diff options
| -rw-r--r-- | engines/toon/character.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp index c9073de587..09730626f2 100644 --- a/engines/toon/character.cpp +++ b/engines/toon/character.cpp @@ -201,7 +201,7 @@ bool Character::walkTo(int16 newPosX, int16 newPosY) {  		if (_blockingWalk) {  			while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPath.size() && !_vm->shouldQuitGame()) {  				if (_currentPathNode < _currentPath.size() - 4) { -					int32 delta = MIN<int32>(4, _currentPath.size() - _currentPathNode); +					int32 delta = MIN<int32>(4, _currentPath.size() - 1 - _currentPathNode);  					int16 dx = _currentPath[_currentPathNode+delta].x - _x;  					int16 dy = _currentPath[_currentPathNode+delta].y - _y; @@ -348,7 +348,7 @@ void Character::update(int32 timeIncrement) {  	if ((_flags & 0x1) && _currentPath.size() > 0) {  		if (_currentPathNode < _currentPath.size()) {  			if (_currentPathNode < _currentPath.size() - 10) { -				int32 delta = MIN<int32>(10, _currentPath.size() - _currentPathNode); +				int32 delta = MIN<int32>(10, _currentPath.size() - 1 - _currentPathNode);  				int16 dx = _currentPath[_currentPathNode+delta].x - _x;  				int16 dy = _currentPath[_currentPathNode+delta].y - _y;  				setFacing(getFacingFromDirection(dx, dy));  | 
