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-rw-r--r--dc/Makefile22
-rw-r--r--dc/README2
-rw-r--r--dc/audio.cpp28
-rw-r--r--dc/dc.h104
-rw-r--r--dc/dcmain.cpp166
-rw-r--r--dc/display.cpp117
-rw-r--r--dc/input.cpp64
-rw-r--r--dc/selector.cpp54
-rw-r--r--dc/vmsave.cpp16
9 files changed, 415 insertions, 158 deletions
diff --git a/dc/Makefile b/dc/Makefile
index 587a4f366a..59e3b2281c 100644
--- a/dc/Makefile
+++ b/dc/Makefile
@@ -1,12 +1,12 @@
# $Header$
-ronindir = /usr/local/ronin
+ronindir = /home/marcus/hack/dreamcast/libronin
VPATH = ..
CC = sh-elf-g++ -ml -m4-single-only
CFLAGS = -O1 -Wno-multichar
-DEFINES = -D__DC__ -DNONSTANDARD_PORT -DUSE_ADLIB -DNONSTANDARD_SAVE
+DEFINES = -D__DC__ -DNONSTANDARD_PORT -DNONSTANDARD_SAVE
LDFLAGS := -Wl,-Ttext,0x8c010000 -nostartfiles ronin/crt0.o
INCLUDES:= -I./ -I../ -I../sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
@@ -17,8 +17,11 @@ INCS = scumm.h scummsys.h stdafx.h portdefs.h dc.h
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
- sound/imuse.o sound/fmopl.o sound/adlib.o insane.o debugrl.o \
- akos.o vars.o dcmain.o display.o audio.o input.o selector.o icon.o \
+ sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
+ akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o \
+ v3/resource_v3.o v4/resource_v4.o main.o \
+ simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o \
+ dcmain.o display.o audio.o input.o selector.o icon.o \
label.o vmsave.o
.cpp.o:
@@ -29,11 +32,20 @@ all: scummvm
scummvm: $(OBJS) ronin
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
-$(OBJS): Makefile sound/.create ronin
+$(OBJS): Makefile sound/.create simon/.create v3/.create v4/.create ronin
sound/.create:
mkdir sound && touch $@
+simon/.create:
+ mkdir simon && touch $@
+
+v3/.create:
+ mkdir v3 && touch $@
+
+v4/.create:
+ mkdir v4 && touch $@
+
ronin:
ln -s $(ronindir) $@
diff --git a/dc/README b/dc/README
index 9113aa67af..d4bf04c5bd 100644
--- a/dc/README
+++ b/dc/README
@@ -9,7 +9,7 @@ you'll need the following:
* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>
-* libronin-0.2 : <URL:http://peter.bortas.org/scumm/libronin-0.2.tar.gz>
+* libronin-0.3 : <URL:http://peter.bortas.org/scumm/libronin-0.3.tar.gz>
* GNU make
diff --git a/dc/audio.cpp b/dc/audio.cpp
index 35dab8c5f6..863c1e97ac 100644
--- a/dc/audio.cpp
+++ b/dc/audio.cpp
@@ -24,19 +24,32 @@
#include "scumm.h"
#include "dc.h"
-#include <ronin/soundcommon.h>
-
EXTERN_C void *memcpy4(void *s1, const void *s2, unsigned int n);
-short temp_sound_buffer[RING_BUFFER_SAMPLES];
void initSound()
{
stop_sound();
- do_sound_command(CMD_SET_FREQ(0));
- do_sound_command(CMD_SET_BUFFER(0));
+ do_sound_command(CMD_SET_FREQ_EXP(FREQ_22050_EXP));
+ do_sound_command(CMD_SET_BUFFER(3));
+}
+
+bool OSystem_Dreamcast::set_sound_proc(void *param, SoundProc *proc,
+ byte format)
+{
+#if SAMPLE_MODE == 0
+ assert(format == SOUND_16BIT);
+#elif SAMPLE_MODE == 1
+ assert(format == SOUND_8BIT);
+#else
+#error Invalid SAMPLE_MODE
+#endif
+ _sound_proc_param = param;
+ _sound_proc = proc;
+
+ return true;
}
-void checkSound(Scumm *s)
+void OSystem_Dreamcast::checkSound()
{
int n;
int curr_ring_buffer_samples;
@@ -56,7 +69,8 @@ void checkSound(Scumm *s)
if(n<100)
return;
- s->mixWaves((short*)temp_sound_buffer, n);
+ _sound_proc(_sound_proc_param, (byte*)temp_sound_buffer,
+ SAMPLES_TO_BYTES(n));
if(fillpos+n > curr_ring_buffer_samples) {
int r = curr_ring_buffer_samples - fillpos;
diff --git a/dc/dc.h b/dc/dc.h
index 5e6e43bda6..ed2c5f7a77 100644
--- a/dc/dc.h
+++ b/dc/dc.h
@@ -1,8 +1,102 @@
+#include <ronin/soundcommon.h>
+#define NUM_BUFFERS 4
+
+class OSystem_Dreamcast : public OSystem {
+
+ public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ void update_screen();
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set function that generates samples
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Quit
+ void quit();
+
+ // Set a parameter
+ uint32 property(int param, uint32 value);
+
+ static OSystem *create();
+
+
+ private:
+
+ int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y;
+ int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll;
+ int _current_shake_pos;
+ unsigned char *_ms_buf;
+ SoundProc *_sound_proc;
+ void *_sound_proc_param;
+
+ unsigned char *screen;
+ unsigned short *mouse;
+ void *screen_tx[NUM_BUFFERS];
+ void *mouse_tx[NUM_BUFFERS];
+ int current_buffer;
+ unsigned short palette[256];
+
+ short temp_sound_buffer[RING_BUFFER_SAMPLES];
+
+ void checkSound();
+
+ void drawMouse(int xdraw, int ydraw, int w, int h,
+ unsigned char *buf, bool visible);
+
+};
+
+extern int handleInput(struct mapledev *pad,
+ int &mouse_x, int &mouse_y,
+ byte &shiftFlags);
extern void initSound();
-extern void checkSound(Scumm *s);
-extern void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
- byte &leftBtnPressed, byte &rightBtnPressed,
- int &keyPressed);
-extern bool selectGame(Scumm *s, char *&, char *&, class Icon &);
+extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);
diff --git a/dc/dcmain.cpp b/dc/dcmain.cpp
index e2ff7c5648..a8451f71d3 100644
--- a/dc/dcmain.cpp
+++ b/dc/dcmain.cpp
@@ -22,33 +22,127 @@
#include "stdafx.h"
#include "scumm.h"
-#include "gui.h"
+#include "mididrv.h"
+#include "gameDetector.h"
#include "dc.h"
#include "icon.h"
-Scumm scumm;
-ScummDebugger debugger;
-Gui gui;
Icon icon;
-IMuse sound;
-SOUND_DRIVER_TYPE snd_driv;
-/* CD Audio stubs */
-void cd_playtrack(int track, int offset, int delay) {;}
-void cd_play(int track, int num_loops, int start_frame) {;}
-void cd_stop() {;}
-int cd_is_running() {return 0;}
+OSystem *OSystem_Dreamcast_create() {
+ return OSystem_Dreamcast::create();
+}
+
+OSystem *OSystem_Dreamcast::create() {
+ OSystem_Dreamcast *syst = new OSystem_Dreamcast();
+ return syst;
+}
+
+/* CD Audio */
+static bool find_track(int track, int &first_sec, int &last_sec)
+{
+ struct TOC *toc = cdfs_gettoc();
+ if(!toc)
+ return false;
+ int i, first, last;
+ first = TOC_TRACK(toc->first);
+ last = TOC_TRACK(toc->last);
+ if(first < 1 || last > 99 || first > last)
+ return false;
+ for(i=last; i>=first; --i)
+ if(!(TOC_CTRL(toc->entry[i-1])&4))
+ if(track==1) {
+ first_sec = TOC_LBA(toc->entry[i-1]);
+ last_sec = TOC_LBA(toc->entry[i]);
+ return true;
+ } else
+ --track;
+ return false;
+}
-void launcherLoop() {
- /* No launcher on DC yet => stub function */
+void OSystem_Dreamcast::play_cdrom(int track, int num_loops,
+ int start_frame, int end_frame)
+{
+ int first_sec, last_sec;
+#if 1
+ if(num_loops)
+ --num_loops;
+#endif
+ if(num_loops>14) num_loops=14;
+ else if(num_loops<0) num_loops=15; // infinity
+ if(!find_track(track, first_sec, last_sec))
+ return;
+ if(end_frame)
+ last_sec = first_sec + start_frame + end_frame;
+ first_sec += start_frame;
+ play_cdda_sectors(first_sec, last_sec, num_loops);
}
-void BoxTest(int num) {
- /* No debugger on the DC => stub function */
+void OSystem_Dreamcast::stop_cdrom()
+{
+ stop_cdda();
}
+bool OSystem_Dreamcast::poll_cdrom()
+{
+ extern int getCdState();
+ return getCdState() == 3;
+}
+
+void OSystem_Dreamcast::update_cdrom()
+{
+ // Dummy. The CD drive takes care of itself.
+}
+
+uint32 OSystem_Dreamcast::property(int param, uint32 value)
+{
+ switch(param) {
+
+ case PROP_GET_SAMPLE_RATE:
+ return 22050;
+
+ }
+
+ return 0;
+}
+
+void OSystem_Dreamcast::quit() {
+ exit(0);
+}
+
+void *OSystem_Dreamcast::create_thread(ThreadProc *proc, void *param) {
+ warning("Creating a thread! (not supported.)\n");
+}
+
+uint32 OSystem_Dreamcast::get_msecs()
+{
+ static uint32 msecs=0;
+ static unsigned int t0=0;
+
+ unsigned int t = Timer();
+ unsigned int dm, dt = t - t0;
+
+ t0 = t;
+ dm = (dt << 6)/3125U;
+ dt -= (dm * 3125U)>>6;
+ t0 -= dt;
+
+ return msecs += dm;
+}
+
+void OSystem_Dreamcast::delay_msecs(uint msecs)
+{
+ get_msecs();
+ unsigned int t, start = Timer();
+ int time = (((unsigned int)msecs)*100000U)>>11;
+ while(((int)((t = Timer())-start))<time)
+ checkSound();
+ get_msecs();
+}
+
+/*
void waitForTimer(Scumm *s, int time)
{
if(time<0)
@@ -62,26 +156,25 @@ void waitForTimer(Scumm *s, int time)
while(((int)((t = Timer())-start))<time)
if(((int)(t-devpoll))>0) {
setimask(15);
- checkSound(s);
+ checkSound();
handleInput(locked_get_pads(), s->mouse.x, s->mouse.y,
s->_leftBtnPressed, s->_rightBtnPressed, s->_keyPressed);
setimask(mask);
devpoll += USEC_TO_TIMER(17000);
if(s->mouse.x != oldmousex || s->mouse.y != oldmousey) {
+ extern void updateScreen(Scumm *s);
updateScreen(s);
oldmousex = s->mouse.x;
oldmousey = s->mouse.y;
}
}
}
+*/
-static char *argv[] = { "scummvm", NULL, NULL, NULL };
-static int argc = 3;
-
-int main()
+int dc_setup(GameDetector &detector)
{
- int delta,tmp;
- int last_time, new_time;
+ static char *argv[] = { "scummvm", NULL, NULL, NULL };
+ static int argc = 3;
#ifndef NOSERIAL
serial_init(57600);
@@ -96,33 +189,10 @@ int main()
initSound();
- if(!selectGame(&scumm, argv[2], argv[1], icon))
+ if(!selectGame(&detector, argv[2], argv[1], icon))
exit(0);
- sound.initialize(&scumm, &snd_driv);
-
- scumm._gui = &gui;
- scumm.scummMain(argc, argv);
-
- gui.init(&scumm);
+ // sound.initialize(&scumm, &snd_driv);
- last_time = Timer();
- delta = 0;
- do {
- updateScreen(&scumm);
-
- new_time = Timer();
- waitForTimer(&scumm, delta * 15 - ((new_time - last_time)<<11)/100000);
- last_time = Timer();
-
- if (gui._active) {
- gui.loop();
- delta = 5;
- } else {
- delta = scumm.scummLoop(delta);
- }
- } while(1);
-
- /* NOTREACHED */
- exit(0);
+ detector.parseCommandLine(argc, argv);
}
diff --git a/dc/display.cpp b/dc/display.cpp
index 7db2211311..aeda52e754 100644
--- a/dc/display.cpp
+++ b/dc/display.cpp
@@ -28,7 +28,6 @@
#define SCREEN_H 200
#define MOUSE_W 64
#define MOUSE_H 64
-#define NUM_BUFFERS 4
#define TOP_OFFSET 40.0
@@ -36,15 +35,6 @@
#define QACR1 (*(volatile unsigned int *)(void *)0xff00003c)
-static unsigned char *screen = NULL;
-static unsigned short *mouse = NULL;
-static void *screen_tx[NUM_BUFFERS] = { NULL, };
-static void *mouse_tx[NUM_BUFFERS] = { NULL, };
-static int current_buffer = 0;
-static int shakePos = 0;
-unsigned short palette[256];
-
-
#define COPYPIXEL(n) do { \
unsigned short _tmp = pal[*s++]; \
d[n] = _tmp|(pal[*s++]<<16); \
@@ -100,38 +90,79 @@ void commit_dummy_transpoly()
}
-void updatePalette(Scumm *s)
+void OSystem_Dreamcast::set_palette(const byte *colors, uint start, uint num)
{
- int first = s->_palDirtyMin;
- int num = s->_palDirtyMax - first + 1;
- unsigned char *src = s->_currentPalette;
- unsigned short *dst = palette + first;
- src += first*3;
+ unsigned short *dst = palette + start;
if(num>0)
while( num-- ) {
- *dst++ = ((src[0]<<7)&0x7c00)|
- ((src[1]<<2)&0x03e0)|
- ((src[2]>>3)&0x001f);
- src += 3;
+ *dst++ = ((colors[0]<<7)&0x7c00)|
+ ((colors[1]<<2)&0x03e0)|
+ ((colors[2]>>3)&0x001f);
+ colors += 4;
}
}
-void blitToScreen(Scumm *s, unsigned char *src, int x, int y, int w, int h)
+void OSystem_Dreamcast::init_size(uint w, uint h)
+{
+ assert(w == SCREEN_W && h == SCREEN_H);
+
+ ta_sync();
+ if(!screen)
+ screen = new unsigned char[SCREEN_W*SCREEN_H];
+ for(int i=0; i<NUM_BUFFERS; i++)
+ if(!screen_tx[i])
+ screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
+ for(int i=0; i<NUM_BUFFERS; i++)
+ if(!mouse_tx[i])
+ mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
+ current_buffer = 0;
+ *(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
+ // dc_reset_screen(0, 0);
+}
+
+void OSystem_Dreamcast::copy_rect(const byte *buf, int pitch, int x, int y,
+ int w, int h)
{
unsigned char *dst = screen + y*SCREEN_W + x;
do {
- memcpy(dst, src, w);
+ memcpy(dst, buf, w);
dst += SCREEN_W;
- src += SCREEN_W;
+ buf += pitch;
} while (--h);
}
-void setShakePos(Scumm *s, int shake_pos)
+bool OSystem_Dreamcast::show_mouse(bool visible)
+{
+ bool last = _ms_visible;
+ _ms_visible = visible;
+
+ return last;
+}
+
+void OSystem_Dreamcast::set_mouse_pos(int x, int y)
+{
+ _ms_cur_x = x;
+ _ms_cur_y = y;
+}
+
+void OSystem_Dreamcast::set_mouse_cursor(const byte *buf, uint w, uint h,
+ int hotspot_x, int hotspot_y)
+{
+ _ms_cur_w = w;
+ _ms_cur_h = h;
+
+ _ms_hotspot_x = hotspot_x;
+ _ms_hotspot_y = hotspot_y;
+
+ _ms_buf = (byte*)buf;
+}
+
+void OSystem_Dreamcast::set_shake_pos(int shake_pos)
{
- shakePos = shake_pos;
+ _current_shake_pos = shake_pos;
}
-void updateScreen(Scumm *s)
+void OSystem_Dreamcast::update_screen(void)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
@@ -142,10 +173,6 @@ void updateScreen(Scumm *s)
// while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
- if(s->_palDirtyMax != -1) {
- updatePalette(s);
- }
-
for( int y = 0; y<SCREEN_H; y++ )
{
texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
@@ -179,7 +206,7 @@ void updateScreen(Scumm *s)
myvertex.v = 0.0;
myvertex.x = 0.0;
- myvertex.y = shakePos*2.0+TOP_OFFSET;
+ myvertex.y = _current_shake_pos*2.0+TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x = SCREEN_W*2.0;
@@ -199,7 +226,7 @@ void updateScreen(Scumm *s)
ta_commit_end();
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
- s->drawMouse();
+ drawMouse(_ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_buf, _ms_visible);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
ta_commit_frame();
@@ -208,8 +235,8 @@ void updateScreen(Scumm *s)
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
}
-void drawMouse(int xdraw, int ydraw, int w, int h,
- unsigned char *buf, bool visible)
+void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
+ unsigned char *buf, bool visible)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
@@ -253,15 +280,15 @@ void drawMouse(int xdraw, int ydraw, int w, int h,
myvertex.u = 0.0;
myvertex.v = 0.0;
- myvertex.x = xdraw*2.0;
- myvertex.y = (ydraw+shakePos)*2.0 + TOP_OFFSET;
+ myvertex.x = (xdraw-_ms_hotspot_y)*2.0;
+ myvertex.y = (ydraw+_current_shake_pos-_ms_hotspot_x)*2.0 + TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x += w*2.0;
myvertex.u = w*(1.0/MOUSE_W);
ta_commit_list(&myvertex);
- myvertex.x = xdraw*2.0;
+ myvertex.x = (xdraw-_ms_hotspot_y)*2.0;
myvertex.y += h*2.0;
myvertex.u = 0.0;
myvertex.v = h*(1.0/MOUSE_H);
@@ -273,19 +300,3 @@ void drawMouse(int xdraw, int ydraw, int w, int h,
ta_commit_list(&myvertex);
}
-void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor)
-{
- ta_sync();
- if(!screen)
- screen = new unsigned char[SCREEN_W*SCREEN_H];
- for(int i=0; i<NUM_BUFFERS; i++)
- if(!screen_tx[i])
- screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
- for(int i=0; i<NUM_BUFFERS; i++)
- if(!mouse_tx[i])
- mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
- current_buffer = 0;
- shakePos = 0;
- *(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
- // dc_reset_screen(0, 0);
-}
diff --git a/dc/input.cpp b/dc/input.cpp
index 355b4401d5..89e9d186f6 100644
--- a/dc/input.cpp
+++ b/dc/input.cpp
@@ -24,12 +24,13 @@
#include "scumm.h"
#include "dc.h"
-void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
- byte &leftBtnPressed, byte &rightBtnPressed, int &keyPressed)
+int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y,
+ byte &shiftFlags)
{
int lmb=0, rmb=0, newkey=0;
static int lastkey = 0;
static byte lastlmb = 0, lastrmb = 0;
+ shiftFlags = 0;
for(int i=0; i<4; i++, pad++)
if(pad->func & MAPLE_FUNC_CONTROLLER) {
int buttons = pad->cond.controller.buttons;
@@ -68,8 +69,11 @@ void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
int key = pad->cond.kbd.key[p];
if(shift & 0x08) lmb++;
if(shift & 0x80) rmb++;
+ if(shift & 0x11) shiftFlags |= OSystem::KBD_CTRL;
+ if(shift & 0x44) shiftFlags |= OSystem::KBD_ALT;
+ if(shift & 0x22) shiftFlags |= OSystem::KBD_SHIFT;
if(key >= 4 && key <= 0x1d)
- newkey = key+((shift & 0x22)? ('A'-4) : ('a'-4));
+ newkey = key+('a'-4);
else if(key >= 0x1e && key <= 0x26)
newkey = key+((shift & 0x22)? ('!'-0x1e) : ('1'-0x1e));
else if(key >= 0x59 && key <= 0x61)
@@ -106,28 +110,64 @@ void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y,
}
if(lmb && !lastlmb) {
- leftBtnPressed |= msClicked|msDown;
lastlmb = 1;
+ return -OSystem::EVENT_LBUTTONDOWN;
} else if(lastlmb && !lmb) {
- leftBtnPressed &= ~msDown;
lastlmb = 0;
+ return -OSystem::EVENT_LBUTTONUP;
}
if(rmb && !lastrmb) {
- rightBtnPressed |= msClicked|msDown;
lastrmb = 1;
+ return -OSystem::EVENT_RBUTTONDOWN;
} else if(lastrmb && !rmb) {
- rightBtnPressed &= ~msDown;
lastrmb = 0;
+ return -OSystem::EVENT_RBUTTONUP;
}
if(!newkey)
lastkey = 0;
else if(newkey != lastkey)
- keyPressed = lastkey = newkey;
+ return lastkey = newkey;
- if (mouse_x<0) mouse_x=0;
- if (mouse_x>319) mouse_x=319;
- if (mouse_y<0) mouse_y=0;
- if (mouse_y>199) mouse_y=199;
+ return 0;
+}
+
+bool OSystem_Dreamcast::poll_event(Event *event)
+{
+ unsigned int t = Timer();
+ if(((int)(t-_devpoll))<0)
+ return false;
+ _devpoll += USEC_TO_TIMER(17000);
+ int mask = getimask();
+ setimask(15);
+ checkSound();
+ int e = handleInput(locked_get_pads(), _ms_cur_x, _ms_cur_y,
+ event->kbd.flags);
+ setimask(mask);
+ if (_ms_cur_x<0) _ms_cur_x=0;
+ if (_ms_cur_x>319) _ms_cur_x=319;
+ if (_ms_cur_y<0) _ms_cur_y=0;
+ if (_ms_cur_y>199) _ms_cur_y=199;
+ event->mouse.x = _ms_cur_x;
+ event->mouse.y = _ms_cur_y;
+ event->kbd.ascii = event->kbd.keycode = 0;
+ if(e<0) {
+ event->event_code = -e;
+ return true;
+ } else if(e>0) {
+ event->event_code = EVENT_KEYDOWN;
+ event->kbd.keycode = e;
+ event->kbd.ascii = (e>='a' && e<='z' && (event->kbd.flags & KBD_SHIFT)?
+ e &~ 0x20 : e);
+ return true;
+ } else if(_ms_cur_x != _ms_old_x || _ms_cur_y != _ms_old_y) {
+ event->event_code = EVENT_MOUSEMOVE;
+ _ms_old_x = _ms_cur_x;
+ _ms_old_y = _ms_cur_y;
+ return true;
+ } else {
+ event->event_code = 0;
+ return false;
+ }
}
diff --git a/dc/selector.cpp b/dc/selector.cpp
index f82215689b..22cba5bbfc 100644
--- a/dc/selector.cpp
+++ b/dc/selector.cpp
@@ -22,6 +22,8 @@
#include "stdafx.h"
#include "scumm.h"
+#include "mididrv.h"
+#include "gameDetector.h"
#include "dc.h"
#include "icon.h"
#include "label.h"
@@ -159,16 +161,27 @@ static bool isGame(const char *fn, char *base)
return false;
}
-static void checkName(Scumm *s, Game &game)
+static void checkName(GameDetector *d, Game &game)
{
- s->_exe_name = game.filename_base;
- if(s->detectGame()) {
- char *n = s->getGameName();
+ d->_exe_name = game.filename_base;
+ if(d->detectGame()) {
+ char *n = d->getGameName();
strcpy(game.text, n);
free(n);
} else
strcpy(game.text, game.filename_base);
- s->_exe_name = NULL;
+ d->_exe_name = NULL;
+}
+
+static bool checkExe(const char *dir, const char *f)
+{
+ char fn[520];
+ int fd;
+ sprintf(fn, "%s%s.EXE", dir, f);
+ if((fd = open(fn, O_RDONLY))<0)
+ return false;
+ close(fd);
+ return true;
}
static bool isIcon(const char *fn)
@@ -202,7 +215,7 @@ static void makeDefIcon(Icon &icon)
icon.load(NULL, 0);
}
-static int findGames(Scumm *s, Game *games, int max)
+static int findGames(GameDetector *d, Game *games, int max)
{
Dir *dirs = new Dir[MAX_DIR];
int curr_game = 0, curr_dir = 0, num_dirs = 1;
@@ -242,8 +255,10 @@ static int findGames(Scumm *s, Game *games, int max)
games[curr_game].dir[i+1]='\0';
#endif
}
+ if(checkExe(games[curr_game].dir, "loom"))
+ strcpy(games[curr_game].filename_base, "loomcd");
}
- checkName(s, games[curr_game]);
+ checkName(d, games[curr_game]);
#if 0
printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n",
games[curr_game].text, games[curr_game].dir,
@@ -306,13 +321,12 @@ void waitForDisk()
ta_commit_frame();
- int16 mousex = 0, mousey = 0;
- byte lmb=0, rmb=0;
- int key=0;
+ int mousex = 0, mousey = 0;
+ byte shiftFlags;
int mask = getimask();
setimask(15);
- handleInput(locked_get_pads(), mousex, mousey, lmb, rmb, key);
+ handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
}
}
@@ -329,7 +343,7 @@ static void drawGameLabel(Game &game, int pal, float x, float y,
int gameMenu(Game *games, int num_games)
{
int top_game = 0, selector_pos = 0;
- int16 mousex = 0, mousey = 64;
+ int mousex = 0, mousey = 0;
if(!num_games)
return -1;
@@ -361,15 +375,15 @@ int gameMenu(Game *games, int num_games)
ta_commit_frame();
- byte lmb=0, rmb=0;
- int key=0;
+ byte shiftFlags;
+ int event;
int mask = getimask();
setimask(15);
- handleInput(locked_get_pads(), mousex, mousey, lmb, rmb, key);
+ event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
- if(lmb || key==13 || key==319) {
+ if(event==-OSystem::EVENT_LBUTTONDOWN || event==13 || event==319) {
int selected_game = top_game + selector_pos;
for(int fade=0; fade<=256; fade+=4) {
@@ -402,14 +416,14 @@ int gameMenu(Game *games, int num_games)
return selected_game;
}
- if(mousey>=64+16) {
+ if(mousey>=16) {
if(selector_pos + top_game + 1 < num_games)
if(++selector_pos >= 10) {
--selector_pos;
++top_game;
}
mousey -= 16;
- } else if(mousey<=64-16) {
+ } else if(mousey<=-16) {
if(selector_pos + top_game > 0)
if(--selector_pos < 0) {
++selector_pos;
@@ -420,7 +434,7 @@ int gameMenu(Game *games, int num_games)
}
}
-bool selectGame(Scumm *s, char *&ret, char *&dir_ret, Icon &icon)
+bool selectGame(GameDetector *d, char *&ret, char *&dir_ret, Icon &icon)
{
Game *games = new Game[MAX_GAMES];
int selected, num_games;
@@ -429,7 +443,7 @@ bool selectGame(Scumm *s, char *&ret, char *&dir_ret, Icon &icon)
void *mark = ta_txmark();
for(;;) {
- num_games = findGames(s, games, MAX_GAMES);
+ num_games = findGames(d, games, MAX_GAMES);
for(int i=0; i<num_games; i++) {
games[i].icon.create_texture();
diff --git a/dc/vmsave.cpp b/dc/vmsave.cpp
index b9a122b98a..8881c2a15e 100644
--- a/dc/vmsave.cpp
+++ b/dc/vmsave.cpp
@@ -22,6 +22,8 @@
#include "stdafx.h"
#include "scumm.h"
+#include "mididrv.h"
+#include "gameDetector.h"
#include "dc.h"
#include "icon.h"
@@ -42,7 +44,7 @@ enum vmsaveResult {
static int lastvm=-1;
-static vmsaveResult trySave(Scumm *s, const char *data, int size,
+static vmsaveResult trySave(GameDetector *d, const char *data, int size,
const char *filename, class Icon &icon, int vm)
{
struct vmsinfo info;
@@ -66,7 +68,7 @@ static vmsaveResult trySave(Scumm *s, const char *data, int size,
memset(&header, 0, sizeof(header));
strncpy(header.shortdesc, "ScummVM savegame", 16);
- char *game_name = s->getGameName();
+ char *game_name = d->getGameName();
strncpy(header.longdesc, game_name, 32);
free(game_name);
strncpy(header.id, "ScummVM", 16);
@@ -125,17 +127,17 @@ static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
return false;
}
-vmsaveResult writeSaveGame(Scumm *s, const char *data, int size,
+vmsaveResult writeSaveGame(GameDetector *d, const char *data, int size,
const char *filename, class Icon &icon)
{
vmsaveResult r, res = VMSAVE_NOVM;
if(lastvm >= 0 &&
- (res = trySave(s, data, size, filename, icon, lastvm)) == VMSAVE_OK)
+ (res = trySave(d, data, size, filename, icon, lastvm)) == VMSAVE_OK)
return res;
for(int i=0; i<24; i++)
- if((r = trySave(s, data, size, filename, icon, i)) == VMSAVE_OK) {
+ if((r = trySave(d, data, size, filename, icon, i)) == VMSAVE_OK) {
lastvm = i;
return r;
} else if(r > res)
@@ -200,7 +202,7 @@ bool SerializerStream::fopen(const char *filename, const char *mode)
void SerializerStream::fclose()
{
- extern Scumm scumm;
+ extern GameDetector detector;
extern Icon icon;
if(context) {
@@ -216,7 +218,7 @@ void SerializerStream::fclose()
c->pos = destlen;
} else delete compbuf;
}
- writeSaveGame(&scumm, c->buffer, c->pos,
+ writeSaveGame(&detector, c->buffer, c->pos,
c->filename, icon);
}
delete c->buffer;