diff options
-rw-r--r-- | engines/gob/gob.cpp | 276 |
1 files changed, 139 insertions, 137 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 4fd60175f1..93c25b1a6d 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -48,6 +48,8 @@ #include "gob/util.h" #include "gob/music.h" +namespace Gob { + enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 @@ -66,55 +68,55 @@ struct GobGameSettings { static const GobGameSettings gob_games[] = { // Supplied by Florian Zeitz on scummvm-devel - {"gob1", "Gobliiins (DOS EGA)", Gob::GF_GOB1, "82aea70ef26f41fa963dfae270993e49"}, - {"gob1", "Gobliiins (DOS EGA)", Gob::GF_GOB1, "1f499458837008058b8ba6ae07057214"}, - {"gob1", "Gobliiins (Windows)", Gob::GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, + {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"}, + {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"}, + {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, // Supplied by Theruler76 in bug report #1201233 - {"gob1", "Gobliiins (DOS VGA)", Gob::GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, + {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, // CD 1.000 version. Multilingual - {"gob1", "Gobliiins (CD)", Gob::GF_GOB1 | Gob::GF_CD, "037db48ebce94bdfe42e2c9510da9211"}, + {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "037db48ebce94bdfe42e2c9510da9211"}, // CD 1.02 version. Multilingual - {"gob1", "Gobliiins (CD)", Gob::GF_GOB1 | Gob::GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"}, + {"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"}, - {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"}, - {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"}, - {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "26de406cb09228d902274446a6a2eceb"}, - {"gob1", "Gobliiins (Amiga)", Gob::GF_GOB1, "baf88a95928edb3f51067983f2dffa93"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "baf88a95928edb3f51067983f2dffa93"}, - {"gob1", "Gobliiins (Interactive Demo)", Gob::GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, + {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, - {"gob1", "Gobliiins (Mac)", Gob::GF_GOB1 | Gob::GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"}, + {"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, "4c0e8ce4a2f66ee8226952ad3c6c1155"}, #if 0 - {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"}, - {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"}, - {"gob2", "Gobliins 2 (DOS)", Gob::GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"}, - {"gob2", "Gobliins 2 (DOS Ru)", Gob::GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"}, + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"}, + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"}, + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"}, + {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"}, // CD 1.000. - {"gob2", "Gobliins 2 (CD)", Gob::GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"}, + {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"}, // CD 1.01 - {"gob2", "Gobliins 2 (CD)", Gob::GF_GOB2, "410e632682ab11969bc3b3b588066d95"}, - {"gob2", "Gobliins 2 (Demo)", Gob::GF_GOB2, "be8b111191f965ac9b28fe530580d14e"}, + {"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"}, + {"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"}, - {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "36d9b4032b39a794c8640e500e98893a"}, - {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"}, - {"gob3", "Goblins Quest 3", Gob::GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, + {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"}, + {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"}, + {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, // CD 1.000 - {"gob3", "Goblins Quest 3 (CD)", Gob::GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, + {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, // CD 1.02. Spanish "Computer Gaming World"* distribution in Spain - {"gob3", "Goblins Quest 3 (CD)", Gob::GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"}, + {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "7d7ab9a987be7208b9b685846fbd3e82"}, - {"gob3", "Goblins Quest 3 (Interactive Demo)", Gob::GF_GOB3, "4986b44cec309589508d7904f924c217"}, - {"gob3", "Goblins Quest 3 (Demo)", Gob::GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"}, - {"gob3", "Goblins Quest 3 (Interactive Demo)", Gob::GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"}, + {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"}, + {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"}, + {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"}, // CD 1.0 - {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", Gob::GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"}, + {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"}, // CD 1.00, German release (INTRO.STRK seems to be multilingual, though?) - {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", Gob::GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"}, + {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "751ba028d215e0db1e0254853de6a7e4"}, #endif {0, 0, 0, 0} }; @@ -127,114 +129,6 @@ static const GameSettings gob_list[] = { }; -GameList Engine_GOB_gameList() { - GameList games; - const GameSettings *g = gob_list; - - while (g->gameid) { - games.push_back(*g); - g++; - } - - return games; -} - -DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { - DetectedGameList detectedGames; - const GobGameSettings *g; - FSList::const_iterator file; - - // Iterate over all files in the given directory - for (file = fslist.begin(); file != fslist.end(); file++) { - if (file->isDirectory()) - continue; - - // All the supported games have an intro.stk file. - if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) - break; - } - - if (file == fslist.end()) - return detectedGames; - - uint8 md5sum[16]; - char md5str[32 + 1]; - - if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { - for (int i = 0; i < 16; i++) { - sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); - } - for (g = gob_games; g->gameid; g++) { - if (strcmp(g->md5sum, (char *)md5str) == 0) { - detectedGames.push_back(g->toGameSettings()); - } - } - if (detectedGames.isEmpty()) { - printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); - - const GameSettings *g1 = gob_list; - while (g1->gameid) { - detectedGames.push_back(*g1); - g1++; - } - } - } - return detectedGames; -} - -Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) { - // Detect game features based on MD5 - uint8 md5sum[16]; - char md5str[32 + 1]; - - if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) { - for (int j = 0; j < 16; j++) { - sprintf(md5str + j*2, "%02x", (int)md5sum[j]); - } - } else { - error("Engine_GOB_create(): Cannot find intro.stk"); - } - - const GobGameSettings *g; - bool found = false; - - // TODO - // Fallback. Maybe we will be able to determine game type from game - // data contents - Common::String realGame; - uint32 features; - if (ConfMan.hasKey("gameid")) - realGame = ConfMan.get("gameid"); - else - realGame = detector->_targetName; - if (!strcmp(realGame.c_str(), "gob2")) - features = Gob::GF_GOB2; - else - features = Gob::GF_GOB1; - - for (g = gob_games; g->gameid; g++) { - if (strcmp(g->md5sum, (char *)md5str) == 0) { - features = g->features; - - if (g->description) - g_system->setWindowCaption(g->description); - - found = true; - break; - } - } - - if (!found) { - printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); - } - - return new Gob::GobEngine(detector, syst, features); -} - -REGISTER_PLUGIN(GOB, "Gob Engine") - -namespace Gob { - #define MAX_TIME_DELTA 100 GobEngine::GobEngine(GameDetector *detector, OSystem * syst, uint32 features) @@ -369,3 +263,111 @@ int GobEngine::init(GameDetector &detector) { } } // End of namespace Gob + +using namespace Gob; + +GameList Engine_GOB_gameList() { + GameList games; + const GameSettings *g = gob_list; + + while (g->gameid) { + games.push_back(*g); + g++; + } + + return games; +} + +DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { + DetectedGameList detectedGames; + const GobGameSettings *g; + FSList::const_iterator file; + + // Iterate over all files in the given directory + for (file = fslist.begin(); file != fslist.end(); file++) { + if (file->isDirectory()) + continue; + + // All the supported games have an intro.stk file. + if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) + break; + } + + if (file == fslist.end()) + return detectedGames; + + uint8 md5sum[16]; + char md5str[32 + 1]; + + if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { + for (int i = 0; i < 16; i++) { + sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); + } + for (g = gob_games; g->gameid; g++) { + if (strcmp(g->md5sum, (char *)md5str) == 0) { + detectedGames.push_back(g->toGameSettings()); + } + } + if (detectedGames.isEmpty()) { + printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); + + const GameSettings *g1 = gob_list; + while (g1->gameid) { + detectedGames.push_back(*g1); + g1++; + } + } + } + return detectedGames; +} + +Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) { + // Detect game features based on MD5 + uint8 md5sum[16]; + char md5str[32 + 1]; + + if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) { + for (int j = 0; j < 16; j++) { + sprintf(md5str + j*2, "%02x", (int)md5sum[j]); + } + } else { + error("Engine_GOB_create(): Cannot find intro.stk"); + } + + const GobGameSettings *g; + bool found = false; + + // TODO + // Fallback. Maybe we will be able to determine game type from game + // data contents + Common::String realGame; + uint32 features; + if (ConfMan.hasKey("gameid")) + realGame = ConfMan.get("gameid"); + else + realGame = detector->_targetName; + if (!strcmp(realGame.c_str(), "gob2")) + features = GF_GOB2; + else + features = GF_GOB1; + + for (g = gob_games; g->gameid; g++) { + if (strcmp(g->md5sum, (char *)md5str) == 0) { + features = g->features; + + if (g->description) + g_system->setWindowCaption(g->description); + + found = true; + break; + } + } + + if (!found) { + printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); + } + + return new GobEngine(detector, syst, features); +} + +REGISTER_PLUGIN(GOB, "Gob Engine") |