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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h4
2 files changed, 4 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index a59269d5c6..118821eb19 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -652,7 +652,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene08_updateCursor;
break;
-#if 0
case SC_9:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
scene->preloadMovements(sceneVar);
@@ -663,7 +662,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
insertMessageHandler(sceneHandler09, 2, 2);
_updateCursorCallback = scene09_updateCursor;
break;
-#endif
case SC_10:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 2352efb872..7e1c45b0ac 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -71,6 +71,10 @@ void scene08_setupMusic();
int sceneHandler08(ExCommand *cmd);
int scene08_updateCursor();
+int scene09_updateCursor();
+void scene09_initScene(Scene *sc);
+int sceneHandler09(ExCommand *cmd);
+
void scene10_initScene(Scene *sc);
int sceneHandler10(ExCommand *cmd);
int scene10_updateCursor();