diff options
| -rw-r--r-- | engines/cge2/detection.cpp | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index d93a090513..c05ce70c3d 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {  	GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)  }; +// This fallback detection looks identical to the one used for CGE. In fact, the difference resides +// in the ResourceManager which handles a different archive format. The rest of the detection is identical.  const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {  	ADFilePropertiesMap filesProps; | 
