diff options
-rw-r--r-- | engines/saga/sfuncs.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index b6865d6b0d..7d6a8da403 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -277,6 +277,23 @@ void Script::sfTakeObject(SCRIPTFUNC_PARAMS) { if (obj->_sceneNumber != ITE_SCENE_INV) { obj->_sceneNumber = ITE_SCENE_INV; + // WORKAROUND for a problematic object in IHNM + // There are 3 different scenes in front of the zeppelin, in Gorrister's chapter. A scene where the + // zeppelin is in the air (scene 17), a scene where it approaches Gorrister's (scene 16) and another one + // where it has landed (scene 18). + // In two of these scenes (the "on air" and "approaching" ones), when the player uses the knife with the + // rope, the associated script picks up object id 16392. In the "zeppelin landed" scene (scene 18), the + // associated script picks up object id 16390. This seems to be a script bug, as it should be id 16392, + // like in the other two scenes, as it is the same object (the rope). Picking up object 16390 leads to an + // assertion anyway, therefore we change the problematic object (16390) to the correct one (16392) here. + // Fixes bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring" + if (_vm->getGameType() == GType_IHNM) { + if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 18) { + if (objectId == 16390) + objectId = 16392; + } + } + // WORKAROUND for two incorrect object sprites in the IHNM demo // (the mirror and the icon in Ted's part). Set them correctly here if (_vm->getGameId() == GID_IHNM_DEMO) { |