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-rw-r--r--engines/bladerunner/script/vk_script.cpp133
-rw-r--r--engines/bladerunner/ui/vk.cpp63
-rw-r--r--engines/bladerunner/ui/vk.h1
3 files changed, 146 insertions, 51 deletions
diff --git a/engines/bladerunner/script/vk_script.cpp b/engines/bladerunner/script/vk_script.cpp
index 81fb67d05d..688cda7cf8 100644
--- a/engines/bladerunner/script/vk_script.cpp
+++ b/engines/bladerunner/script/vk_script.cpp
@@ -86,48 +86,101 @@ bool VKScript::isInsideScript() const {
}
bool VKScript::SCRIPT_VK_DLL_Initialize(int actorId) {
- VK_Add_Question(0, 7400, -1);
- VK_Add_Question(0, 7405, -1);
- VK_Add_Question(0, 7410, -1);
- VK_Add_Question(0, 7415, -1);
- VK_Add_Question(0, 7420, -1);
- VK_Add_Question(0, 7425, -1);
+ VK_Add_Question(0, 7400, -1); // Low 01
+ VK_Add_Question(0, 7405, -1); // Low 02
+ VK_Add_Question(0, 7410, -1); // Low 03
+ VK_Add_Question(0, 7415, -1); // Low 04
+ VK_Add_Question(0, 7420, -1); // Low 05
+ VK_Add_Question(0, 7425, -1); // Low 06
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorLucy) {
+ VK_Add_Question(0, 7430, 7770); // Low 07 -> High 10 (A game/ It's not, really, just part of the test)
+ } else if (actorId == kActorDektora) {
+ VK_Add_Question(0, 7430, -1); // Low 07
+ }
+#else
if (actorId == kActorLucy || actorId == kActorDektora) {
- VK_Add_Question(0, 7430, -1);
+ VK_Add_Question(0, 7430, -1); // Low 07
+ }
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+ VK_Add_Question(0, 7435, -1); // Low 08
+ VK_Add_Question(0, 7440, -1); // Low 09
+ VK_Add_Question(0, 7445, -1); // Low 10
+ VK_Add_Question(0, 7450, -1); // Low 11
+ VK_Add_Question(0, 7455, -1); // Low 12
+ VK_Add_Question(0, 7460, -1); // Low 13
+ VK_Add_Question(0, 7465, -1); // Low 14
+ VK_Add_Question(0, 7470, -1); // Low 15
+ VK_Add_Question(1, 7475, -1); // Medium 01
+ VK_Add_Question(1, 7480, -1); // Medium 02
+ VK_Add_Question(1, 7485, -1); // Medium 03
+ VK_Add_Question(1, 7490, -1); // Medium 04
+ VK_Add_Question(1, 7495, -1); // Medium 05
+ VK_Add_Question(1, 7515, -1); // Medium 06
+ VK_Add_Question(1, 7525, -1); // Medium 07
+ VK_Add_Question(1, 7535, -1); // Medium 08
+ VK_Add_Question(1, 7540, -1); // Medium 09
+ VK_Add_Question(1, 7550, -1); // Medium 10
+ VK_Add_Question(1, 7565, -1); // Medium 11
+ VK_Add_Question(1, 7580, -1); // Medium 12
+ VK_Add_Question(1, 7585, -1); // Medium 13
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorBulletBob) {
+ // Bullet Bob's Medium 14 is related to Low 05 (Low 05 is supposed to be asked first)
+ VK_Add_Question(1, 7595, 7420); // Medium 14 -> Low 05 (Hamster)
+ } else {
+ VK_Add_Question(1, 7595, -1); // Medium 14
+ }
+#else
+ VK_Add_Question(1, 7595, -1); // Medium 14
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorLucy) {
+ VK_Add_Question(1, 7600, 7475); // Medium 15 -> Medium 01 (Can't have children not ever)
+ } else {
+ VK_Add_Question(1, 7600, -1); // Medium 15
+ }
+#else
+ VK_Add_Question(1, 7600, -1); // Medium 15
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+ VK_Add_Question(2, 7605, -1); // High 01
+ VK_Add_Question(2, 7620, -1); // High 02
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorGrigorian) {
+ VK_Add_Question(2, 7635, 7585); // High 03 -> Medium 13 // book/ magazine with dead animals
+ } else {
+ VK_Add_Question(2, 7635, -1); // High 03
+ }
+#else
+ VK_Add_Question(2, 7635, -1); // High 03
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+ VK_Add_Question(2, 7670, -1); // High 04
+ VK_Add_Question(2, 7680, -1); // High 05
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorBulletBob) {
+ VK_Add_Question(2, 7690, 7565); // High 06 -> Medium 11 (when people laughing at him)
+ } else if (actorId == kActorDektora) {
+ VK_Add_Question(2, 7690, 7750); // High 06 -> High 09 (You don't write them / I Just read 'em)
+ } else {
+ VK_Add_Question(2, 7690, -1); // High 06
+ }
+#else
+ VK_Add_Question(2, 7690, -1); // High 06
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (actorId == kActorBulletBob) {
+ VK_Add_Question(2, 7705, 7635); // High 07 -> High 03 (I've had enough)
+ } else if (actorId == kActorGrigorian) {
+ VK_Add_Question(2, 7705, 7605); // High 07 -> High 01 (They're just questions x2)
+ } else {
+ VK_Add_Question(2, 7705, -1); // High 07
}
- VK_Add_Question(0, 7435, -1);
- VK_Add_Question(0, 7440, -1);
- VK_Add_Question(0, 7445, -1);
- VK_Add_Question(0, 7450, -1);
- VK_Add_Question(0, 7455, -1);
- VK_Add_Question(0, 7460, -1);
- VK_Add_Question(0, 7465, -1);
- VK_Add_Question(0, 7470, -1);
- VK_Add_Question(1, 7475, -1);
- VK_Add_Question(1, 7480, -1);
- VK_Add_Question(1, 7485, -1);
- VK_Add_Question(1, 7490, -1);
- VK_Add_Question(1, 7495, -1);
- VK_Add_Question(1, 7515, -1);
- VK_Add_Question(1, 7525, -1);
- VK_Add_Question(1, 7535, -1);
- VK_Add_Question(1, 7540, -1);
- VK_Add_Question(1, 7550, -1);
- VK_Add_Question(1, 7565, -1);
- VK_Add_Question(1, 7580, -1);
- VK_Add_Question(1, 7585, -1);
- VK_Add_Question(1, 7595, -1);
- VK_Add_Question(1, 7600, -1);
- VK_Add_Question(2, 7605, -1);
- VK_Add_Question(2, 7620, -1);
- VK_Add_Question(2, 7635, -1);
- VK_Add_Question(2, 7670, -1);
- VK_Add_Question(2, 7680, -1);
- VK_Add_Question(2, 7690, -1);
- VK_Add_Question(2, 7705, -1);
- VK_Add_Question(2, 7740, -1);
- VK_Add_Question(2, 7750, -1);
- VK_Add_Question(2, 7770, -1);
+#else
+ VK_Add_Question(2, 7705, -1); // High 07
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+ VK_Add_Question(2, 7740, -1); // High 08
+ VK_Add_Question(2, 7750, -1); // High 09
+ VK_Add_Question(2, 7770, -1); // High 10
switch (actorId) {
case kActorDektora:
diff --git a/engines/bladerunner/ui/vk.cpp b/engines/bladerunner/ui/vk.cpp
index a68ec60bf5..6345082788 100644
--- a/engines/bladerunner/ui/vk.cpp
+++ b/engines/bladerunner/ui/vk.cpp
@@ -45,6 +45,7 @@
#include "common/str.h"
#include "common/keyboard.h"
+#include "bladerunner/debugger.h"
namespace BladeRunner {
@@ -878,6 +879,27 @@ void VK::setAdjustmentFromMouse() {
}
}
+/**
+* This is ScummVM's version of this function (original name: findQuestionById)
+* It will search through all questions to find a related question Id and its intensity
+*/
+void VK::findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity) {
+ outRelatedQuestionId = -1;
+ outRelatedIntensity = -1;
+
+ for (int intensity = 0; intensity < 3; ++intensity) {
+ for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
+ if (_questions[intensity][i].isPresent
+ && _questions[intensity][i].sentenceId == inSentenceId
+ ) {
+ outRelatedQuestionId = i;
+ outRelatedIntensity = intensity;
+ return;
+ }
+ }
+ }
+}
+
void VK::askQuestion(int intensity) {
assert(intensity < (int)_questions.size());
@@ -895,18 +917,37 @@ void VK::askQuestion(int intensity) {
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
// cut content? related questions are not used in game
- // int relatedQuestion = -1;
- // if (_questions[intensity][i].relatedSentenceId >= 0) {
- // relatedQuestion = vk::findQuestionById(this, questions, relatedQuestionId);
- // }
-
- // if (relatedQuestion < 0 || _questions[intensity][relatedQuestion].wasAsked) {
- foundQuestionIndexLast = i;
- if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
- foundQuestionIndex = i;
- break;
+ //
+ // Note: There are questions that seem related and a subject may reference them
+ // (eg Bullet Bob does that with the "hamster" - VK Low 05 and VK Medium 14)
+ //
+ // This was probably meant to be a mechanism to prevent asking a related question before asking the original one
+ // to avoid inconsistencies. However, this seems it would restrict relevant questions within the same intensity
+ // which should be changed.
+ //
+ // An issue with this issue is that if in a pair of related questions from different intensities
+ // (eg in Bob's case L05 -> M14), if M14 is the last available question from the Medium intensity,
+ // and L05 has not been asked, then what question should McCoy ask?
+ //
+ // The original code (if it worked) would simply not make any question and that's the simplest solution to adopt.
+ // This issue is only likely to occur in vanilla game (with very low probability)
+ // with High intensity questions that depend on questions of other intensity
+ //
+ int relatedSentenceId = _questions[intensity][i].relatedSentenceId;
+ int relatedQuestionId = -1;
+ int relatedQuestionIntensity = -1;
+
+ if (relatedSentenceId >= 0) {
+ findRelatedQuestionBySentenceId(relatedSentenceId, relatedQuestionId, relatedQuestionIntensity);
+ }
+
+ if (relatedQuestionId < 0 || _questions[relatedQuestionIntensity][relatedQuestionId].wasAsked) {
+ foundQuestionIndexLast = i;
+ if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
+ foundQuestionIndex = i;
+ break;
+ }
}
- // }
}
}
diff --git a/engines/bladerunner/ui/vk.h b/engines/bladerunner/ui/vk.h
index 77a419afb5..328953c9e2 100644
--- a/engines/bladerunner/ui/vk.h
+++ b/engines/bladerunner/ui/vk.h
@@ -167,6 +167,7 @@ private:
void setAdjustment(int x);
void setAdjustmentFromMouse();
+ void findRelatedQuestionBySentenceId(int inSentenceId, int &outRelatedQuestionId, int &outRelatedIntensity);
void askQuestion(int intensity);
};