diff options
| -rw-r--r-- | engines/sci/graphics/view.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp index 9e8cc2ca44..2956ea786e 100644 --- a/engines/sci/graphics/view.cpp +++ b/engines/sci/graphics/view.cpp @@ -326,6 +326,7 @@ const CelInfo *GfxView::getCelInfo(int16 loopNo, int16 celNo) const {  	// it. We just swap the two cels here in the EGA version, making it behave  	// like the VGA version, thus the game scripts show the correct loop. Fixes  	// bug #3044500. Note that the same workaround is in getBitmap(). +	// TODO: Check if this issue happens in the original version.  	if (g_sci->getGameId() == GID_SQ1 && !_resMan->isVGA() && _resourceId == 506) {  		if ((loopNo == 0 || loopNo == 1) && celNo == 0)  			celNo = 1;  | 
