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-rw-r--r--engines/zvision/utility.h50
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef ZVISION_UTILITY_H
+#define ZVISION_UTILITY_H
+
+#include "common/str.h"
+#include "common/file.h"
+
+namespace ZVision {
+
+void WriteFileContentsToFile(Common::String sourceFile, Common::String destFile) {
+ Common::File f;
+ f.open(sourceFile);
+ byte* buffer = new byte[f.size()];
+ f.read(buffer, f.size());
+
+ Common::DumpFile dumpFile;
+ dumpFile.open(destFile);
+
+ uint32 writtenBytes = dumpFile.write(buffer, f.size());
+ dumpFile.flush();
+ dumpFile.close();
+
+ delete[] buffer;
+}
+
+} // End namespace ZVision
+
+#endif