diff options
-rw-r--r-- | engines/glk/adrift/os_glk.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/engines/glk/adrift/os_glk.cpp b/engines/glk/adrift/os_glk.cpp index c9c9c0c856..c0b35c4e54 100644 --- a/engines/glk/adrift/os_glk.cpp +++ b/engines/glk/adrift/os_glk.cpp @@ -26,6 +26,7 @@ #include "glk/glk.h" #include "glk/streams.h" #include "glk/windows.h" +#include "common/config-manager.h" #include "common/textconsole.h" #include "common/translation.h" @@ -2786,7 +2787,7 @@ static enum gsc_end_option gsc_get_ending_option() { * and generally handle options. The second is called from g_vm->glk_main, and * does the real work of running the game. */ -static int gsc_startup_code(Common::SeekableReadStream *game_stream, strid_t restore_stream, +static int gsc_startup_code(Common::SeekableReadStream *game_stream, int restore_slot, sc_uint trace_flags, sc_bool enable_debugger, sc_bool stable_random, const sc_char *locale) { winid_t window; assert(game_stream); @@ -2850,16 +2851,15 @@ static int gsc_startup_code(Common::SeekableReadStream *game_stream, strid_t res * If the game was created successfully and there is a restore stream, try * to immediately restore the game from that stream. */ - if (gsc_game && restore_stream) { - if (!sc_load_game_from_callback(gsc_game, gsc_callback, restore_stream)) { + if (gsc_game && restore_slot != -1) { + if (g_vm->loadGameState(restore_slot).getCode() != Common::kNoError) { sc_free_game(gsc_game); gsc_game = nullptr; gsc_game_message = "Unable to restore this Adrift game from the requested file."; - } else + } else { gsc_game_message = nullptr; + } } - if (restore_stream) - g_vm->glk_stream_close(restore_stream, nullptr); /* If successful, set game debugging and synchronize to the core's locale. */ if (gsc_game) { @@ -3078,8 +3078,11 @@ bool adrift_startup_code(Common::SeekableReadStream *gameFile) { stable_random = gDebugLevel > 0; locale = nullptr; + // Check for savegame to load immediate + int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; + // Use the generic startup code to complete startup - return gsc_startup_code(gameFile, nullptr, trace_flags, enable_debugger, stable_random, locale); + return gsc_startup_code(gameFile, saveSlot, trace_flags, enable_debugger, stable_random, locale); } } // End of namespace Adrift |