diff options
-rw-r--r-- | README | 9 | ||||
-rw-r--r-- | doc/03_02.tex | 12 | ||||
-rw-r--r-- | simon/intern.h | 2 | ||||
-rw-r--r-- | simon/simon.cpp | 82 |
4 files changed, 52 insertions, 53 deletions
@@ -185,15 +185,6 @@ any answer. Chances are that it will work. 3.2) Simon the Sorcerer 1 and 2 notes: ---- --------------------------------- -The following three game targets were removed in ScummVM 0.7.x: - simon1win - Used for Simon the Sorcerer 1 Talkie (Windows) - simon2win - Used for Simon the Sorcerer 2 Talkie (Windows) - simon2mac - Used for Simon the Sorcerer 2 Talkie (Amiga or Mac) - -If you were using these three targets the games will no longer load or -error out. Each game should be removed and added again via the launcher -to correct the targets used. - The current game targets are: simon1acorn - Use for Simon the Sorcerer 1 for Acorn (CD) simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk) diff --git a/doc/03_02.tex b/doc/03_02.tex index 089b94ab9c..76c62e5c7e 100644 --- a/doc/03_02.tex +++ b/doc/03_02.tex @@ -1,16 +1,4 @@ \subsection{Simon the Sorcerer 1 and 2 notes} -The following three game targets were removed in ScummVM 0.7.x: - -\begin{tabular}{ll} - simon1win - Used for Simon the Sorcerer 1 Talkie (Windows)\\ - simon2win - Used for Simon the Sorcerer 2 Talkie (Windows)\\ - simon2mac - Used for Simon the Sorcerer 2 Talkie (Amiga or Mac)\\ -\end{tabular} - -If you were using these three targets the games will no longer load or -error out. Each game should be removed and added again via the launcher -to correct the targets used. - The current game targets are: \begin{tabular}{ll} diff --git a/simon/intern.h b/simon/intern.h index cfc4259bb1..944dd3c970 100644 --- a/simon/intern.h +++ b/simon/intern.h @@ -163,6 +163,8 @@ enum { GAME_SIMON2DOS = GF_SIMON2, GAME_SIMON1TALKIE = GF_TALKIE, GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE, + GAME_SIMON1WIN = GF_WIN | GF_TALKIE, + GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE, GAME_SIMON1DEMO = GF_DEMO | GF_OLD_BUNDLE, GAME_SIMON1AMIGA = GF_AMIGA | GF_OLD_BUNDLE, GAME_SIMON1CD32 = GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE, diff --git a/simon/simon.cpp b/simon/simon.cpp index cf9065706b..b2ccba0685 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -68,7 +68,10 @@ static const SimonGameSettings simon_settings[] = { {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GAME_SIMON1AMIGA, "gameamiga"}, {"simon2dos", "Simon the Sorcerer 2 (DOS)", GAME_SIMON2DOS, "GAME32"}, {"simon1talkie", "Simon the Sorcerer 1 Talkie", GAME_SIMON1TALKIE, "GAMEPC"}, + {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GAME_SIMON1WIN, 0}, {"simon2talkie", "Simon the Sorcerer 2 Talkie", GAME_SIMON2TALKIE, "GSPTR30"}, + {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GAME_SIMON2WIN, 0}, + {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GAME_SIMON2WIN, 0}, {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GAME_SIMON1CD32, "gameamiga"}, {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GAME_SIMON1DEMO, "GDEMO"}, @@ -101,6 +104,9 @@ DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) { StringSet fileSet; for (g = simon_settings; g->name; ++g) { + if (g->detectname == NULL) + continue; + strcpy(detectName, g->detectname); strcpy(detectName2, g->detectname); strcat(detectName2, "."); @@ -287,41 +293,53 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) _game = game.features; -#if 1 - // HACK HACK HACK - // This is not how, and where, MD5 computation should be done in the - // real world. Rather this is meant as a proof-of-concept hack. - // It's quick, it's dirty, and it'll go again eventually :-) - char buf[100]; - uint8 md5sum[16]; - - sprintf(buf, g->detectname); - - if (md5_file(buf, md5sum)) { - // HACK : changed to this code since PalmOS doesn't handle correctly %02x. - // It returns only 8 chars string in upper case so i need to use hex[], - // copy last 2 chars to md5str and convert result to lower case - int j; - char md5str[32+1]; - char hex[8+1]; - for (j = 0; j < 16; j++) { - sprintf(hex, "%02x", (int)md5sum[j]); - memcpy(md5str+j*2, hex + strlen(hex) - 2, 2); + // Convert older targets + if (g->detectname == NULL) { + if (!strcmp("simon1win", g->name)) { + ConfMan.set("gameid", "simon1talkie"); + ConfMan.set("platform", "Windows"); + } else if (!strcmp("simon2win", g->name) || !strcmp("simon2mac", g->name)) { + ConfMan.set("gameid", "simon2talkie"); + ConfMan.set("platform", "Windows"); } + ConfMan.flushToDisk(); + } else { +#if 1 + // HACK HACK HACK + // This is not how, and where, MD5 computation should be done in the + // real world. Rather this is meant as a proof-of-concept hack. + // It's quick, it's dirty, and it'll go again eventually :-) + char buf[100]; + uint8 md5sum[16]; - for (j = 0; j < 32; j++) - md5str[j] = tolower(md5str[j]); - md5str[32] = 0; - printf("%s %s\n", md5str, buf); - const MD5Table *elem; - elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); - if (elem) - printf("Match found in database: target %s, language %s, platform %s\n", - elem->target, Common::getLanguageDescription(elem->language), Common::getPlatformDescription(elem->platform)); - else - printf("Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team\n"); - } + sprintf(buf, g->detectname); + + if (md5_file(buf, md5sum)) { + // HACK : changed to this code since PalmOS doesn't handle correctly %02x. + // It returns only 8 chars string in upper case so i need to use hex[], + // copy last 2 chars to md5str and convert result to lower case + int j; + char md5str[32+1]; + char hex[8+1]; + for (j = 0; j < 16; j++) { + sprintf(hex, "%02x", (int)md5sum[j]); + memcpy(md5str+j*2, hex + strlen(hex) - 2, 2); + } + + for (j = 0; j < 32; j++) + md5str[j] = tolower(md5str[j]); + md5str[32] = 0; + printf("%s %s\n", md5str, buf); + const MD5Table *elem; + elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table); + if (elem) + printf("Match found in database: target %s, language %s, platform %s\n", + elem->target, Common::getLanguageDescription(elem->language), Common::getPlatformDescription(elem->platform)); + else + printf("Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team\n"); + } #endif + } VGA_DELAY_BASE = 1; if (_game & GF_SIMON2) { |