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-rw-r--r--engines/mutationofjb/commands/setobjectframecommand.cpp63
-rw-r--r--engines/mutationofjb/commands/setobjectframecommand.h51
-rw-r--r--engines/mutationofjb/gamescreen.cpp2
-rw-r--r--engines/mutationofjb/module.mk1
-rw-r--r--engines/mutationofjb/room.cpp47
-rw-r--r--engines/mutationofjb/room.h4
-rw-r--r--engines/mutationofjb/script.cpp2
-rw-r--r--engines/mutationofjb/tasks/objectanimationtask.cpp2
-rw-r--r--engines/mutationofjb/widgets/gamewidget.cpp18
-rw-r--r--engines/mutationofjb/widgets/gamewidget.h9
10 files changed, 175 insertions, 24 deletions
diff --git a/engines/mutationofjb/commands/setobjectframecommand.cpp b/engines/mutationofjb/commands/setobjectframecommand.cpp
new file mode 100644
index 0000000000..54d9059af7
--- /dev/null
+++ b/engines/mutationofjb/commands/setobjectframecommand.cpp
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/setobjectframecommand.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/room.h"
+#include "mutationofjb/script.h"
+
+/** @file
+ * "SETANIM " <objectId> " " <frame>
+ *
+ * Sets the frame for the specified object and redraws it.
+ * If the object is active, it is deactivated.
+ */
+
+namespace MutationOfJB {
+
+bool SetObjectFrameCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
+ if (line.size() < 13 || !line.hasPrefix("SETANIM "))
+ return false;
+
+ const uint8 objectId = (uint8) atoi(line.c_str() + 8);
+ const uint8 frame = (uint8) atoi(line.c_str() + 11);
+
+ command = new SetObjectFrameCommand(objectId, frame);
+ return true;
+}
+
+
+Command::ExecuteResult SetObjectFrameCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ Object *const object = scriptExecCtx.getGameData().getCurrentScene()->getObject(_objectId);
+
+ object->_active = 0;
+ scriptExecCtx.getGame().getRoom().drawObject(_objectId);
+
+ return Finished;
+}
+
+Common::String SetObjectFrameCommand::debugString() const {
+ return Common::String::format("SETOBJECTFRAME %u %u", (unsigned int) _objectId, (unsigned int) _frame);
+}
+
+}
diff --git a/engines/mutationofjb/commands/setobjectframecommand.h b/engines/mutationofjb/commands/setobjectframecommand.h
new file mode 100644
index 0000000000..b8c091b847
--- /dev/null
+++ b/engines/mutationofjb/commands/setobjectframecommand.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
+#define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/str.h"
+
+namespace MutationOfJB {
+
+class SetObjectFrameCommandParser : public SeqCommandParser {
+public:
+ SetObjectFrameCommandParser() {}
+
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
+};
+
+class SetObjectFrameCommand : public SeqCommand {
+public:
+ SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {}
+
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+private:
+ uint8 _objectId;
+ uint8 _frame;
+};
+
+}
+
+#endif
diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp
index d92f418dca..024d7b6308 100644
--- a/engines/mutationofjb/gamescreen.cpp
+++ b/engines/mutationofjb/gamescreen.cpp
@@ -220,7 +220,7 @@ void GameScreen::refreshAfterSceneChanged() {
event.mouse = _game.getEngine().getEventManager()->getMousePos();
_gameWidget->handleEvent(event);
- _gameWidget->markDirty();
+ _gameWidget->markDirty(GameWidget::DIRTY_AFTER_SCENE_CHANGE);
_gameWidget->update(*_screen); // Force immediate update.
}
diff --git a/engines/mutationofjb/module.mk b/engines/mutationofjb/module.mk
index 736e9429eb..9e3b1d75d7 100644
--- a/engines/mutationofjb/module.mk
+++ b/engines/mutationofjb/module.mk
@@ -24,6 +24,7 @@ MODULE_OBJS := \
commands/saycommand.o \
commands/seqcommand.o \
commands/setcolorcommand.o \
+ commands/setobjectframecommand.o \
commands/specialshowcommand.o \
commands/switchpartcommand.o \
commands/talkcommand.o \
diff --git a/engines/mutationofjb/room.cpp b/engines/mutationofjb/room.cpp
index 6b868e75c7..e478a1cb8c 100644
--- a/engines/mutationofjb/room.cpp
+++ b/engines/mutationofjb/room.cpp
@@ -144,6 +144,15 @@ void Room::drawObjectAnimation(uint8 objectId, int animOffset) {
const int animFrame = startFrame + animOffset;
blit_if(_surfaces[animFrame], *_screen, Common::Point(object->_x, object->_y), ThresholdBlitOperation());
+ if (!_game->isCurrentSceneMap())
+ blit_if(_surfaces[animFrame], _background, Common::Point(object->_x, object->_y), ThresholdBlitOperation());
+}
+
+void Room::drawObject(uint8 objectId) {
+ Scene *const currentScene = _game->getGameData().getCurrentScene();
+ Object *const object = currentScene->getObject(objectId);
+
+ drawObjectAnimation(objectId, object->_currentFrame - _objectsStart[objectId - 1] - 1);
}
void Room::drawBitmap(uint8 bitmapId) {
@@ -172,21 +181,28 @@ void Room::drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area,
const Common::String fileName = Common::String::format("room%d%s.dat", gameData._currentScene, gameData._partB ? "b" : "");
- AnimationDecoder decoder(fileName, *_screen);
- decoder.setPartialMode(fromFrame, toFrame, area, threshold);
- decoder.decode(nullptr);
- if (!area.isEmpty())
- _screen->getSubArea(area); // Add dirty rect.
- else
- _screen->makeAllDirty();
-}
+ {
+ AnimationDecoder decoder(fileName, *_screen);
+ decoder.setPartialMode(fromFrame, toFrame, area, threshold);
+ decoder.decode(nullptr);
+ if (!area.isEmpty())
+ _screen->getSubArea(area); // Add dirty rect.
+ else
+ _screen->makeAllDirty();
+ }
-void Room::redraw() {
if (!_game->isCurrentSceneMap()) {
- Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT);
- _screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0));
+ AnimationDecoder decoder(fileName, _background);
+ decoder.setPartialMode(fromFrame, toFrame, area, threshold);
+ decoder.decode(nullptr);
+ if (!area.isEmpty())
+ _screen->getSubArea(area); // Add dirty rect.
+ else
+ _screen->makeAllDirty();
}
+}
+void Room::initialDraw() {
Scene *const currentScene = _game->getGameData().getCurrentScene();
for (uint8 i = 0; i < currentScene->getNoObjects(); ++i) {
Object *const obj = currentScene->getObject(i + 1);
@@ -203,4 +219,13 @@ void Room::redraw() {
}
}
+void Room::redraw(bool useBackgroundBuffer) {
+ if (useBackgroundBuffer && !_game->isCurrentSceneMap()) {
+ Common::Rect rect(0, 0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT);
+ _screen->blitFrom(_background.rawSurface(), rect, Common::Point(0, 0));
+ } else {
+ initialDraw();
+ }
+}
+
}
diff --git a/engines/mutationofjb/room.h b/engines/mutationofjb/room.h
index 0c29510a8d..705e285d4a 100644
--- a/engines/mutationofjb/room.h
+++ b/engines/mutationofjb/room.h
@@ -45,9 +45,11 @@ public:
Room(Game *game, Graphics::Screen *screen);
bool load(uint8 roomNumber, bool roomB);
void drawObjectAnimation(uint8 objectId, int animOffset);
+ void drawObject(uint8 objectId);
void drawBitmap(uint8 bitmapId);
void drawFrames(uint8 fromFrame, uint8 toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF);
- void redraw();
+ void initialDraw();
+ void redraw(bool useBackgroundBuffer = true);
private:
Game *_game;
Graphics::Screen *_screen;
diff --git a/engines/mutationofjb/script.cpp b/engines/mutationofjb/script.cpp
index a931785404..fc42f08486 100644
--- a/engines/mutationofjb/script.cpp
+++ b/engines/mutationofjb/script.cpp
@@ -51,6 +51,7 @@
#include "mutationofjb/commands/loadplayercommand.h"
#include "mutationofjb/commands/bitmapvisibilitycommand.h"
#include "mutationofjb/commands/playanimationcommand.h"
+#include "mutationofjb/commands/setobjectframecommand.h"
#include "mutationofjb/game.h"
namespace MutationOfJB {
@@ -85,6 +86,7 @@ static CommandParser **getParsers() {
new LoadPlayerCommandParser,
new BitmapVisibilityCommandParser,
new PlayAnimationCommandParser,
+ new SetObjectFrameCommandParser,
nullptr
};
diff --git a/engines/mutationofjb/tasks/objectanimationtask.cpp b/engines/mutationofjb/tasks/objectanimationtask.cpp
index eab3d75d82..25b7ae1c56 100644
--- a/engines/mutationofjb/tasks/objectanimationtask.cpp
+++ b/engines/mutationofjb/tasks/objectanimationtask.cpp
@@ -86,7 +86,7 @@ void ObjectAnimationTask::updateObjects() {
const bool drawObject = handleHardcodedAnimation(object);
if (drawObject) {
- getTaskManager()->getGame().getRoom().drawObjectAnimation(i, nextAnimationOffset);
+ getTaskManager()->getGame().getRoom().drawObject(i);
}
}
}
diff --git a/engines/mutationofjb/widgets/gamewidget.cpp b/engines/mutationofjb/widgets/gamewidget.cpp
index 603736729e..77375a7c5c 100644
--- a/engines/mutationofjb/widgets/gamewidget.cpp
+++ b/engines/mutationofjb/widgets/gamewidget.cpp
@@ -57,6 +57,18 @@ void GameWidget::clearState() {
void GameWidget::draw(Graphics::ManagedSurface &) {
Room &room = _gui.getGame().getRoom();
+ // Full redraw using background buffer.
+ if (_dirtyBits == DIRTY_ALL) {
+ room.redraw();
+ return;
+ }
+
+ // Full redraw without background buffer.
+ if (_dirtyBits & DIRTY_AFTER_SCENE_CHANGE) {
+ room.redraw(false); // Don't use background buffer.
+ return;
+ }
+
// Only selection changed.
if (_dirtyBits & DIRTY_MAP_SELECTION) {
if (_currentMapObjectId != _nextMapObjectId) {
@@ -69,12 +81,6 @@ void GameWidget::draw(Graphics::ManagedSurface &) {
_currentMapObjectId = _nextMapObjectId;
}
}
-
- // Full redraw.
- if (_dirtyBits == DIRTY_ALL) {
- room.redraw();
- return;
- }
}
void GameWidget::handleNormalScene(const Common::Event &event) {
diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h
index c600d3aab6..29d44a6303 100644
--- a/engines/mutationofjb/widgets/gamewidget.h
+++ b/engines/mutationofjb/widgets/gamewidget.h
@@ -48,6 +48,11 @@ public:
GAME_FULL_AREA_HEIGHT = 200
};
+ enum DirtyFlags {
+ DIRTY_AFTER_SCENE_CHANGE = 1 << 1,
+ DIRTY_MAP_SELECTION = 1 << 2
+ };
+
GameWidget(GuiScreen &gui);
void setCallback(GameWidgetCallback *callback) {
_callback = callback;
@@ -60,10 +65,6 @@ protected:
virtual void draw(Graphics::ManagedSurface &);
private:
- enum {
- DIRTY_MAP_SELECTION = 1 << 1
- };
-
/**
* Handling for normal (non-map) scenes.
*