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-rw-r--r--backends/cloud/storage.cpp6
-rw-r--r--engines/drascula/saveload.cpp2
-rw-r--r--engines/engine.cpp2
-rw-r--r--engines/kyra/saveload_eob.cpp8
-rw-r--r--engines/sword1/control.cpp10
-rw-r--r--gui/editgamedialog.cpp2
-rw-r--r--gui/options.cpp4
-rw-r--r--gui/saveload-dialog.cpp2
8 files changed, 18 insertions, 18 deletions
diff --git a/backends/cloud/storage.cpp b/backends/cloud/storage.cpp
index f2d432a820..4cccacf6d6 100644
--- a/backends/cloud/storage.cpp
+++ b/backends/cloud/storage.cpp
@@ -207,7 +207,7 @@ void Storage::savesSyncDefaultCallback(BoolResponse response) {
if (!response.value)
warning("SavesSyncRequest called success callback with `false` argument");
- g_system->displayMessageOnOSD(_("Saves sync complete."));
+ g_system->displayMessageOnOSD(_("Saved games sync complete."));
}
void Storage::savesSyncDefaultErrorCallback(Networking::ErrorResponse error) {
@@ -218,9 +218,9 @@ void Storage::savesSyncDefaultErrorCallback(Networking::ErrorResponse error) {
printErrorResponse(error);
if (error.interrupted)
- g_system->displayMessageOnOSD(_("Saves sync was cancelled."));
+ g_system->displayMessageOnOSD(_("Saved games sync was cancelled."));
else
- g_system->displayMessageOnOSD(_("Saves sync failed.\nCheck your Internet connection."));
+ g_system->displayMessageOnOSD(_("Saved games sync failed.\nCheck your Internet connection."));
}
///// DownloadFolderRequest-related /////
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index eb72a999d4..e99898da5a 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -45,7 +45,7 @@ void DrasculaEngine::checkForOldSaveGames() {
GUI::MessageDialog dialog0(
_("ScummVM found that you have old savefiles for Drascula that should be converted.\n"
- "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
+ "The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
int choice = dialog0.runModal();
diff --git a/engines/engine.cpp b/engines/engine.cpp
index 8fff99f3fc..68d9e8fde6 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -545,7 +545,7 @@ bool Engine::warnUserAboutUnsupportedGame() {
if (ConfMan.getBool("enable_unsupported_game_warning")) {
GUI::MessageDialog alert(_("WARNING: The game you are about to start is"
" not yet fully supported by ScummVM. As such, it is likely to be"
- " unstable, and any saves you make might not work in future"
+ " unstable, and any saved game you make might not work in future"
" versions of ScummVM."), _("Start anyway"), _("Cancel"));
return alert.runModal() == GUI::kMessageOK;
}
diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp
index 9329d14255..7823064c3b 100644
--- a/engines/kyra/saveload_eob.cpp
+++ b/engines/kyra/saveload_eob.cpp
@@ -554,7 +554,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
}
delete fs;
- ::GUI::MessageDialog dialog(Common::String::format(_("The following original save game file has been found in your game path:\n\n%s %s\n\nDo you wish to use this save game file with ScummVM?\n\n"), temp.c_str(), dsc.c_str()), _("Yes"), _("No"));
+ ::GUI::MessageDialog dialog(Common::String::format(_("The following original saved game file has been found in your game path:\n\n%s %s\n\nDo you wish to use this saved game file with ScummVM?\n\n"), temp.c_str(), dsc.c_str()), _("Yes"), _("No"));
if (dialog.runModal())
origFiles.push_back(temp);
}
@@ -579,7 +579,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
// This will probably never happen, since we do have 990 save slots
if (assignedSlots != numFilesFound)
- warning("%d original save files could not be converted due to missing save game slots", numFilesFound - assignedSlots);
+ warning("%d original save files could not be converted due to missing saved game slots", numFilesFound - assignedSlots);
} else {
newSlots.push_back(destSlot);
@@ -587,7 +587,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
if (destSlot != -1) {
if (Common::find(_gui->_saveSlots.begin(), _gui->_saveSlots.end(), destSlot) != _gui->_saveSlots.end()) {
- ::GUI::MessageDialog dialog(Common::String::format(_("A save game file was found in the specified slot %d. Overwrite?\n\n"), destSlot), _("Yes"), _("No"));
+ ::GUI::MessageDialog dialog(Common::String::format(_("A saved game file was found in the specified slot %d. Overwrite?\n\n"), destSlot), _("Yes"), _("No"));
if (!dialog.runModal())
return false;
}
@@ -620,7 +620,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
_inf->reset();
if (destSlot == -1 && importedCount) {
- ::GUI::MessageDialog dialog(Common::String::format(_("%d original save game files have been successfully imported into\nScummVM. If you want to manually import original save game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
+ ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved game files have been successfully imported into\nScummVM. If you want to manually import original saved game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
dialog.runModal();
}
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 201c3aa9bd..be5f33600e 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -861,7 +861,7 @@ void Control::checkForOldSaveGames() {
GUI::MessageDialog dialog0(
_("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
- "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
+ "The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
int choice = dialog0.runModal();
@@ -1159,7 +1159,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
uint saveHeader = inf->readUint32LE();
if (saveHeader != SAVEGAME_HEADER) {
// Display an error message, and do nothing
- displayMessage(0, "Save game '%s' is corrupt", fName);
+ displayMessage(0, "Saved game '%s' is corrupt", fName);
return false;
}
@@ -1167,7 +1167,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
uint8 saveVersion = inf->readByte();
if (saveVersion > SAVEGAME_VERSION) {
- warning("Different save game version");
+ warning("Different saved game version");
return false;
}
@@ -1229,8 +1229,8 @@ bool Control::convertSaveGame(uint8 slot, char *desc) {
if (testSave) {
delete testSave;
- Common::String msg = Common::String::format(_("Target new save game already exists!\n"
- "Would you like to keep the old save game (%s) or the new one (%s)?\n"),
+ Common::String msg = Common::String::format(_("Target new saved game already exists!\n"
+ "Would you like to keep the old saved game (%s) or the new one (%s)?\n"),
oldFileName, newFileName);
GUI::MessageDialog dialog0(msg, _("Keep the old one"), _("Keep the new one"));
diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp
index fbe76d228a..a4731c1595 100644
--- a/gui/editgamedialog.cpp
+++ b/gui/editgamedialog.cpp
@@ -507,7 +507,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
Common::FSNode dir(browser.getResult());
_savePathWidget->setLabel(dir.getPath());
#ifdef USE_LIBCURL
- MessageDialog warningMessage(_("Saves sync feature doesn't work with non-default directories. If you want your saves to sync, use default directory."));
+ MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory."));
warningMessage.runModal();
#endif
draw();
diff --git a/gui/options.cpp b/gui/options.cpp
index 68add45260..35c9864718 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -1308,10 +1308,10 @@ GlobalOptionsDialog::GlobalOptionsDialog(LauncherDialog *launcher)
_storageUsernameDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameDesc", _("Username:"), _("Username used by this storage"));
_storageUsername = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsernameLabel", "<none>");
- _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saves on this storage"));
+ _storageUsedSpaceDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceDesc", _("Used space:"), _("Space used by ScummVM's saved games on this storage"));
_storageUsedSpace = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageUsedSpaceLabel", "0 bytes");
- _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saves sync for this storage occured"));
+ _storageLastSyncDesc = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncDesc", _("Last sync time:"), _("When the last saved games sync for this storage occured"));
_storageLastSync = new StaticTextWidget(container, "GlobalOptions_Cloud_Container.StorageLastSyncLabel", "<never>");
_storageConnectButton = new ButtonWidget(container, "GlobalOptions_Cloud_Container.ConnectButton", _("Connect"), _("Open wizard dialog to connect your cloud storage account"), kConfigureStorageCmd);
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
index ae3612f778..cadd3e996f 100644
--- a/gui/saveload-dialog.cpp
+++ b/gui/saveload-dialog.cpp
@@ -921,7 +921,7 @@ void SaveLoadChooserGrid::reflowLayout() {
// In the save mode we will always create a new save button as the first button.
if (_saveMode && curLine == 0 && curColumn == 0) {
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
- ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
+ ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd);
// In case no more slots are free, we will disable the new save button
if (_nextFreeSaveSlot == -1) {
newSave->setEnabled(false);