diff options
| -rw-r--r-- | scumm/string.cpp | 17 | 
1 files changed, 8 insertions, 9 deletions
| diff --git a/scumm/string.cpp b/scumm/string.cpp index a7c6aa85b9..f31c25e7cb 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -171,14 +171,9 @@ void Scumm::unkMessage2()  	if (_string[3].color == 0)  		_string[3].color = 4; -//	if (_gameId == GID_MONKEY_VGA) {FIXME why was this game check added? - -		InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf); -		runDialog (dialog); -		delete dialog; -//	} else { -//		printf("unkMessage2: %s\n", buf); -//	} +	InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf); +	runDialog (dialog); +	delete dialog;  	_messagePtr = tmp;  } @@ -891,7 +886,7 @@ void Scumm::initCharset(int charsetno)  }  void CharsetRenderer::printCharOld(int chr) -{																// Loom3 / Zak256 +{																// Indy3 / Zak256  	VirtScreen *vs;  	byte *char_ptr, *dest_ptr;  	unsigned int buffer = 0, mask = 0, x = 0, y = 0; @@ -1131,6 +1126,10 @@ int CharsetRenderer::getSpacing(byte chr, byte *charset)  		}  	} +	// FIXME - this fixes the inventory icons in Zak256, see bug #613109 +	if (_vm->_gameId == GID_ZAK256 && (chr==3 || chr==4)) +		spacing = 6; +	  	return spacing;  } | 
