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-rw-r--r--engines/gob/gob.cpp276
1 files changed, 139 insertions, 137 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 4fd60175f1..93c25b1a6d 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -48,6 +48,8 @@
#include "gob/util.h"
#include "gob/music.h"
+namespace Gob {
+
enum {
// We only compute MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
@@ -66,55 +68,55 @@ struct GobGameSettings {
static const GobGameSettings gob_games[] = {
// Supplied by Florian Zeitz on scummvm-devel
- {"gob1", "Gobliiins (DOS EGA)", Gob::GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
- {"gob1", "Gobliiins (DOS EGA)", Gob::GF_GOB1, "1f499458837008058b8ba6ae07057214"},
- {"gob1", "Gobliiins (Windows)", Gob::GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
+ {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
+ {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"},
+ {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
// Supplied by Theruler76 in bug report #1201233
- {"gob1", "Gobliiins (DOS VGA)", Gob::GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
+ {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
// CD 1.000 version. Multilingual
- {"gob1", "Gobliiins (CD)", Gob::GF_GOB1 | Gob::GF_CD, "037db48ebce94bdfe42e2c9510da9211"},
+ {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "037db48ebce94bdfe42e2c9510da9211"},
// CD 1.02 version. Multilingual
- {"gob1", "Gobliiins (CD)", Gob::GF_GOB1 | Gob::GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"},
+ {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"},
- {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
- {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
- {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
- {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "baf88a95928edb3f51067983f2dffa93"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "baf88a95928edb3f51067983f2dffa93"},
- {"gob1", "Gobliiins (Interactive Demo)", Gob::GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
+ {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
- {"gob1", "Gobliiins (Mac)", Gob::GF_GOB1 | Gob::GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"},
+ {"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"},
#if 0
- {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
- {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
- {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
- {"gob2", "Gobliins 2 (DOS Ru)", Gob::GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
+ {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
// CD 1.000.
- {"gob2", "Gobliins 2 (CD)", Gob::GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
+ {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
// CD 1.01
- {"gob2", "Gobliins 2 (CD)", Gob::GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
- {"gob2", "Gobliins 2 (Demo)", Gob::GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
+ {"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
+ {"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
- {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
- {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
- {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
+ {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
+ {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
+ {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
// CD 1.000
- {"gob3", "Goblins Quest 3 (CD)", Gob::GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
+ {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
- {"gob3", "Goblins Quest 3 (CD)", Gob::GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"},
+ {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"},
- {"gob3", "Goblins Quest 3 (Interactive Demo)", Gob::GF_GOB3, "4986b44cec309589508d7904f924c217"},
- {"gob3", "Goblins Quest 3 (Demo)", Gob::GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
- {"gob3", "Goblins Quest 3 (Interactive Demo)", Gob::GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
+ {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"},
+ {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
+ {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
// CD 1.0
- {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", Gob::GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
+ {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
- {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", Gob::GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"},
+ {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"},
#endif
{0, 0, 0, 0}
};
@@ -127,114 +129,6 @@ static const GameSettings gob_list[] = {
};
-GameList Engine_GOB_gameList() {
- GameList games;
- const GameSettings *g = gob_list;
-
- while (g->gameid) {
- games.push_back(*g);
- g++;
- }
-
- return games;
-}
-
-DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
- const GobGameSettings *g;
- FSList::const_iterator file;
-
- // Iterate over all files in the given directory
- for (file = fslist.begin(); file != fslist.end(); file++) {
- if (file->isDirectory())
- continue;
-
- // All the supported games have an intro.stk file.
- if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
- break;
- }
-
- if (file == fslist.end())
- return detectedGames;
-
- uint8 md5sum[16];
- char md5str[32 + 1];
-
- if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
- for (int i = 0; i < 16; i++) {
- sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
- }
- for (g = gob_games; g->gameid; g++) {
- if (strcmp(g->md5sum, (char *)md5str) == 0) {
- detectedGames.push_back(g->toGameSettings());
- }
- }
- if (detectedGames.isEmpty()) {
- printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
-
- const GameSettings *g1 = gob_list;
- while (g1->gameid) {
- detectedGames.push_back(*g1);
- g1++;
- }
- }
- }
- return detectedGames;
-}
-
-Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
- // Detect game features based on MD5
- uint8 md5sum[16];
- char md5str[32 + 1];
-
- if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
- for (int j = 0; j < 16; j++) {
- sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
- }
- } else {
- error("Engine_GOB_create(): Cannot find intro.stk");
- }
-
- const GobGameSettings *g;
- bool found = false;
-
- // TODO
- // Fallback. Maybe we will be able to determine game type from game
- // data contents
- Common::String realGame;
- uint32 features;
- if (ConfMan.hasKey("gameid"))
- realGame = ConfMan.get("gameid");
- else
- realGame = detector->_targetName;
- if (!strcmp(realGame.c_str(), "gob2"))
- features = Gob::GF_GOB2;
- else
- features = Gob::GF_GOB1;
-
- for (g = gob_games; g->gameid; g++) {
- if (strcmp(g->md5sum, (char *)md5str) == 0) {
- features = g->features;
-
- if (g->description)
- g_system->setWindowCaption(g->description);
-
- found = true;
- break;
- }
- }
-
- if (!found) {
- printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
- }
-
- return new Gob::GobEngine(detector, syst, features);
-}
-
-REGISTER_PLUGIN(GOB, "Gob Engine")
-
-namespace Gob {
-
#define MAX_TIME_DELTA 100
GobEngine::GobEngine(GameDetector *detector, OSystem * syst, uint32 features)
@@ -369,3 +263,111 @@ int GobEngine::init(GameDetector &detector) {
}
} // End of namespace Gob
+
+using namespace Gob;
+
+GameList Engine_GOB_gameList() {
+ GameList games;
+ const GameSettings *g = gob_list;
+
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+
+ return games;
+}
+
+DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
+ const GobGameSettings *g;
+ FSList::const_iterator file;
+
+ // Iterate over all files in the given directory
+ for (file = fslist.begin(); file != fslist.end(); file++) {
+ if (file->isDirectory())
+ continue;
+
+ // All the supported games have an intro.stk file.
+ if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
+ break;
+ }
+
+ if (file == fslist.end())
+ return detectedGames;
+
+ uint8 md5sum[16];
+ char md5str[32 + 1];
+
+ if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) {
+ for (int i = 0; i < 16; i++) {
+ sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
+ }
+ for (g = gob_games; g->gameid; g++) {
+ if (strcmp(g->md5sum, (char *)md5str) == 0) {
+ detectedGames.push_back(g->toGameSettings());
+ }
+ }
+ if (detectedGames.isEmpty()) {
+ printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
+
+ const GameSettings *g1 = gob_list;
+ while (g1->gameid) {
+ detectedGames.push_back(*g1);
+ g1++;
+ }
+ }
+ }
+ return detectedGames;
+}
+
+Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
+ // Detect game features based on MD5
+ uint8 md5sum[16];
+ char md5str[32 + 1];
+
+ if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
+ for (int j = 0; j < 16; j++) {
+ sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
+ }
+ } else {
+ error("Engine_GOB_create(): Cannot find intro.stk");
+ }
+
+ const GobGameSettings *g;
+ bool found = false;
+
+ // TODO
+ // Fallback. Maybe we will be able to determine game type from game
+ // data contents
+ Common::String realGame;
+ uint32 features;
+ if (ConfMan.hasKey("gameid"))
+ realGame = ConfMan.get("gameid");
+ else
+ realGame = detector->_targetName;
+ if (!strcmp(realGame.c_str(), "gob2"))
+ features = GF_GOB2;
+ else
+ features = GF_GOB1;
+
+ for (g = gob_games; g->gameid; g++) {
+ if (strcmp(g->md5sum, (char *)md5str) == 0) {
+ features = g->features;
+
+ if (g->description)
+ g_system->setWindowCaption(g->description);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
+ }
+
+ return new GobEngine(detector, syst, features);
+}
+
+REGISTER_PLUGIN(GOB, "Gob Engine")