32LE(); - uint32 skippy = thumbWidth; - skippy *= thumbHeight << 1; - stream->seek(skippy, 1); + + // Load image + Graphics::Surface tmp; + if (thumbWidth & thumbHeight) { + if (!ImgLoader::loadPNGImage(stream, &tmp)) + return false; + else + tmp.free(); + } + + // Check flag return (stream->readByte() == '!'); -#endif return true; } diff --git a/engines/sludge/thumbnail.h b/engines/sludge/thumbnail.h deleted file mode 100644 index 43c0e6b475..0000000000 --- a/engines/sludge/thumbnail.h +++ /dev/null @@ -1,34 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_THUMBNAIL_H -#define SLUDGE_THUMBNAIL_H - -namespace Sludge { - -bool saveThumbnail(Common::WriteStream *stream); -bool skipThumbnail(Common::SeekableReadStream *stream); - -void showThumbnail(const Common::String &filename, int x, int y); - -} // End of namespace Sludge - -#endif |